-
Posts
117 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by chuckv3
-
And this is the $249 laptop I also run the game on (but only via Ubuntu/WINE -- pre-installed windows 11 went straight to the trash!) https://www.amazon.com/gp/product/B0B2D77YB8
-
I think it's a bug of a different nature. Showing more than 4 choices wouldn't make sense if there are only 4 possible alignments
-
nope. we were all in the zone for sure.
-
Are Converters still the go-to for merit purchases?
chuckv3 replied to EmperorSteele's topic in The Market
I keep this in a text file. check the market prices, plug in those and do the math to get the best inf per merit: merit conversions unslotter 100k * 2 = 200k catalyst 900k / 20 = 45k converter 60k * 3 = 180k booster 1m / 5 = 200k and usually it's unslotter or booster with the best yield. -
indeed! thanks. lots of weird noise doing these but it is all working
-
So I got an HP Victus laptop with a GeForce 2050... Downgraded from Windows 11 to 10, because other software refuses to work... Now after updating the sound drivers (via CCleaner) the speakers and microphone don't exist. But I also installed Ubuntu dual boot, so, I decided just to try there because why not. I download the installer, put it into the .wine/drive_c then ran WINETRICKS and used the default config to run explorer, double-click on the installer, and viola (or cello?), all working pretty great! But City Modder doesn't work so no masking of obnoxious sounds and no vidiot maps. I can live with that for a while. Note that I have previously run this way on a $250 laptop with a basic Windows 11 capable graphics "Intel HD" something-or-other. Windows 11 wouldn't run the game, but dual booting the thing into Ubuntu and running WINETRICKS like above works with basic graphics settings. I guess it's just way less bloated? Or it reports graphics capabilities differently? Either way, the game was quite playable. Linux for the win! My point is that Ubuntu in particular doesn't require tons of technical chops. Install WineTricks, turn on hidden files in Ubuntu File Explorer (a.k.a. nautilus), so you can download hcinstall.exe and put it into .wine/drive_c, then tell WineTricks to run explorer, and run hcinstall.exe from windows explorer.
-
When running the Dr. Kahn task force recently, the "board the train" choice appears multiple times on the menu that comes up when clicking on the train door. On the first mission the choice appeared 6 times (we had 6 players, so maybe that's related?). On the next 2 (or 3?) missions it also appeared multiple times.
-
Go through the hole in the Tiki Bar roof, between the wall and the rocks, down then left through the missing floor section in the back corner, and the gas station is at your 10 o'clock. There's also a fun alternative-layout Rikti Mothership out there (along with one matching the MSR / RWZ design). All that being said, I have no idea how you are supposed to get your car or truck here... Maybe just bring cans.
-
I tried to post these on the github pages as well. I am a software engineer, familiar with JSON (which the ts files seem to be). Maybe you can train me up on making database submissions? I think these are all of the i28 things.
-
You always enter facing south
-
howdy @KeyboardKitsune! I just got a new computer and forgot to back up badger.... so I went through the chat log import process. Thanks for that! It seems to have missed exactly one badge out of 1491.... "Tiki Fan" (Exploration) for some reason. I figured I would pass it along. Thanks for an awesome tool!
-
It's been out of date for almost a year as far as I know. Mine are designed for quick loading and maximum covenience. Every portal to every zone is right in front of you when you step in. All you have to do is click the portal with the letters your desired zone begins with. TB-9014 has all useful amenities (tailors, trainers, vendors, inspiration vendors, merit vendors, flashback, tip mission computer), and TB-9221 has travel portals all together alphabetically (same as TB-9014) as well as alignment-specific portals on the side walls, but none of the non-travel-related features of TB-9014. Open to all! Enjoy.
-
Kronos Titan Giant Monster Summoning Sunday 14th April
chuckv3 replied to Destruktor's topic in Reunion (EU)
That was a super-fun event! Let's do it again! -
I guess he doesn't do tankers? Oh well. I wanted to check the build I keep tweaking against someone else's work.
