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Tsuko

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Everything posted by Tsuko

  1. Grats to you for the def cap, look very solid 🙂 I didnt understand you wanted to Active farm with this blaster : so yeah S/L def seems to be must have. Beam being average (and random) area damage, you could have better result with a fire blaster or even th classic Ice/fire blaster. The Top 1 beam single target damage should allow you to burn bosses while Devices clean the lieut / minions, right ? I love Beam for team PVE and, mainly, for PVP. I dislike blaster farm cause it's "too" active for such a repetitive gameplay as Farming, i prefer my fire brutes, i can literally go afk having a coffee and come back when i want 😛 If you want 1 or 2 (or 3) cool hybrids farm fire brutes, dont hesitate to mp me, i ll send you this with pleasure. I dont want to polute the blaster forums with Brutes things. Have fun 🙂
  2. NP "dude" 🙂 Take a Deep breath, DUDE 😄 Have fun in your "Blaster circus tournament" DUDE 😄 It's cool that the OP create events for DUDES 🙂 PS : no seriously, creating events is nice and it requires hard work, kudos to the OP
  3. so why not ban any build with more than 2 holds ? 🙂 to be completly and violently honnest, the way i read the "rules", makes me think at a "Kings Blasters and their Empath court" go to their hunting party 🙂 Why not, 4 ranged guys jumping everywhere can eventually be fun. Sort of flea circus. its 4 men tournament 🙂
  4. Hi 🙂 1) Stealth IO are mutually exclusive 2) imagine stealth in pvp as a continous challenge between the perception of people agaisnt your PVP stealth level : if you have a 500 range stealth someone without +perception will not see you till mÊlÊe range : 500 being the basic perception. 3) Stalker Hide only provide Godlike Stealth in PVE due to his MAG of 150 but in pvp, only "radius" count. As everything in PVP, all is about Cap : Here is my Stalker in RV : If Heroes have more perception than my stealth they will spot me as if i had no stealth at all. So to answer your question : Yes you have to use stealth tool in PVP as a stalker to be as hide as possible and yes people with +perception stacked can see you : all depends of the range they see you, if they detect you when the Backstab is already launched, it's too late 😛 Stalkers must be quick and smart : you can Backstab with ease someone focusing something / someone else even if he should see you.
  5. We could say the same for "4 or 5" holds blaster builds toying with mÊlÊe AT. i can understand that for scrappers (and i love my confront lol) cause they kinda have burst but i think that banning 100% Taunt just completly ban Brutes and Tankers. If devs could change the Taunt -range to be non stackable, maybe. Well, this is not the thread to debate about this, it's a 4 men tournament after all, OP cannot allow some options. Have fun 🙂
  6. as far as i can undestand for elect net arrow (that i love and abuse) : - Stalkers snipers are the only strong RANGE response to the horde of blasters for a mÊlÊe burst AT as stalkers. - Sure that taunts powers with -range are extremly strong but, IMHO, i love this for giving a strong tool for mÊlÊe class in team fight. I understand that Events are not easy to balance. But As i see it, this event will be Jumpin' Range vs Jumpin' Range 🙂 Have fun 🙂
  7. Hi, I have to admit i really dont understand why Electrified Net Arrow, Stalker Zapp and taunts should be banned 🙂 Thank you !
  8. if you take a classic 50 buid and boost it, sure it will hit the DR hard. Rethinking a build to reach a def cap for instance with +5IO well used instead of using an aux power can allow you to make the same things, just better and faster. (which is not possible for al AT at the same level)
  9. My Defender is Veteran 21 and she never kill even a snail by herself 🙂
  10. Then, you are the only real target of Attuned IO. ANY OTHER people should not attuned ANY io : +5 Boosted IO are more powerfull IF and ONLY IF, the entire build use the boosted IO to have more benefit for each slot (AKA opening more options). Of course, nothing ask in this game to have such optimal build, BUT the best way to build a level 50 toon is to have a custom +5 build.
  11. i heard DP was bug atm, no ?
  12. Sentinels are the perfect AT to begin the game and enjoy it : you can have good result with very quick, with no real investment needed. But if you really want to perform (and have like 1 billion infamy to invest) : Blaster.
  13. ahhh the DM nin stalkers 🙂 I miss a bit my old Nin Nin. Just a bit till i take my Savage Bio for this monstruosity : Or my Psi / bio for such stupid Burst : đŸ¤Ē
  14. Stalkers are Damage dealers. Damage is done by hitting hard, quick and smartly. So, the best are : - PVE : Street Justice, Savage for single target / Ninjato and Dual blade for small radius AOE, Elec for large radius. - PVP : Psi / Martial Arts / Savage / Rad / Street justice. Armor : Bio, Energy for PVP and PVE : Bio but all "fantasy" can be viable, cause in the end, a good stalker dont tank. There is just a niche with Shield for the Elec / shield Stealth AOE (both attack and armor have a large attack unable to crit but not breaking your hide)
  15. Nice build but you miss ways to be active at range : Web Envelope to ground / agro at range targets and / or taunt to reduce the range of ranged only enemies and "stacking" them in a corner or behind a wall. Having your def cap cost you a lot of DPS : i suggest you to pick Ageless and Musculature as incarnate.
