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Everything posted by Saiyajinzoningen
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Suggestion: New Power Pool - Athleticism
Saiyajinzoningen replied to biostem's topic in Suggestions & Feedback
wow folks are chock full of great suggestions today. May i suggest some additional abilities? Dodge. Dodges the next attack within the next 5 seconds (recharge 30 seconds) Cannot dodge psychic attacks Block. Negates the next attack damage with the next 5 seconds (recharge 30 seconds) cannot block psychic attacks Deflect Returns 50% of the next attack damage to attacker within the next 5 seconds (recharge 60 seconds) Cannot deflect psychic attacks Obstinate Absorbs all psychic damage for the next 5 seconds. (recharge 120 seconds) -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
There are other sets that would benefit much more from the combo system than EM, conceptually and in practicality. For example Martial Arts. -
1. This will probably never happen but one can dream 2. No io is expensive or difficult to get. under the merit system, you can earn enough merits to buy any io in about an hour. 3. Other AT's have crit its just named something else. Containment, scourge, domination. Its not impossible just difficult.
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i like this. more legendaries! +10% accuracy +10% Movement speed +25% regeneration +15% Endurance recovery +10% Recharge Rate (global) +2 Magnitude status protection +25% Debuff Resistance +10% Chance to crit (may only occur once every 30 seconds)
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Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
some of these ideas are interesting and some are strange however one of the things i like about EM (& DM) is its simplicity. You punch then punch and punch some more if the enemy gets up you punch again. If i want combos theres power sets for that. If i wanna shoot stuff theres power sets for that. Sometime i just wanna punch stuff. Im not saying complexity cant be interesting im just saying theres an old saying. Simple is better -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
forgive me, ive never created a poll before. As this was my 1st attempt please overlook this. -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
i apologize if it seemed like i was berating; but with limited staff and resources it just seems like the simpler solution is more realistic than wide scale sweeping changes to an under-performing powerset. -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
my bad i thought were were discussing realistic solutions -
Prestige/Inherit Power Customization
Saiyajinzoningen replied to Ry's topic in Suggestions & Feedback
oh yeah id love more options also can we have additional animations for beast run and ninja run. Maybe crab walking and both arms trailing behind (like naruto) instead of the dab thingy? -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
im gonna play the card occam's razor. you solution, Change the entire dynamic of how energy melee works + a mechanic that doesnt yet exist OR reducing the cast time on 1 or more abilities both ideas would make the the set more viable than its current incarnation but which one would be easier to implement? -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
wouldn't it be easier to play savage melee or street justice which have this mechanic but shorter animations? -
Power pools adjustments
Saiyajinzoningen replied to CaptainSalerno's topic in Suggestions & Feedback
id like the epic power pools to be expanded, right now your choices are limited by your AT this isnt true of the other power pools -
Allow Ouroboros rewards to scale
Saiyajinzoningen replied to Klaleara's topic in Suggestions & Feedback
another problem with oro is you are locked in with whomever your did or did not start the arc with some missions are overwhelmingly difficult for some classes. So if you do need help you cannot invite someone to aid you once its already in progress. -
Allow Ouroboros rewards to scale
Saiyajinzoningen replied to Klaleara's topic in Suggestions & Feedback
voluntarily skipped? u do realize there is more pre 50 content than you could ever do before hitting 50. The only way to do it all is to turn XP off which wasnt an option live. In the end its about options you wanna do low level content and be low level thats fine we arent saying get rid of that all we want is the option to do the same content at whatever level we happen to be at the time. -
Allow Ouroboros rewards to scale
Saiyajinzoningen replied to Klaleara's topic in Suggestions & Feedback
there are already other versions of COH where you do not outlevel missions and the enemy levels do scale with you. So it is possible. I dont care about the rewards tbh i just dont like feeling gimped. -
Allow Ouroboros rewards to scale
Saiyajinzoningen replied to Klaleara's topic in Suggestions & Feedback
right now one of the biggest issues is a lack of end game content, so if all content can BE end game content problem solved? -
Allow Ouroboros rewards to scale
Saiyajinzoningen replied to Klaleara's topic in Suggestions & Feedback
tbh id like to do oro missions on my max char with max level enemies some of my chars dont feel good to play at the lower levels. -
Make Energy Melee great again
Saiyajinzoningen replied to Saiyajinzoningen's topic in Suggestions & Feedback
how would this work, some chars are never low on health like regen and willpower also some AT's like the stalker dont get access to the EM aoe power at all. Your suggestions while viable dont work for all AT's that have access to EM. the shtick of EM is its supposed to be a single target monster. It difficult to do that when the cast times are so egregious. Realistically its simpler to just reduce the cast times on EM and this will positively affect all AT's. -
it is with great sadness i disagree, majority of LFG is full of people advertising DFB or AE this doesn't indicate a small portion of the population. the click powers that you believe should be toggles are built that way for a number of reasons 1. some people prefer clicks over toggles this is a preference issue 2. click style powers can be stacked while toggles cannot 3. toggles can be knocked off, click powers cannot this doesnt make them superior just different, i also prefer toggles but i understand that some people dont. HOWEVER; that being said i do find that a lot of new power systems require paying a large amount of attention to your powers bar. while they may be fun and innovative this makes for a less immersive experience. perhaps a new indicator could be created to show when a power is about to expire for example your char blinking or a 5 second countdown number over their head? so that we can spend more time fighting and less time looking at our powertray