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Wavicle

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Everything posted by Wavicle

  1. Tac Arrow was OP compared to other Blasters secondaries. That is why it got nerfed. The rebalanced version of it performs similarly to other Blasters.
  2. What is still unclear to me is whether Entropic Aura actually DOES have Taunt on Live and it's just not listed.
  3. On Live there is NO Taunt component listed in the info for Entropic Aura for Scrappers. I don't know if THAT is an error and perhaps the power has always had a Taunt component? On Test Scrapper Entropic Aura DOES have a Taunt component. So which is the error, having a Taunt aura on test, not having one on Live, or just the text?
  4. This seems like it could be just an oversight. However, there's something I'm confused by: On LIVE Scrapper Energy Aura Entropic Aura HAS NO Taunt component, as far as I know. On Test it seems like it has been added? This was intentional I guess? But I don't recall seeing it in the patch notes. On Test Scrapper Entropic Aura does have Taunt, and so does Beta Decay, but Beta Decay didn't get the Taunt sets made available? Definitely seems like at least one mistake in there somewhere.
  5. It’s playing as if it’s stacking even when there’s only one guy.
  6. Gatekeeping is generally not good. One accolade and one badge in each subsequent zone is enough.
  7. As does being trapped in a Trick Archer's Entangling net.
  8. 8? Huh, I thought for some reason it varied by zone, but maybe I just haven't been paying attention.
  9. I wish that the music in Ouroboros was on the Music channel instead of the Sound Effects channel. This way, it would not play when I have my ingame music turned off. Conversely, I wish that the music in Pocket D (and anywhere else where there is music "actually playing", including all missions taking place in nightclubs) was on the Sound Effects channel, so that it would remain even when I have ingame music turned off. Of course, the MOST ideal would be if there was a Third channel for "in world ingame music", but that might be asking a lot.
  10. Using Smoke Grenade is a very, very bad example because as you pointed out Smoke Grenade is terrible. Also, looking at One power is a mistake. I'm saying if my Trick Arrow is on a team, let's say there's also a Dark, a Storm, and a Poison on the team, my Acid Arrow will improve many of THEIR debuffs, which have much larger values to work with than Smoke Grenade.
  11. TP protection is used to prevent us TPing things we shouldn’t be able to, like Mission Objectives for example. The fix isn’t as easy as we’d like, apparently.
  12. Moving it OUT of Acid Arrow was one of the purposes of the revamp. A "suggestion" of simply NOT doing the revamp isn't really useful.
  13. I’m telling you how I think of it in my imagination.
  14. It's not just rope. The netting is coated with a toxic adhesive that reduces resistance.
  15. I guess considering All the debuffs and secondary effects being thrown on a full team Acid Arrow will improve Most of them. That could really add up.
  16. I agree, faster cast time and higher acc would both be nice.
  17. But if achieved, a sign of very good players
  18. If it’s overkill as you say then that seems to undercut your argument from before that it’s fine. Overkill means it’s not doing anything.
  19. Interesting. That makes sense.
  20. What if the -Special was strengthened, but was limited to, say, 5 stacking from different sources. Similar to how Interface works.
  21. I agree, I just want to find a way to make Acid Arrow worth it.
  22. Heck, give it a Strong, unresistable -HP debuff. That’d make it worth it
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