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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. 1. the alleged blacklisting/harrassment occurs already to those who do not use KB effectively rendering this point moot 2. KB may be seen as stronger but in fact its a nerf as its less CC than KB. cant argue with facts well u can but.... 3. Whether other sets secondaries are better or worse than KB is not the subject of this post its a FACT that KB is the only secondary thats unreliable. 4 Players who can position themselves so that KB is effective in groups would not be affected by this proposed change as nobody on team would complain. Also tanks have taunt built into all their attacks so not sure i follow what example you are trying to make. 5. while your point here is technically correct in the long run what is the easier fix? 6. Most powers that have KB auras also have repel baked in which pushes foes back. repel is a separate function than KB and tornado has a fear effect to keep perpetual dribbling from occurring and also every single AT has many many ways to prevent KB from happening from IO's to set bonus to archetype powers to power pool powers (yes there's a power pool power that prevents knockback) In the end the only players this proposed change would effect are those who do not know how to use KB effectively. Lets not force them to play OUR way lets give them an option to play KB classes with the same ease as the other AT's
  2. this kinda reminds me of the old speed boost issue, most people loved SB a few didnt so they added an OPTION to make everyone happy. more options please
  3. My earliest and fondest memory of coh is chasing a mob while shooting them (before travel power suppression) it was my omfg "i love this game moment". and yes the steamroll does get tedious at times but what about when you are trying to beat a TF within a certain time frame? remember chasing all those little clockwork in a synapse TF? anyway we arent forcing anyone to remove the KB if they like it. we only want options. And at the end of the day isnt that one of the things that makes coh so wonderful? all the options.
  4. first of all leo chillaxe bro we are just spitballing there's no need to get so defensive. second of all its not that i disagree with you im just having a hard time understanding your position it looks like u oppose this because......"no" (stomps foot)?
  5. u do realize there are multiple, multiple knockback IO sets that enhance and reinforce knockback (for those that want it) and they come at no additional cost. one of them is counterproductive as it enhances knockback with every piece only to take it all away. People complain about the weird behavior bosses perform when you throw rad debuff on em but aside from some grumbling the whole team just engages in game of "tag". Nobody is saying do away with Knockdown we just want it managed and controlled without a cost just like every other secondary effect
  6. oh so brute gets wind before water? i see how it is
  7. and what pray tell would be heart power?
  8. i can see this working for the epic power pools tbh
  9. exactly, since other secondaries dont have unreliable secondary effects can KB powers get a little more freedom in exchange? *cough* like global KD instead *cough*
  10. im not sure i understand this, u want to make powersets like in champions online where u can mix and match powers indiscriminately?
  11. wow this is actually a great idea! how about taking it one step further and allowing u to design your own sidekick in the creator?
  12. how about the rarely seen blind attack used by illusionists? i think if i was hit with a bright energy beam id be blinded for a 1 or 2 seconds.
  13. im not sure baddies gettin stuck in a wall applies to this situation
  14. removing all mitigation instead of reducing it is a fair price? i could see changing the KB to disorient or some other secondary effect but removing it entirely seems a bit heavy handed
  15. i dunno about setting KB to zero that would remove ALL mitigation from some powers. and all powers have some secondary effect besides damage
  16. how about a mez resist mag 1 slottable only in acrobatics and other weird powers that only take end redux enhancements also its unique 1 per char
  17. thanks guys for coming to my defense i really appreciate it. Also i played wow for a week at launch dropped it and never looked back so my wow info is limited to panda commercials lol. I just don't understand what people have against more options....i mean you aren't being forced to use said options so why argue against more choices?
  18. widows gets a really bad rap which is a shame cause they are really really nice characters when built well. You can easily cap all your positional defenses and get tons of buffs plus nigh irresistible psi damage make them an excellent jack of all trades. in fact a ranged/defense capped widow plays much like a psi/SR sentinel except they do WAY more damage and their buffs are really helpful teamwise. However i will agree that they require some endurance modification tweaking. the initial passive they get simply isn't enough to support all the toggles that become available to you without serious IO building
  19. i hear u, i also dont like to rely on incarnates to fix a hole however there is a lid for every pot....although im not sure that analogy works here but you will find that the elec armor is very very immune to sappers. Again this is a strategic issue, simply target the problematic foe 1st and take them down. For invuln its psi foes for elec its toxic for Rad its cold. I do feel your pain im sure kheldians want those void specific foes gone too.
  20. dont worry im sure one day they will find a way to "break wind" XD
  21. im hoping this is a joke but otherwise i hate to break it to ya but they have the same cast speed
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