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Everything posted by RikOz
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I've come across an oddity with "Blinding Feint" from Dual Blades. When I use Blinding Feint on my DB brute, it produces a "buildup" graphical effect on the character. This effect does not happen for my DB scrapper. Glitch, or intentional differentiation between the brute and scrapper versions of the powerset?
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What is with the oponents scattering all the time???
RikOz replied to PeterDutcher's topic in General Discussion
And it was actually in another thread on these boards that I learned the word in the song was "murderer". I originally heard it as "word 'em up", and that's what had been stuck in my head for 20+ years. -
What is with the oponents scattering all the time???
RikOz replied to PeterDutcher's topic in General Discussion
I mostly take the same approach, but there are certain, specific scenarios were fleeing mobs are insanely aggravating. One is when you're on, say, an Oranbega map and the mission requirements include defeating every mob on the map, and a mob decides to take a flying leap into a chasm to get away from you ... and you have no way to tell exactly where they went because you were busy punching a different mob and half the time they'll disappear into the maze of tunnels, often into areas you've already cleared so they're not going to be the first place you look for them. Add in the inconsistent behavior of the "last mob/object on the map" marker feature, and you might spend all day trying to locate that guy. Another common scenario is the one I was encountering with the Tsoo the other day, and it was exacerbated by an unfortunate sequence of missions. I took the first mission from a contact, which was a "defeat 20 Tsoo in Independence Port". This is already annoying because the Tsoo are spread so thin, and you also have to beat up the Family mobs the Tsoo are sparring with. The easiest place to find Tsoo is the bridge, but as I mentioned they like to dive off to get away, so this mission ends up taking way longer than it needs to. So anyway, I completed that mission and went back to the contact, and now he had the "The Tsoo Coup" story arc available ... which starts right off by sending me to Talos Island to "interrogate" 15 Tsoo. Being at the lower end of the level range, this meant the challenge of finding level-appropriate mobs (i.e. the ones who weren't going to instantly flatten me) and then trying to "interrogate" them while half of them keep running away. Even the orange-conning Boss-level mobs were fleeing. But I eventually got my 15 Tsoo in TI. And then the very next mission sent me back to IP to "interrogate" 15 more of them, and I was back to the bridge-jumpers over there. So it was three consecutive, zone-specific street sweeps, totaling 50 Tsoo, taking me more than an hour to complete because of all the runners. -
Just spotted this one in The Hollows, from a Gravedigger Slugger: Win! W! I! N! What's that spell? ME!
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Gaussian Fire Control :Chance for Build Up
RikOz replied to Drake Hellspawn's topic in General Discussion
That's the way I figured it worked, but like the OP, I've never noticed it actually happening. -
What is with the oponents scattering all the time???
RikOz replied to PeterDutcher's topic in General Discussion
That's actually his f10 battle cry 😄 He is, after all, the lyrical gangster! -
That's something I brought up in a WoW discussion about the convoluted layouts of some of that game's original dungeons, when I was contrasting two confusing dungeons to point out how one of them made sense and the other didn't. The one that "made sense" was Scholomance, and I pointed out that it wasn't a single structure, it was a series of unrelated structures that had been nailed together over the course of centuries. The one that didn't make any sense was the Sunken Temple, which was a single, purpose-built structure with a mind-bogglingly confusing layout whose only justification was that it was designed for a video game. I mean, who, in reality, would design a building where, to get from the first floor to the second floor, you have to take a long staircase to the third floor, then take a different, shorter staircase back down to the second floor?
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In the "Hear and Now" mission description, from Long Jack in Striga: "indefinately" should be spelled "indefinitely".
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Professor Lovelethe, before rescuing him from the Devouring Earth: "Leave me alone, you vile lettuce!" Professor Lovelethe, after rescuing him: "I can help you defeat these rampant rutabegas!"
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It occurred to me a couple weeks ago, when I decided to fly as high as possible through Steel Canyon, that none of the skyscrapers have the little shed on top for the elevator workings. For true structural engineering miracles, check out the various traffic tunnels that run directly under several skyscrapers (there's a good example on the East side of Steel Canyon). Those 100-floor buildings remain standing despite having no foundations!
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What is with the oponents scattering all the time???
RikOz replied to PeterDutcher's topic in General Discussion
Anybody on Everlasting yesterday probably saw me screaming in Help about Tsoo constantly running away from my scrapper, Hotstepper. He had Boss Tsoo mobs running away. Infuriating, though I'll admit it's amusing watching them jump off the bridge in IP to get away from me. -
Not dialogue, but an NPC name. I encountered the "boss" Devouring Earth Fungoid in a map. It's name was "Natso Fungi". I'm assuming that is meant to be read as "not so fun guy" 😄
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My main WoW character's name, "Eilyssana", appeared to be unique for quite a while. It was one that looked like a genuine name that a human female might actually have, not copied from any other source, was not a pop culture reference, not a "joke/pun" name, did not include elements of my character's class/spec name or abilities, did not look more suited to a professional wrestler than to a medieval adventurer. For the first several years I played WoW, I occasionally searched the name, across all North American servers, curious to see if anybody else had come up with the same name by chance. Every time, my character was the only one with that name (at least above level 10 - characters under 10 did not show up in searches). This remained the case until I happened to mention the fact in a public WoW forum. After that, a few other characters with the name started showing up in searches, though later searches indicated that none of them were ever played past the mid-20s level range, and I don't think I ever found more than 4-5 other people using the name. The game was already four years old when I rolled that character, so I feel safe in saying I was the first to come up with it, with the caveat that if somebody else did it first, they either deleted the character or never leveled it past 10.
