Wavicle
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https://paragonwiki.com/wiki/Taunt_(Status_Effect) Keep in mind this is somewhat old information, so I don't know if the recent changes have made this obsolete: Taunt works by multiplying the Threat generated by attacks, with the multiplier dependent on the AT in question, the duration of the Taunt, and the character's proximity to the enemy. In 2007, Castle created a thread (since lost to forum purge) revealing this fact, as opposed to the commonly accepted explanation (and description in the game documentation) that Taunt simply overrode all Threat. The Taunt power (and Confront, Calling of the Wolf, Warrior's Challenge, Challenge, and Provoke) counts as an attack, so that hate may be gained with just the damage-less Taunt. Attacks made after the Taunt is applied have their Threat multiplied by 1,000 * Duration (where Duration is the duration of the Taunt effect). AT modifiers, damage dealt, and proximity to the enemy affect the amount of Threat generated. While a Tanker or Brute should normally be able to build Threat much faster than any other Archetype (especially with the help of the Taunt in all of their attacks), Castle's post was prompted by Issue 11 testing with a Tanker using Taunt that was unable to pull enemies away from a Willpower Scrapper using Rise to the Challenge. The combination of the Scrapper's enemy proximity, pulsing Taunt, and constant damage far outdid the ranged Taunt by the Tanker. After further testing, Ghost Widow followed the code logic to discover that the game's internal documentation on the subject (supporting the "Taunt overrides Threat" argument) was incorrect.
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I'm not sure of the exact math, but I know that taunt is a multiplier that acts on the threat caused by attacks, controls, etc. The higher the magnitude, the bigger the multiplier. I assume Archetype specific threat modifiers are somewhere in that equation as well. Let me just say, if your goal is to have a hard hitting toon that tanks, your brute will do just fine. If your priority is to be the best aggro magnet in the game then you SHOULD reroll as a tanker, because that is what they are and always have been.
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This is how I felt too, and I still think it's a good idea but there's a problem. It involves the reason why Black Dwarf Mire does not Taunt. The intention, I believe, is for the Warshade to be able to switch to Dwarf and use Mire WITHOUT pulling aggro. So that means a Dwarf taunt aura would have to be a TOGGLE that you can use IN ADDITION to Dwarf.
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Tankers should always be able to out aggro Brutes. If a Tanker and a Brute are on the same team, the Tanker is the Tank and the Brute is a Melee DPS. The changes to how Fury works make it so that the Brute is not going to have any problem doing damage even in this situation. If you are a Brute, and there is a Tanker on your team, you DON'T NEED to pull aggro from them, THEY are the tank. That said, in that situation, you should do what good Tankers have always done when on a team with another Tanker: SPREAD OUT so you can cover more area.
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Look I’m not trying to be a dick. That comment of mine was unnecessary. You’re ignoring a lot of details. AOE soft controls In blast sets always have limits. In water, you have to stack up your buff in order to get the knockdown to be 100%. Sonic gives up the debuff that everybody plays sonic to get to have the knockdown. Dark does no damage on its knockdown ability. Blizzard is on a very long timer. The OP suggestion allows you to build out of having to have any sacrifices. Now if the suggestion is that energy blast specifically needs buffs, that is a different story and maybe that’s true.
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Those are true facts that actually don’t have anything to do with what we’re talking about here. Neither shockwave nor siren song does damage. That means that sonic is sacrificing a lot to get that protection. Same applies to dark blast. Not to mention that minus to hit is specifically not reliable, just as defense is specifically not reliable. No one is arguing that those sets aren’t good. But using them as examples to support this argument is seriously flawed reasoning.
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issue 26 Patch Notes for February 18th, 2020
Wavicle replied to The Curator's topic in Patch Notes Discussion
Interesting. Ok, I guess so. -
issue 26 Patch Notes for February 18th, 2020
Wavicle replied to The Curator's topic in Patch Notes Discussion
It should not have ever worked on PA if I understand correctly. PA is supposed to be unbuffable. -
issue 26 Patch Notes for February 18th, 2020
Wavicle replied to The Curator's topic in Patch Notes Discussion
Dark Servant is a pet. Voltaic Sentinel is a pseudopet. At least that's how I understand it. DS can be buffed and healed, and damaged. VS cannot. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Wavicle replied to oedipus_tex's topic in Suggestions & Feedback
This is an example of bad play, not bad design. You know that your power has a chance to knockback enemies, so you should not aim in the direction of the cliff. Knockback is just about the only effect in the game (Repel also) that requires actual player skill (barely). That's not an argument for or against, just an observation. -
issue 26 Patch Notes for February 18th, 2020
Wavicle replied to The Curator's topic in Patch Notes Discussion
Proc on the pet for regular MM and Dom and Troller pets, and in pseudopets it should simply do nothing at all or should proc on the caster? -
issue 26 Patch Notes for February 18th, 2020
Wavicle replied to The Curator's topic in Patch Notes Discussion
Meaning the new behavior is wrong.