-
What additions to the AE would we like to see? (Within reason!)
chuckv3 replied to Darmian's topic in Mission Architect
The difficult part to change would be mission mechanics. The dialogue outside the missions would be trivial by comparison. Multiple choices would make it way less clunky in one easy step. But I already said that in my other post... -
Well it ain't much, but I figured out how to put all the ski chalet parts together by lining them up at the corners of carefully-spaced floor tiles, then shift-dragging them to the right height. It works as a pool-side shaded area.
-
corrected it (thanks!) too sleepy when I wrote that
-
I wish I had known about the F keys, and a the rotation shifts. Now I do, so life is much easier to do creative weird things. F1 - toggle the grid SNAP (1/2x1/2 or 1/4x1/4 help make the TINY fonts not look ridiculous, whereas 2x2 or 4x4 is better for large grass tiles and such) F3 - enable/disable clipping, so you can place things sticking out of the room (in game people only see what's IN the room) F2 - toggle rotation SNAP (45, 30, 15, 10, 5, 1, none iirc). Very useful for rotating things the amount you want (without guessing) F5 - change attachment type while dragging or placing. ALT-mouse-drag, rotates items on the floor (XY axis?) CTRL-ALT-mouse drag rotates around XZ SHIFT-ALT-mouse drag rotates around YZ (i don't really know if N/S is Y or X, but you get the idea. if one doesn't work, use the other)
-
OKAY! Apparently there is zero interest in this topic. I will not renew my web site.
-
Also, glad to crank out one of these on any other server if you want a hand! It would take an hour or two. Note that entry room includes flashback pillar, tip computer, 3 tailors, 3 trainers, 3 generic vendors, 3 merit vendors, 3 inspiration dispensers, all in a 2x3 room. It *could* fit in a 2x2 but would be very cramped. I did 3s because only one player at a time can interact with those. tip computer and pillar can handle multiple players.
-
Feel free to check out TB-9014 on Reunion. My base is tiny, so it loads fast. Everything available for public use is in the entry room. Everything is clearly labeled, at eye level. Travel rings are located right in front of you when you zone in.
-
Alrighty then! I have not heard any reasons to not proceed. The web site is https://extae.com The initial page is an intro with a link to the stupid-simple demo above. A slightly more real example would be this one: https://www.extae.com/sp/play/start?code=EARSC7UENDMF Note that the missions this one asks for have not been created yet, and the secret mission completion codes for everything are "ABC123". So, please consider that only an example of what one could create.
-
I tried to post details and that post has been in limbo for 21 hours (pending approval). Let me make my intentions clear here: This is meant to complement, not detract from, Mission Architect. I'd really love if the homecoming team would implement something similar in game. It's all database driven, so it would also be pretty easy to just put the "play" parts in game, and leave the content creation as an external web site. I'll host it as long as somebody is actively using it. From what I can tell, every content creation part of Mission Architect could be done with what I implemented, since it's all just text with limited amounts of HTML allowed. Maybe making a 2.0 version could go in that direction? Can someone from the team call me or set up a meeting if you care? Or if you don't care (yet), then let me post the details here? Thanks team.
-
Maybe they don't care? I'll be trying the "easier to get forgiveness than permisison" strategy if it goes unanswered for too long.
-
Great idea. I think Darmian might have also mentioned cut scenes in one of our ledge conversations. I've seen people do them on youtube by doing various emotes and chats, then having someone else recording from a good camera angle (with UI hidden) With all the work i've already done on this, it would actually be pretty easy to embed a youtube video given a URL. If videos are hosted on youtube (and not my site), it's just a URL. I actually do have a "portrait_url" for the dialog contacts, but the pages do not include those (yet). I left that unfinished for exactly the reasons you mention -- stepping on intellectual property toes. I'd rather have the homecoming team on board with this. If some day they include a basic in-game web page widget that expand/collapses like zone maps, contacts, missions windows... Then this would all integrate nicely, especially if URL's pasted in the team chat automatically open there (for my follow-along idea), and better yet if cut scenes freeze the game like those in other missions. If I'm allowed to keep dreaming, how about special URLs in there to start a specific mission? I'm chomping at the bit here homecoming team! What do you think? Can I at least have text-only tie-ins at this point with "fair use" references to in-game characters and story elements?