On Live there is NO Taunt component listed in the info for Entropic Aura for Scrappers. I don't know if THAT is an error and perhaps the power has always had a Taunt component?
On Test Scrapper Entropic Aura DOES have a Taunt component.
So which is the error, having a Taunt aura on test, not having one on Live, or just the text?
This seems like it could be just an oversight.
However, there's something I'm confused by:
On LIVE Scrapper Energy Aura Entropic Aura HAS NO Taunt component, as far as I know. On Test it seems like it has been added? This was intentional I guess? But I don't recall seeing it in the patch notes.
On Test Scrapper Entropic Aura does have Taunt, and so does Beta Decay, but Beta Decay didn't get the Taunt sets made available? Definitely seems like at least one mistake in there somewhere.
I wish that the music in Ouroboros was on the Music channel instead of the Sound Effects channel. This way, it would not play when I have my ingame music turned off.
Conversely, I wish that the music in Pocket D (and anywhere else where there is music "actually playing", including all missions taking place in nightclubs) was on the Sound Effects channel, so that it would remain even when I have ingame music turned off.
Of course, the MOST ideal would be if there was a Third channel for "in world ingame music", but that might be asking a lot.
Using Smoke Grenade is a very, very bad example because as you pointed out Smoke Grenade is terrible.
Also, looking at One power is a mistake.
I'm saying if my Trick Arrow is on a team, let's say there's also a Dark, a Storm, and a Poison on the team, my Acid Arrow will improve many of THEIR debuffs, which have much larger values to work with than Smoke Grenade.
TP protection is used to prevent us TPing things we shouldn’t be able to, like Mission Objectives for example. The fix isn’t as easy as we’d like, apparently.
Wow this mission was Sooooo buggy this time. The fires did not appear when they were supposed to. The dialogue did not happen when it was supposed to. The rescuee had trouble following me. The timer ran out, I was kicked out of the mission...and then I was allowed back in, there was no timer anymore. Just ridiculously buggy and weird.