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Wavicle

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Everything posted by Wavicle

  1. It definitely won't work at this point to just make them all different skins for one generalized "weapon" set. That could have been a thing 20 years ago, but that ship has long since sailed.
  2. That's silly, it really should.
  3. They did, Fold Space. I certainly wouldn't mind there being another.
  4. Well, the Broadsword set already includes moves that really don't look like actual Broadsword attacks, and the Stalker version of the set uses a lunging animation for its AS... But yea, anything to differentiate those sets, and give Broadsword a little...ahem...edge......would be nice.
  5. Axe Cyclone Telekinesis am I forgetting another one? Expect it to eventually pop up elsewhere. I don't think they are reluctant to put it elsewhere, just being considered and deliberate in their action. Plus these things take time.
  6. I don't think all these sets should be made more the same. Instead they should be further differentiated. War Mace already is very strong as is. Battle Axe now has Axe Cyclone and more to give it identity. Broadsword needs something to differentiate it from Katana. I don't think that thing should be just like Axe Cyclone. Maybe give Broadsword some kind of Lunging distance closer?
  7. Ok, I figured out HOW to do it, even how to change the name. I still don't really understand, aside from the OCD pleasure of having all your games in one place, what the REASON for doing it is?
  8. NO pet should be doing Knockback by default. That was recently fixed for MMs, it should apply to ALL pets, including Epic and Lore pets.
  9. The main issue the Phantasm has, I think, is that its AI tells it to get Close so that its CONE attack will hit more mobs. The AI needs to be changed so that it doesn't get closer than necessary.
  10. How do I do this? I found the button in Steam that says Add a Game, and I Browsed to my HC directory, but now I'm not sure what to do from there?
  11. It varies. Typically, Arachnos Fortunatas are not mutants, but Penny Yin is. Psychic Clockwork are not mutants. So, Psychic powers can be acquired in a variety of ways.
  12. It's not a bug, but a good suggestion would be for them to make it so that when scared by patches pets only run like 25 feet away or so.
  13. The suggestion adds nothing at all. The hypothetical situation is: combat has just ended, and there is another fight less than 10 seconds away, so I want to be able to hit placate to start combat Hidden. But if combat is less than 10 seconds away, you can just target an enemy and hit Placate, thereby making you Hidden. THE POWER ALREADY WORKS THE WAY YOU WANT IT TO, IT JUST REQUIRES A TARGET. IN THE SITUATION WHERE THERE IS NO TARGET, COMBAT IS MORE THAN 10 SECONDS AWAY. The hypothetical situation does not exist. The change is not needed.
  14. I just don't see the purpose of the suggestion at all. If you're in range of mobs, you can target them and hit Placate to Hide yourself immediately. If you're NOT in range of mobs then waiting 5 seconds isn't going to be an issue.
  15. There's just no need. Hit it when you're in range of mobs. It doesn't aggro them.
  16. So you're saying it's remarkably realistic writing?
  17. Something I haven't seen anyone mention in this discussion that may be of relevance: Freeze Ray (not BFR) originally did NO damage. Meaning it was equivalent to Power Push. BFR WAS the t3 blast. NOW FR is the t3 blast and BFR is more equivalent to something like Life Drain.
  18. Maybe MAYBE something like: "If your target is Held or Slept, BFR will animate in 1 second." Maybe.
  19. A Snipe with a Hold? No, sorry.
  20. Is this even possible to add?
  21. Mostly in jest. If they really were playing Empathy and were playing solo or looking at personal damage on teams where they are the only buff character they could be having an issue.
  22. Yea, the games geometry is a bit of a mess and often doesn't play well with the binds.
  23. That's why my suggestion would allow you to increase the chance to 100%.
  24. Nope, unlike the rest of the effects, the Range buff does not gradually dry out. It was changed in early beta, because the frustration of trying to target something at max range and then being unable to finish the cast was too annoying.
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