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Last night I filed an in-game petition, indicating that my character did not receive the Raptor Pack after completing the "Protect Atlas Park Bank" safeguard mission (at level 9, from Detective Freitag in Kings Row). "You have received Raptor Pack" appeared in the chat window, but the power appeared neither on my bars nor in my Powers list. As it turned out, the awarding of the Raptor Pack seems to have simply been delayed for some reason. Normally, when I've completed a Safeguard that awards a temp power, that power appears immediately upon completing the mission, i.e. stopping the bank robbery. That did not happen in this instance. Instead, the Raptor Pack finally appeared a few minutes after I exited the mission. I discovered this when I stretched my Powers window to show the entire list in order to take a screenshot of the list together with the chat window announcement so I could post it here. But there was the Raptor Pack on the list, where it definitely had not been a few minutes earlier. So I did get the Raptor Pack, but I figured I should still report the issue because I'm not certain whether it was simply delayed for some reason, or if a GM saw my petition and fixed the problem for me without saying anything to me.
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LOL, from a Circle of Thorns sorcerer, after rescuing him on behalf of Crimson & Indigo: "Now it seems that it's all been brought down upon me. I must remand myself to your custody and prepare myself for any indignity I must now suffer to save my existence. Oh, to have fallen to such a sorry state due to the incompetence of others! I must use your vulgar modern vernacular to properly compound insult upon indignity and state: This blows."
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Mission from Crimson: "Extract the Circle of Thorns informant" Upon mission completion, a CoT mystic you rescue informs you that the guy you're looking for has fled. The final sentence of the second paragraphs reads: "He has chosen his protectors, and shall profit of perish by that choice." That "of" should be "or".
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Odd, I checked the info window for this power on both my Psionic Melee brute and scrapper, and it's correct for them. Is yours a stalker or another AT?
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I dunno, I read it as a bit of sarcasm. Like, I'm a career pro cook, but sometimes I end up washing the dishes because the dishwasher called in sick. "Sigh. I'm the dishwasher." Anyway, just spotted this amusing bit, behind the dam in Faultline: (Sky Raider) Captain (to a fellow Sky Raider): If you shoot your foot off, I'm not taking you to the hospital.
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Mission from Laura Brunetti, "Defeat Faculus and his coven". When she offers the mission, the second sentence appears to be missing a word. I think it should read: "I'm sure that you've tangled with the society of mystics called the Circle of Thorns before, but they have been a plague on this city for many, many years."
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Badge for reaching level 30 as a female villain, "Wisegal" has a glitch in the description:
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Some Tsoo in one of Darrin Wade's missions, redside: Dragon Blue Ink Man: This is so beneath us. Tiger Blue Ink Man: Seriously, we are the Hellions. (Ooo, and there's a typo for me to report - the second line actually says "... were are the Hellions")
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Yeah, they actually did this right with Aaron Thiery's first mission, which starts out "Defeat 15 Hellions", and as you approach the area there are Arachnos instead of Hellions, and the mission window text changes accordingly. Although that one is open-world, not in an instance. (Funny you should mention a con, though. One of my characters' backstory is that she was attending a con, cosplaying as a Longbow agent, when it turned out that the group of Skulls cosplayers weren't actually cosplayers and they started shooting the place up.)
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Now that you mention it, I suspect some of them are tied to specific mission types. I was doing a bunch of Kings Row radio missions on more than one character, and I noticed that several of those sent me to the same door of a warehouse in the far southeast corner of the zone. I can't recall any other mission type sending me to that building.
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Scale Knockback Chance,Not Just Magnitude, Across ATs
RikOz replied to oedipus_tex's topic in Suggestions & Feedback
"Consistency" is my issue with KB. I would much prefer if KB was a yes/no thing per power. A power either has KB or it doesn't. That way, I am the one who gets to decide when I KB a mob. Otherwise, when I'm playing an Energy Blast character, where every, or nearly every power has a "chance" to KB, I never know when it's going to happen, and it happens when I least want it (like when I KB that mob who is guarding the hostage, he goes flying three levels down, and to finish rescuing the hostage I have to either go find that mob or stand around waiting for him to come back) and fails to happen when I'm most hoping for it (I've got 4 hit points left, I have no heals, and that mob is running right at me). Indeed. I just love it when I'm on a melee toon and Fusionette or Overdrive keeps knocking my targets out from under me (or I'm going after Captain Castillo and Doc Delilah keeps sending Sky Raiders sailing off the scaffolding and then jumping down after them).