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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. wow folks are chock full of great suggestions today. May i suggest some additional abilities? Dodge. Dodges the next attack within the next 5 seconds (recharge 30 seconds) Cannot dodge psychic attacks Block. Negates the next attack damage with the next 5 seconds (recharge 30 seconds) cannot block psychic attacks Deflect Returns 50% of the next attack damage to attacker within the next 5 seconds (recharge 60 seconds) Cannot deflect psychic attacks Obstinate Absorbs all psychic damage for the next 5 seconds. (recharge 120 seconds)
  2. There are other sets that would benefit much more from the combo system than EM, conceptually and in practicality. For example Martial Arts.
  3. 1. This will probably never happen but one can dream 2. No io is expensive or difficult to get. under the merit system, you can earn enough merits to buy any io in about an hour. 3. Other AT's have crit its just named something else. Containment, scourge, domination. Its not impossible just difficult.
  4. i like this. more legendaries! +10% accuracy +10% Movement speed +25% regeneration +15% Endurance recovery +10% Recharge Rate (global) +2 Magnitude status protection +25% Debuff Resistance +10% Chance to crit (may only occur once every 30 seconds)
  5. some of these ideas are interesting and some are strange however one of the things i like about EM (& DM) is its simplicity. You punch then punch and punch some more if the enemy gets up you punch again. If i want combos theres power sets for that. If i wanna shoot stuff theres power sets for that. Sometime i just wanna punch stuff. Im not saying complexity cant be interesting im just saying theres an old saying. Simple is better
  6. forgive me, ive never created a poll before. As this was my 1st attempt please overlook this.
  7. i apologize if it seemed like i was berating; but with limited staff and resources it just seems like the simpler solution is more realistic than wide scale sweeping changes to an under-performing powerset.
  8. my bad i thought were were discussing realistic solutions
  9. oh yeah id love more options also can we have additional animations for beast run and ninja run. Maybe crab walking and both arms trailing behind (like naruto) instead of the dab thingy?
  10. im gonna play the card occam's razor. you solution, Change the entire dynamic of how energy melee works + a mechanic that doesnt yet exist OR reducing the cast time on 1 or more abilities both ideas would make the the set more viable than its current incarnation but which one would be easier to implement?
  11. wouldn't it be easier to play savage melee or street justice which have this mechanic but shorter animations?
  12. id like the epic power pools to be expanded, right now your choices are limited by your AT this isnt true of the other power pools
  13. another problem with oro is you are locked in with whomever your did or did not start the arc with some missions are overwhelmingly difficult for some classes. So if you do need help you cannot invite someone to aid you once its already in progress.
  14. this is when strategic targeting comes into play. Pre-ios require strategy, post io's not so much
  15. voluntarily skipped? u do realize there is more pre 50 content than you could ever do before hitting 50. The only way to do it all is to turn XP off which wasnt an option live. In the end its about options you wanna do low level content and be low level thats fine we arent saying get rid of that all we want is the option to do the same content at whatever level we happen to be at the time.
  16. there are already other versions of COH where you do not outlevel missions and the enemy levels do scale with you. So it is possible. I dont care about the rewards tbh i just dont like feeling gimped.
  17. right now one of the biggest issues is a lack of end game content, so if all content can BE end game content problem solved?
  18. tbh id like to do oro missions on my max char with max level enemies some of my chars dont feel good to play at the lower levels.
  19. iirc longbow seem to be the only foe that have healers/debuffers mixed well into mobs.....maybe we need more of this?
  20. how would this work, some chars are never low on health like regen and willpower also some AT's like the stalker dont get access to the EM aoe power at all. Your suggestions while viable dont work for all AT's that have access to EM. the shtick of EM is its supposed to be a single target monster. It difficult to do that when the cast times are so egregious. Realistically its simpler to just reduce the cast times on EM and this will positively affect all AT's.
  21. holy crap i can rebuild my kheldian gentlemen we can rebuild him we have the technology we can make him better than he was before better stronger faster
  22. its interesting that in a game that is so heavily customizable people are against more options
  23. it is with great sadness i disagree, majority of LFG is full of people advertising DFB or AE this doesn't indicate a small portion of the population. the click powers that you believe should be toggles are built that way for a number of reasons 1. some people prefer clicks over toggles this is a preference issue 2. click style powers can be stacked while toggles cannot 3. toggles can be knocked off, click powers cannot this doesnt make them superior just different, i also prefer toggles but i understand that some people dont. HOWEVER; that being said i do find that a lot of new power systems require paying a large amount of attention to your powers bar. while they may be fun and innovative this makes for a less immersive experience. perhaps a new indicator could be created to show when a power is about to expire for example your char blinking or a 5 second countdown number over their head? so that we can spend more time fighting and less time looking at our powertray
  24. dude we already have people afk farming in AE missions, this suggestion would just proliferate robots
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