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Wavicle

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Everything posted by Wavicle

  1. But it also got a completely new power. Now people may choose not to use that new power, but to refuse to use it and then base your opinion on the new set without it's tier 9 is not really making a valid argument.
  2. On the minimap in the door mission in Breakout I can still see "Disable Ouroboros Portals" as if it was a mob. The mission did complete correctly, though, so that's good!
  3. The way it appears (I know NOTHING about how the code works) is as though my client is incapable of calculating when a surface exists beyond a certain distance, but still is aware of the geometry.
  4. Indeed. It's always been this way, since at least i4. Probably since i1.
  5. Yeah, something like that. I move the target gradually away from me, and at a certain point it disappears and appears next to me instead, and then when I’ve moved far enough so that there’s no geometry in the way it is then at its max range and I can go in that direction. Difficult to explain without actually showing someone who is standing there in front of my computer.
  6. If you can’t accept that Tac Arrow had a nerf coming then I’m not sure what to say.
  7. lol I didn’t say any of those things the ranges aren’t the only thing that got nerfed, not sure where you got that
  8. There is no Blasters primary that needs a power from the secondary to form a complete ranged attack chain. None.
  9. Yes, Tac Arrow needed a nerf, just exactly like TW.
  10. Higher target cap, same arc.
  11. The thumbtack on the minimap is just a little Northwest of my position, but where the NAV says it is is WAAAAAAY off on the other side of the island? wth?
  12. Glue Arrow doesn't have range of 80 either. The design of Tac Arrow was ALREADY that you had to close to use some of your abilities.
  13. I didn’t say close to melee.
  14. I don’t understand what you mean. Are you saying switching alignments causes a problem with the LRTP? edit: oh I get it. Yes, if you use LRTP to get to pocket d to change alignment then you either need to use the base portal or wait or leave normally or use some other teleport. Since there’s a base portal right there it doesn’t seem like a big issue.
  15. This exists on the Live servers and has Always been a problem, so I don't honestly know if it's something that can be fixed. With Boost Range and Range slotted in Teleport there is a "No Go Zone" that is, a range at which you cannot target onto surfaces to successfully teleport. When you move the cursor to this area and there is geometry there, the Teleport reticle appears at your own location and you TP in place rather than going as far as possible in that direction. I had hoped this Beta's changes would fix this but alas they did not.
  16. As an Energy Manipulation Blaster with Boost Range and Range slotted in Teleport I am finding that I still get "Teleported in Place" fairly frequently, when trying to TP long distances among buildings. Probably not much can be done, but it is definitely still an issue.
  17. All I'm saying is that the design of all blasters forces you to either close to use certain abilities or (the other way of looking at it) wait for your enemies to close to use certain abilities. That has always been true. The immobilizes are among those abilities.
  18. nevermind, misread. I haven't looked at all the possible builds, but I'm pretty sure the answer is still, it's a build choice.
  19. Yea that’s no different on beta than live.
  20. Personally I love both on HC and I play both as Tri form. Changes to the PB made the human only thing not so true anymore. I don’t think the disparity is as great as some make it out to be, but it’s there. The changes in beta give warshades even more toys and tools than before. It’s not a huge difference though, I don’t want to overstate it.
  21. I apologize profusely if I already posted this somewhere. This update, while awesome, has exacerbated the disparity between Warshades and Peacebringers. Although, regarding Combat Teleport, it really does seem like BOTH Dwarves should be able to use that.
  22. That is 100% a player issue. You have the tools (moving closer) to deal with the problem. If you really want to slot melee sets you can get such powers in Pools and Epics. And either way you have the advantage of being able to use your entire tool kit at range, regardless of what other powersets can slot for.
  23. Tested a blaster. No issues.
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