It's too bad Eagle Eye isn't until 20, but I don't really have a suggestion for a better order.
Maybe reverse Eagle Eye and Flash Arrow. Would that be bad?
I've played it on several MMs and to be honest although the -Def from Acid is as valuable as ever, and the size of the aoe and length of the debuff are nice improvements, the -Special Res and -Heal aspects of the power are no less, frankly, invisible, on an MM.
I'm not dictating anything. That is the design of Blaster secondaries. The first power, in ALL cases, is a defensive ability designed to help keep back enemies that are getting too close while doing a small amount of damage, but not particularly good DPA. That's the design. You'd have to convince the devs that should be changed, not me.
Most of my Blasters hardly use the immobilize once I get past level 12 or so. If I can kill something at 80 yards (or longer if I'm leading with a sniper attack) then I don't need to immobilize it before it gets within 60 yards of me.
It would work well for some sets and not so much for others and be a nightmare to balance this far into the games life. If someone is making a CoH 2 hopefully they’ll include this feature from the get go.
I will definitely be taking and slotting OSA on my /TA Blaster. Yes, it will require redesigning the build. That’s ok. That’s what one normally does when respeccing a toon after a power set has been nerfed or otherwise heavily altered.
Are people forgetting that reducing the cast time of TP makes it faster at travel? And that it’s already the fastest travel power? By how much should it outpace Super Speed?
I have to echo what others are saying about Acid Arrow. It’s the only power that doesn’t feel impactful when you use it.
I like the idea. Build Up for debuffs. Just needs to be a little more noticeable somehow.