  16. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady War: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Experimentation Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(7) Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(7), Artl-Acc/Dam(9), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Acc/Dmg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19) Level 8: Aim -- GssSynFr--Build%(A), AdjTrg-Rchg(19), AdjTrg-ToHit/Rchg(21) Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(21) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Acc/Dmg(23), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27) Level 14: Experimental Injection -- Prv-Absorb%(A) Level 16: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27) Level 18: Penetrating Ray -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(29), ExpMarks-Rng/FSnp(29), ExpMarks-Acc/Dmg(31), Apc-Dam%(31), FrcFdb-Rechg%(31) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), PrfShf-End%(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34) Level 22: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(37) Level 28: Trip Mine -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39), FrcFdb-Rechg%(39) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Overcharge -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42) Level 35: Time Bomb -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), SuddAcc--KB/+KD(45) Level 38: Gun Drone -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/Rchg(45) Level 41: Bonfire -- RechRdx-I(A), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50) Level 49: Adrenal Booster -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(50) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally ------------ I changed the build cause i forgot the field operative mechanic. It's a +5 build, but all you have to do to reach the important "cap" is to "+5" Hasten and Luck of the gambler IO till you reach a real "in fight" range def. PS : Sorry for my old, bad and so french English 🙂
  17. If i had to play a Beam Devices i would play this : The Lethal Smash Def cap is awesome but as i told you first, i find the price too high : a range def cap is already very strong : with caltrops / bonfire / Toxic web grenade and the Gun drone, you can manage with ease range between you and your enemies. Having "only" the Range cap allow you some interesting options : 1) Time Bomb is a cool and potent Aoe but i see it as the biggest Defiance buff of the game (i think) with his 52.8% damage buff. Trip Mine can be considered as the same "tools" with his 26.4% Defiance buff. 2) Hasten / Adrenal / Ageless is a very good PVE option for easy perma hasten. 3) I swaped your 2 blasters sets cause Lancer shot under Disintegrate effect is the big hitter (and Lancer having a tiny more recharge, it optimizes the chance to proc of the ATO chance for damage 4) I sloted Penetrating Ray with a fast snipe and multi - procing "pvp like" setings. Here, the FF chance of recharge should have 90% chance of proc. Have fun 🙂
  18. Hello 🙂 Your build achieve his goals but, imho, i think the price is too high when i see a 1 sloted Trip mine on a Device Blaster. About your 1 sloted Hasten, i dont think your FF recharge on Charged shot is enough, FF recharge being 2 proc per minute. That being said, i prefer Tactical arrow over Devices and his mines/bombs for Beam rifle being full range.
  19. Too many memories... so i will share the first one i remembered. The day the Recluse Strike force was finally in game : we started 8, full of good (evils) intentions with no idea of what we will fight, just some other Longbow to "farm" and our all mighty Single origins level 53 we spent hours to farm. Before i launched the SF, i didnt check my notoriety : I was always in the hardest notoriety cause we had a good team and nothing could beat our balance of Good offensive brutes with tons of corupters support. 5 hours later (after so many wipes), we finally arrive in Atlas Park, and ... OMFG, Statesman and his Freedom Phalanx. "You pretend to be Villains ? now come and prove it" I raid since 1998 from Everquest 1 in Temple of Veeshan to WoW (before Pandaria :x) and many many others MMORPG but i have to admit that it's the only time i thought :"it's not possible" 😄 4 hours laters, we finally did it after more wipes than the entire SF. (We had to sacrifices a corupter to Vengeance / fallout / mutation and let a (victim) brute mezz tank the pack under Demonic aura / ton of inspirations while another brute had to take agro on the real main target (Psy damage ones), take it out of the pack to let the 7 other people to kill it before the main (victim) brute die and we wipe...) Since, i ALWAYS check my notoriety and set it to the lowest possible one when i first try something 😛 PS : Sorry for my rusty ol' English 🙂
  20. i test and veritfy it everyday, on Brute Fire farmers, Radial is allmost instant at his Max buff.
  21. Dark control with anything Rad / Kin / dark or Time 🙂
  22. those lists miss the criteria : allow pets to make 5000 dps burst 😉
  23. people told that since, hummm, years 😄 And well, if they nerf damage of the hardest leveling and alone weapon set in this game with (easy) modern rotation need with the highest endurance drain, i dont see what will be left of Titan weapons 🙂 With almost any Demon or Thugs MM being able to break the game, not to mention STF bio stalkers, Proc monsters controllers and i forget a lot 🙂 And who cares if TW is nerfed, there are tons of AT to enjoy. PS : i forget, nerf Hasten, stealth, jaunt and superspeed too 😄
  24. TW bio scrappers can go sub minute too.
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