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Wavicle

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Everything posted by Wavicle

  1. Well, I apologize for being rude. That was not my intention. I disagree with your points though, and that's ok.
  2. We have had multiple threads trying to come up with some replacement for confront that does not overpower scrappers, in other words it really can’t buff either survivability or offense. If you can come up with another suggestion great. Personally I think that this is the best suggestion that anyone has come up with so far, and I don’t think your objections really are all that relevant.
  3. It doesn’t trivialize those powers, that’s not true. Those abilities are giant AOE’s. This ability does no damage at all.
  4. And even more to the point: All scrappers get a range closing ability. It’s called confront, it just doesn’t work very well. My suggestion is just to make it work better.
  5. Given that there are currently two primaries that have such a power and a secondary that has such a power and that there’s a power such as that available in the pools, I don’t think that your objection really stands.
  6. Let me clarify that I agree with you it would be better if sets had individualized confront abilities, but I think that it is a much more difficult fix and just getting it done is worth making it simpler in this way.
  7. Given that confront currently is exactly the same for all sets, I think keeping it exactly the same for all sets is a good idea. Other powers should be used to tweak the weaker sets.
  8. The question has been answered. The answer is more incarnate content, and more difficult incarnate content. None of the rest of the game needs to be changed. There just needs to be more high-level content created that actually challenges people with fully kitted out end game builds.
  9. Black Hole, Detention Field, Sonic Cage...
  10. Please go look at my Confront suggestion!
  11. https://forums.homecomingservers.com/fotm-powers/ Placate is not at the bottom, certainly not near confront, but it's not great.
  12. Pretty sure the Devs found that when they looked at the popularity of powers a few months ago.
  13. Oh I see. Maybe. I’m not really sure why that would be necessary since making it an AoE does not increase how much damage it gives you only how good it is as a defensive ability.
  14. Recharge is 60 seconds. With just 1 SO recharge it's at 45. The recharge is fine.
  15. More in the same amount of TIME. Does the Crit outweigh the damage you have LOST by spending time casting Placate? You have misunderstood. The guaranteed Crit from Hide is still only, mostly, on single target attacks (I think there are some exceptions). My suggestion in no way increases damage at all. All I'm asking for is that Placate Hide you from the whole group of enemies. It would not increase the damage you get from it in any way.
  16. Is that solo or on a team? and with spawns of what size? And the most important question: Did you do MORE damage by using Placate than you could have if you'd spent that time using attacks instead?
  17. Most stalkers are not defense based and as such Placate often fails to get them a crit. It's just not a very useful power as it currently is and most people skip it. If it was an aoe it would be far more useful and skipping it would be a bigger sacrifice.
  18. Regarding sets that already have teleports: Those are on Much higher timers and do not require a target, so it doesn't exactly duplicate abilities. Yes, absolutely I agree a Dash ability would make more sense for many of those sets. But there's a problem. There's no such thing in the game as dash abilities. There are teleports. My suggestion is actually doable with currently existing resources. Conceptually it IS a dash, mechanically it has to be teleport. No to fear. The power cannot add real survivability or dps increase of any kind except for the gap closer aspect itself.
  19. I originally considered trying to design a variety of them, some Teleport self, some Teleport foe, etc, but I decided the bonus to in combat movement was unique enough that the whole AT would benefit from it.
  20. It's going to be a No to any idea that requires Knockback slotting for full damage.
  21. No, do not increase the damage with the magnitude of the knockback. That just means that people have to slot knockback in order to get full damage on their attacks. That would be stupid.
  22. I explained that already. Replace it with bo ryaku Or a version of it that also has some endurance.
  23. @siolfirNo problem, set the target cap to like 30 or whatever you want. Though it seems to me 16 should be plenty. Hell set it to 255 if you want.
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