I see, you believe that a thing called game balance exists, you just don't see the importance. That's a pretty minor distinction you're making, but you do you.
What you seem not to get then is why game balance among classes is important in the first place.
How OP would something have to be for you to agree it should be nerfed? Because it sounds like the answer is that it doesn't matter to you at all. There could be an AT that gets Dev tools and you would be ok with that, because "it's not affecting anyone's choices".
This is so plainly obvious, which is why I find it hard to believe anyone actually doesn't get it. They are intentionally denying it even though it's plainly obvious.
Well, it has been demonstrated several times in this thread, so the fact that you still don't get it either means you literally don't get it or are choosing not to get it. I think it's the second. But it could be the first.
You are explicitly ignoring it. You're obviously wrong that it isn't a far outlier and you're claiming it doesn't matter. But it IS a huge outlier and it does matter.
It is OP, yes, and most of the game is not. Generally the game is pretty well balanced, but outliers should be looked at and YES nerfed because otherwise we are looking at power creep and the game is too easy already.
And yes, it is by a large margin, and again I don't believe you are dumb enough to not see that, so I think you are intentionally ignoring it.
However this is handled, under No circumstances should this bonus to Resistance be ENHANCEABLE. Time should definitely NOT be able to slot the +Def special IOs without taking an epic Res armor or Tough.
It's not, and here's why.
Tankers are still of great use in AV fights, and were never invited to teams for the purpose of bringing Bruising. What they were invited for was their high personal defense and aggro management which they are now even better at.
It is in the REST of the game, when there ISN'T a big dangerous baddy, but instead large groups of smaller enemies, that tanks are not performing well enough. With these buffs (with the exceptions of a couple sets that can get looked at later) Tankers will now be much more useful in those parts of the game.
Your test is flawed because it isn't testing the things that are at issue.
I only quoted a small part because I didn’t feel like having all of that text there unnecessarily.
I can only conclude from what you’ve said here that you are either unwilling or unable to see the distinction between a set that can do this with a billion inf IO build and a set that can do it with just SOs.
like I said, a specious argument. Apples and oranges.
This argument is what we call specious. It may sound reasonable but in fact it is not. The fact that you can compare just a couple of powers from time to an armor set is exactly the problem. The point isn’t that SR is over powered because of what it can do. The point is that time can do all that, minus the mez protection which can be provided in other ways, and it still has a bunch of other powers. Not SR. SR can do what you described, and nothing else.
So I’m sorry, and I don’t mean to be insulting, but it is really rich for you to be accusing other people of sticking their head in the sand with an argument like this.
Like the title says, let's give Redside access to the Shadow Shard and its contacts. Seems easy enough.
I would ALSO like to see the Shadow Shard all turned into Incarnate content. But I understand that's undoubtedly not as easy.
I don’t. I’m just curious why the decision was made to increase buffs, and why it wasn’t instead a decision to increase cc. I was just thinking longer durations, but it doesn’t matter I think the proposed changes look pretty good.