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Wavicle

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Everything posted by Wavicle

  1. That's a power that you have to take, and a power pool slot, and it requires two previous picks to unlock it. These are clear opportunity costs. And you're suggesting that KB>KD should have NO opportunity cost? Sorry, try again.
  2. We already have KD>KB enhancements. They're called Knockback Enhancements. As for the suggestion, the answer is always going to be no. Adding KB>KD is, in most cases, a DPS increase. Therefore it should require sacrificing a slot. Also, a better solution for the game is to make KB more desirable, not make it easier to ignore.
  3. You misunderstand. Not a defense power, a Teleport power. Only this one Nukes and teleports you away (if you want).
  4. An idea that popped into my head is some sort of Lucky Blast set, could have guns, and the t9 could be Narrow Escape, you dodge out of the way just in the nick of time.
  5. I don't have the concept for the set, but mechanically speaking: A Location based Tele-nuke that does its PBAoE damage at the location you are when you set it off, instead of the location you arrive at. Seems like something worth having in at least ONE set, no?
  6. Ok, thanks, I see what you're saying now. So my response would be, in the same way that the Double XP booster requires you give up Influence gain, this option would also come with a sacrifice. If this option was enabled, there would be some kind of internal cooldown so that your inspiration drops were limited to something closer to normal solo levels (like x2 or 3 at best) Would that fix the problem?
  7. How so?? The number of inspirations you get would be unchanged. This is literally no different from if you just hit each inspir when they drop.
  8. What? That doesn't make any sense at all. It wouldn't increase the number of inspiration drops. Nor would they last longer than previously. The level of power you can get from inspirations would literally be unchanged. I feel like you are imagining some change as part of this that I did not suggest.
  9. I honestly don't see what makes it overpowered. The claim has been made a couple times here, but I don't think a real argument has been put forth supporting the claim. It literally doesn't let you do something you can't already do. What makes it so overpowered?
  10. That's not bad, thanks.
  11. This wouldn't actually increase anything about them at all. Just a QoL change, really. How would you feel if the option was ONLY allowed for Small Inspirations?
  12. Personally, if these options were implemented, I would only enable the first one, to auto consume Small Inspirations. I would still combine medium and large ones to get the ones I want, but small ones I wouldn't have to deal with and would simply get cast on me in the moment. I don't want to forego their buffs entirely, but I don't care enough about them to save them up. I'd rather just get them randomly and use them immediately without having to do it manually. Heck, if the option was ONLY for Small Inspirations, that would be good enough for me, but I figured some other folks might want it for Medium and Large ones as well.
  13. It would apply to ALL inspirations of the size in question, and it would happen automatically when the inspiration drops.
  14. This would probably be an unlock at the START vendor alongside the other inspiration options. It would only apply to normal inspirations, not Team Inspirations, Dual Inspirations or any Special Inspirations. I imagine it probably wouldn't cause an Awaken in your tray to be automatically consumed when defeated, but I suppose it could. The options would be: Automatically consume Small Inspirations. Automatically consume Medium Inspirations. Automatically consume Large Inspirations. You could have any and all of the options selected, so it's totally optional and customizable.
  15. I think it's the same as anything else: we have a tiny, volunteer dev team. They can't work on everything at once, and getting two more Power Pools into the game isn't as important as new Primary and Secondary power sets, new content, and modernizing the back end. I want them too, but I trust the devs to make their own priority lists.
  16. Ok, something else then. Or just slot Whirling Mace properly lol.
  17. Maybe it's just me, but I think if you aren't going to slot it as an attack, you should pick something else. Tactics, for example.
  18. There was already plans for a Gadgetry power pool to be a Technology Origin pool (but available to all origins). https://homecoming.wiki/wiki/Gadgetry As you can see it includes a Jet Pack ability. I certainly hope they will one day complete this pool AND the Utility Belt pool for Natural origins.
  19. You're clicking Borea too many times. Levantera sends you to Borea. Borea gives you a mission to kill 10 Rikti in the zone and then go back to Levantera. HOWEVER, if you click on Borea AGAIN (before OR after completing the hunt) she will give you ANOTHER mission. THIS mission has nothing to do with Levantera's arc and simply unlocks Borea as a repeatable mission contact. You do not need to do ANY missions for Borea besides the Hunt 10 Rikti mission.
  20. On one of my Blasters I use the Scorpion Shield armor from the Mace Mastery Patron Pool, and I also use the Summon Spiderlings power. I do NOT have or use any of the actual Mace attacks. I would really like a customization option to Summon Spiderlings WITHOUT drawing and displaying the Arachnos Mace.
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  21. Make sure your graphics drivers are up to date.
  22. These sound like bugs to me. There is nothing in public facing documentation saying MM pets have any prereqs besides being summoned and upgraded.
  23. Yes! I should at some point make some additions to the guide for sure, including that anyone can enter RV at lvl 1 from either Atlas or Gville. I should point out, however, that RV raising your level to 50 has nothing to do with it. When you enter RV your character gains knowledge of the existence of time travel, after which the Orobouros organization gets in touch with you.
  24. I know that realistically Assault Rifle IS the Blast Set version of Arsenal Control, but it would be neat to have a Blast set that, sort of like Seismic Blast, is more about launched munitions rather than directed projectiles, with a tier 9 that is some sort of Orbital Strike.
  25. I agree it would be a mistake to make an MM support pet that didn't contribute sufficiently to damage, and for the same reason, that's what the secondary is for.
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