-
Posts
1523 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Saiyajinzoningen
-
"EXTREME" alternate build
Saiyajinzoningen replied to CaptainSalerno's topic in Suggestions & Feedback
just make a new character, its fun. -
great idea but how would this be handled? replace the badges with a non-gender conforming badge? or allowing both simultaneously on a character? I believe the latter would be more difficult to achieve than the former.
-
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
Hello, Please allow me to reiterate my opinion once again although its odd i have to defend an opinion when we could simply agree to disagree. I will however attempt to explain differently in the hopes that even if you disagree, you understand my position. I do code. One cannot just flip a switch and boom this power now has a supressfx when not in pvp option. For me to change my opinion the homecoming team would also have to add in a new visual cue to indicate when stealth is functioning such as [hide] "hidden" on the stalker AT. Both of these options require coding and time and testing. Stealth was very very very recently adjusted. I have spoken to a few members of the homecoming team and they have told me on more than 1 occasion that their time and manpower is extremely limited. That being said it is my opinion that said time and energy should be spent on something that hasn't been recently adjusted, nearly broken, and doesn't actually require further adjustment. regarding your speed boost question. No i wasn't against it but this is because SB is not something a player has control of. Another player casts it on you with or without your permission. A player should not be made to suffer for someone else's choice. In this case taking stealth (and of transparency) is the players choice. Without a visual cue that stealth is functioning there is no way to know its working and cannot be used in the manner in which is was designed to be used effectively. Thereby rendering its function irrelevant. In which case it isn't necessary that a player even take it in the 1st place. Your speed boost analogy is a false equivalence fallacy. -
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
i like your buzzwords like "need and must" even though i never said them. Your exaggeration of me defending my opinion is fallacious at best. Please re-read my post and notice that 1. its unedited 2. i say ALMOST all toggles. I'm aware that tough and weave have no such visual indicator which is why its worded in that way. 3. I wasn't aware that you knew how much time and effort the homecoming team can afford to devote to aesthetics over game imbalances. 4. I said GENERALLY conceptually correct regarding invisible powers having transparency. My earlier post is accurate and uses facts to support my opinion. I am aware there are characters that don't rely on optics to be unnoticed. Stealth performs and actual function that requires some visual cue to be effective for its purpose. Again i love stealth, i use stealth in all its glory. The transparency it imparts is minor and it requires no further change. Still a No from me -
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
my opinion isn't uninformed. almost all toggles have some visual indicator that they are on. The visual indicator for stealth is transparency (not even much tbh). I am a big fan of stealth if you have been playing awhile and read this entire thread you might have noticed the part where i explained that the last time they "adjusted stealth" they nearly broke it. I do understand that is is only an "option" that one can opt out on however; There are many other power(sets) that require love far more than yet another stealth adjustment. Stone melee for example. Lastly, the transparency associated with powers that render a character invisible is generally conceptually correct. Still a no from me without some visual indicator to replace its current one. -
this is an interesting idea, how would the secondary effects work? for example a dark blaster changes their damage to say sonic would the attack have negative to-hit debuff or resistance debuff? would an ice blaster with elements changed to fire do fire dots? what about the slowdown effect naturally built in? Im not saying this is a bad idea just wondering how the effects would play out.
-
i believe most of this stuff is already in game it just hasn't been implemented yet.
-
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
LoL. 'Im not trying to force anyone to do anything i have an opinion i'm using it to vote. We are allowed to disagree. -
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
Ahh you are correct. if they implemented a different cue such as the hidden text on stalkers then i would not mind the OP's suggestion as an option. -
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
Apologies man. i don't want to play with a cluttered interface especially when the cue is built right in as transparency. This might be an effective solution but it isn't reasonable -
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
hello. Lets see. The entire point of the OP is he wants to see his/her character (which is fine) but i'm not sure many players would find checking the combat attributes every few seconds very immersive. Next you are entirely correct stalkers have HIDDEN but this text is only available FOR stalkers and the OP is talking about the stealth power pool. I never said this was a bad suggestion only that as long as there is no (reasonable, see above) way to determine if stealth was being effective, my vote is no. Also dude i vote FOR 90% of the suggestions people make so long as they arent game breaking. While this isnt game breaking it does create a problem with no current solution. Again i use stealth on nearly every character. I use it for its function to be stealthy. So i need to know. Will i aggro that mob? And lastly when i have grant invis, i cast it on teammates for that extra little bit of DEF cause every bit helps. Them being invis is my immediate cue that it doesn't need to be casted again. So when im going down the list and buffing teammates. If when i check 30 seconds later and someone is still visible i think "oh i must have missed them in the heat of battle" and cast again, and then in 30 seconds later rinse and repeat. Realistically i realize this is a minor inconvenience, is rarely likely to happen and the only cost is a bit of end and time. However there is your niche situation where it may cause a problem. -
-
i don't think it goes against per se, just doesn't currently fit in the current models of kheldian lore.
-
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
The last time they adjusted the stealth power they nearly broke it. i like the old saying "if it ain't broke don't fix it" especially considering its track record. Regardless of this i love stealth i take it nearly every single toon. However without some other CUE to indicate that's its currently being effective i have to vote no. -
As i was looking over the IO sets i noticed that Endurance modification isn't the only genre that needs some love. For example there are NO recharge sets. none and there are plenty of powers who's sole purpose is recharge not including hasten. There are no sets for Placate or that old-school power pool power acrobatics. Now im not advocating these. Im just saying. At least there are Endurance modification sets.
-
scrapper Brawl should be covered under [Critical Hit]
Saiyajinzoningen replied to Oneirohero's topic in Suggestions & Feedback
agreed, i don't use brawl outside of the tutorial -
how about opening the epic power choices to kheldians? choosing one would give u that element which determines the secondary effect of all your powers.
-
Removable Transparency Concealment PLZ
Saiyajinzoningen replied to scrapsifound's topic in Suggestions & Feedback
ok so 1 few things to unpack here and this is NOT a /jranger i swear. 1. Stalker hide has the words (hidden) in the upper righthand corner, stealth has no such function, how would you know if you are successfully hidden without the effect? 2. I actually prefer the OG stealth effect, they lost it when they took out the -movement speed penalty -
Rose tinted glasses there. The formula paid model subscriptions use is: the longer they can get you to play the more they can get you to pay. That's what these time sinks were. They are no longer needed. Ther'es nothing wrong with enjoying your journey. I understand the appeal of taking the road less traveled. But i also know there's usually a reason its less traveled.
-
I agree that game balance is incredibly important. And you have done a splendid job explaining WHY you think this would be bad. But, you haven't explained HOW. how would this change unbalance things? The OP explained WHAT he wanted, WHY he wanted it and HOW it would work. Can you be courteous enough to do the same?
-
while not a bad idea this would give certain sets multiple teleports. If you include the power pool ability spring attack, an Elec/shield scrapper would have a total of 4 teleports as would Savage melee. Also having a teleport ability makes no sense conceptually with some powers, such as Titan Weapons. That being said i think a dash would make more sense. Since its slower than a teleport you can reduce the cooldown time a bit. Maybe give it the ninja run animation but double the speed? Maybe replace the immob with 2 seconds of fear instead? If i saw a scrapper brandishing a weapon rushing at me id prolly cringe a little.