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Wavicle

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Everything posted by Wavicle

  1. I am not trying to buff either specific sets OR scrappers as a whole. I am just trying to make Confront worth taking. I'm not going to continue arguing as to why that is necessary. The devs have already done that.
  2. I'm happy to hear other suggestions of how to fix Confront. But there are real limitations. There is no indication that Scrappers as a whole need either Offensive or Defensive buffs. Certain sets could use help, sure, but that's not what this is about. Any suggestion of how to fix Confront must: A) not improve Scrapper Defensive or Offensive performance directly B) retain the basic concept of singling out an enemy (but need not necessarily remain a Pull ability) C) make the power generally attractive to take for every Scrapper, but not so important that it becomes must have Leaving it as is is NOT an option, as right now Scrappers essentially only get 8 powers in their primary.
  3. If you were right then people wouldn't complain about Follow not taking them to melee while hovering. A button that takes you directly to melee is Fun, first off. Second, it would sometimes help when in Slow or -Jump patches. But mostly, no Confront has no purpose. It is literally the least chosen power in the entire game.
  4. Again, I would love to hear some suggestion. Any suggestion. We have been over and over it in other threads and this is the Only suggestion made so far that adds neither offense nor survivability but does add Something of value.
  5. my suggestion gives them: A: a real gap closer that puts them in melee with their target even if you the player haven't visually located that target B: a gap closer in their own sets, not a power pool
  6. Well, I apologize for being rude. That was not my intention. I disagree with your points though, and that's ok.
  7. We have had multiple threads trying to come up with some replacement for confront that does not overpower scrappers, in other words it really can’t buff either survivability or offense. If you can come up with another suggestion great. Personally I think that this is the best suggestion that anyone has come up with so far, and I don’t think your objections really are all that relevant.
  8. It doesn’t trivialize those powers, that’s not true. Those abilities are giant AOE’s. This ability does no damage at all.
  9. And even more to the point: All scrappers get a range closing ability. It’s called confront, it just doesn’t work very well. My suggestion is just to make it work better.
  10. Given that there are currently two primaries that have such a power and a secondary that has such a power and that there’s a power such as that available in the pools, I don’t think that your objection really stands.
  11. Let me clarify that I agree with you it would be better if sets had individualized confront abilities, but I think that it is a much more difficult fix and just getting it done is worth making it simpler in this way.
  12. Given that confront currently is exactly the same for all sets, I think keeping it exactly the same for all sets is a good idea. Other powers should be used to tweak the weaker sets.
  13. The question has been answered. The answer is more incarnate content, and more difficult incarnate content. None of the rest of the game needs to be changed. There just needs to be more high-level content created that actually challenges people with fully kitted out end game builds.
  14. Black Hole, Detention Field, Sonic Cage...
  15. Please go look at my Confront suggestion!
  16. https://forums.homecomingservers.com/fotm-powers/ Placate is not at the bottom, certainly not near confront, but it's not great.
  17. Pretty sure the Devs found that when they looked at the popularity of powers a few months ago.
  18. Oh I see. Maybe. I’m not really sure why that would be necessary since making it an AoE does not increase how much damage it gives you only how good it is as a defensive ability.
  19. Recharge is 60 seconds. With just 1 SO recharge it's at 45. The recharge is fine.
  20. More in the same amount of TIME. Does the Crit outweigh the damage you have LOST by spending time casting Placate? You have misunderstood. The guaranteed Crit from Hide is still only, mostly, on single target attacks (I think there are some exceptions). My suggestion in no way increases damage at all. All I'm asking for is that Placate Hide you from the whole group of enemies. It would not increase the damage you get from it in any way.
  21. Is that solo or on a team? and with spawns of what size? And the most important question: Did you do MORE damage by using Placate than you could have if you'd spent that time using attacks instead?
  22. Most stalkers are not defense based and as such Placate often fails to get them a crit. It's just not a very useful power as it currently is and most people skip it. If it was an aoe it would be far more useful and skipping it would be a bigger sacrifice.
  23. Regarding sets that already have teleports: Those are on Much higher timers and do not require a target, so it doesn't exactly duplicate abilities. Yes, absolutely I agree a Dash ability would make more sense for many of those sets. But there's a problem. There's no such thing in the game as dash abilities. There are teleports. My suggestion is actually doable with currently existing resources. Conceptually it IS a dash, mechanically it has to be teleport. No to fear. The power cannot add real survivability or dps increase of any kind except for the gap closer aspect itself.
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