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Wavicle

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Everything posted by Wavicle

  1. Nevertheless, the game is still primarily balanced around SOs. SR could use some love, sure, but Ice is a very strong armor set.
  2. Personally I like that idea but it might be too much breaking of the cottage rule.
  3. No solution that doesn’t include toggle suppression is going to be acceptable to most triform players.
  4. Here are my suggestions: I'd say give Kuji-In Retsu and Elude the MoG treatment. Make them a lot shorter yet also add strong Regen to them. Lower the recharge, but continue to allow recharge enhancements. No crash at all. Give Power Surge, Overload, and Unstoppable the OwtS/SoW treatment. Make them only slightly less powerful and only slightly shorter, and lower the recharge considerably. Do not allow recharge buffs to effect them. Reduce the crashes considerably. Alter Granite Armor so that it has lower values but STACKS with the other armors instead of replacing them. Allow Jumping (with severe limits) while in Granite Armor, but Not in Rooted. Maybe add a little endurance to Dark Regen but leave the self rez as is? Maybe add some S/L res to Temperature Protection but leave the self rez as is? And make Hibernate itself cause an AoE Taunt effect. Oh, and give Tankers Energy Aura. Change the numbers to make it work. That's a neat idea. Maybe lower health though, but with full values. 30% perhaps.
  5. Math. 2×4.63 is not 13.42.
  6. I think the idea is that powers like Elude, Kuji In Retsu, and Overload give these sets the ability to cap defense WITHOUT IO sets, incarnate powers, or even pool powers. Leaving them essentially as is, but removing or reducing their crash, leaves them as an option to use when you don't yet have those other things, and allows you to build for recharge instead of defense if that's what you want. I'm not saying that makes them good. But it makes them at least have SOME purpose for some people without overly buffing ATs that are already FINE.
  7. Addressed to the thread in general. Of course the crashes on the tier 9s should be modified, but I wouldn’t expect huge performance improvements.
  8. It’s going to be very hard to convince the homecoming devs that melee need this much of a buff.
  9. Yeah those are all right suggestions I guess.
  10. I know it's not optimal, but it was my original character. I've posted her current build below. My specific wants: Knockback to Knockdown in Energy Torrent, Explosive Blast, and Nova. Unbreakable Guard +7.5% Max HP would be nice too, but lower priority. Definitely don't want Hasten, and not giving up Teleport, but I'm willing to consider changing Epic pools. I don't currently have any Purples or ATOs but they are of course an option. Thanks! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Wavicle: Level 50 Mutation Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Teleportation Power Pool: Flight Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Bolt * (A) Thunderstrike - Accuracy/Damage * (3) Thunderstrike - Damage/Endurance * (3) Thunderstrike - Damage/Recharge * (5) Thunderstrike - Accuracy/Damage/Recharge * (5) Thunderstrike - Accuracy/Damage/Endurance * (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Power Thrust * (A) Accuracy IO Level 2: Power Blast * (A) Thunderstrike - Damage/Endurance/Recharge * (7) Thunderstrike - Accuracy/Damage * (9) Thunderstrike - Damage/Endurance * (9) Thunderstrike - Damage/Recharge * (11) Thunderstrike - Accuracy/Damage/Recharge * (11) Thunderstrike - Accuracy/Damage/Endurance Level 4: Energy Torrent * (A) Annihilation - Accuracy/Damage * (13) Annihilation - Damage/RechargeTime * (13) Annihilation - Accuracy/Damage/RechargeTime * (15) Annihilation - Accuracy/Damage/Endurance * (15) Annihilation - Accuracy/Damage/Endurance/RechargeTime * (17) Annihilation - Chance for Res Debuff Level 6: Power Burst * (A) Thunderstrike - Accuracy/Damage * (17) Thunderstrike - Damage/Endurance * (19) Thunderstrike - Damage/Recharge * (19) Thunderstrike - Accuracy/Damage/Recharge * (21) Thunderstrike - Accuracy/Damage/Endurance * (21) Thunderstrike - Damage/Endurance/Recharge Level 8: Sniper Blast * (A) Thunderstrike - Damage/Endurance/Recharge * (23) Thunderstrike - Accuracy/Damage * (23) Thunderstrike - Damage/Endurance * (25) Thunderstrike - Damage/Recharge * (25) Thunderstrike - Accuracy/Damage/Recharge * (27) Thunderstrike - Accuracy/Damage/Endurance Level 10: Build Up * (A) Recharge Reduction IO * (27) Recharge Reduction IO Level 12: Aim * (A) Recharge Reduction IO * (29) Recharge Reduction IO Level 14: Teleport * (A) Range IO * (29) Range IO Level 16: Energize * (A) Doctored Wounds - Heal/Recharge * (31) Doctored Wounds - Heal/Endurance/Recharge * (31) Preventive Medicine - Heal/RechargeTime * (31) Preventive Medicine - Heal/RechargeTime/Endurance Level 18: Hover * (A) Luck of the Gambler - Defense/Endurance * (33) Luck of the Gambler - Defense * (33) Luck of the Gambler - Defense/Increased Global Recharge Speed * (33) Shield Wall - +Res (Teleportation), +5% Res (All) * (34) Reactive Defenses - Scaling Resist Damage * (34) Kismet - Accuracy +6% Level 20: Assault * (A) Endurance Reduction IO Level 22: Tactics * (A) Adjusted Targeting - To Hit Buff * (34) Adjusted Targeting - To Hit Buff/Recharge * (36) Adjusted Targeting - To Hit Buff/Endurance Level 24: Energy Punch * (A) Mako's Bite - Accuracy/Damage * (36) Mako's Bite - Damage/Endurance * (36) Mako's Bite - Damage/Recharge * (37) Mako's Bite - Accuracy/Endurance/Recharge * (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge * (37) Mako's Bite - Chance of Damage(Lethal) Level 26: Explosive Blast * (A) Annihilation - Chance for Res Debuff * (39) Annihilation - Accuracy/Damage * (39) Annihilation - Damage/RechargeTime * (39) Annihilation - Accuracy/Damage/RechargeTime * (40) Annihilation - Accuracy/Damage/Endurance * (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 28: Bone Smasher * (A) Mako's Bite - Chance of Damage(Lethal) * (40) Mako's Bite - Accuracy/Damage * (42) Mako's Bite - Damage/Endurance * (42) Mako's Bite - Damage/Recharge * (42) Mako's Bite - Accuracy/Endurance/Recharge * (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 30: Recall Friend * (A) Range IO Level 32: Nova * (A) Scirocco's Dervish - Accuracy/Damage * (43) Scirocco's Dervish - Damage/Endurance * (43) Scirocco's Dervish - Damage/Recharge * (45) Scirocco's Dervish - Accuracy/Recharge * (45) Scirocco's Dervish - Accuracy/Damage/Endurance Level 35: Personal Force Field * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Maneuvers * (A) Luck of the Gambler - Defense/Endurance * (45) Luck of the Gambler - Defense * (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Temp Invulnerability * (A) Titanium Coating - Resistance/Endurance * (46) Titanium Coating - Resistance * (46) Steadfast Protection - Resistance/+Def 3% * (48) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Combat Jumping * (A) Red Fortune - Defense/Endurance * (48) Red Fortune - Defense * (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Boost Range * (A) Recharge Reduction IO * (50) Recharge Reduction IO Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Sprint * (A) Unbounded Leap - +Stealth Level 2: Swift * (A) Flight Speed IO Level 2: Health * (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle * (A) Jumping IO Level 2: Stamina * (A) Performance Shifter - EndMod * (50) Performance Shifter - EndMod/Recharge * (50) Performance Shifter - Chance for +End Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clarion Partial Core Invocation Level 50: Assault Radial Embodiment Level 50: Vanguard Radial Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;669;1338;HEX;| |78DA65944B6F12611486676028F772BFF42E2077A4A0265E63136DEB82621A3571E| |1A2217484D111462EB5B8F32FE8C295AD7661628CFE1DF75E175A35716DF030E7E5| |9230093C1FEF39E73D33DFF986F2FEBAE3C3F5A76B82E8BCA656DAED9DABF4DD915| |B9672B753E928CD864097F94E654FA9AAB299D60B48D8B95969D4E4DDFC46436ED5| |7A5C161BC66E7535ADD9EA0C83E54A43D1BA2AFB79B79B4D357F5B56E5418AAED97| |56953556AF58E4B5F6FC9955DB9D5AE2B9A63F85B531A35EF86A654F39BCD565526| |D341AB5E98EE29479F73C2F0EA9B849784A224180EC043A6F40A7CCD9C39623E1CD| |70AC23C6BE70922FC44E4CDC0D7025F0B7C6DF0B5C1F702C1885AE327A3AE393E83| |5F98B35FC16F4CF777E645AA32A1D6847E6EF4F3A29F17FDFCE8E7C7FD5D1ACC0AB| |56668417804E1118647181EF3F06812AC5C2B5AB38881970976C4ECD016C1243574| |22E6CC20063E22B838667495455D5BBE01FEE0E75DFEC9B4928F47E47BF7B839E78| |41F0C8025CE8DFC05FF51FA12ED07D5FA303F5F847BFB480BB066081C1838FF9019| |3B620E0E7708FB15BAC775B11A58679E54C0FBE003E615C21C6AE730BB04669DC0A| |C13987512B34E62D6DAE03D42ED02FC92E89F46FF34FAA7D13F83FE717AAE253CEB| |12F6798DB0C29AB4B287FCC7E03E33D7039F30DFD1AD44E113C5FE7AC83B8E3D8B6| |30639CCE01472DE535D8AE7644C6510CB8321519FC7EA697ECE20F965E197B571CE| |EA2C08BF0E45F3383F799CA922E8A7FA02EEB180FC4569E25DEDD32544A4E1ABDAE| |F9732A3683F33955998528A53CA9929E5EC94B235EE482F3A9FA56D69F47F21887A| |96D53DFA17E81FDB288A0A31C64FF77B523BE61DFB35A9A538EFCF583388CFB85BF| |139F88259A2E35FC41E44FDE3F5C709FDCDC4FA6D74BCBE1B18AFFF03FCB8F4EF| |-------------------------------------------------------------------|
  11. no, I was misremembering. I'm not sure, there may not be a way to do what you are asking.
  12. hmm, you know, now I'm not even sure if I am correct. I'll go try it out in game a bit and get back to you.
  13. I don't know if you can remove your own pets names, but not displaying others pets names has always worked for me.
  14. Nah. The things the tier 9s do are fine, they just need the numbers (both stats and recharge) to be altered to justify removing the crashes from All of them..
  15. Hell, give the Nova and Dwarf NO end cost plus improved end mod.
  16. no, not necessarily. The setup I described could be ranged or melee, tank or even support.
  17. Given the buffs that both blasters and tankers have received, I think it would be completely reasonable for squid and crab forms to not only have lower endurance costs themselves but also higher endurance modification bonuses, although perhaps only partially slottable.
  18. If we have passive three mag then that isn’t necessary.
  19. Mez protection in toggles would be stronger. Mag 8-10. Which would make Dwarf form superfluous. Mag 2-4 protection in the lvl 1 passive is the clear way to go. That + form toggle suppression. Done.
  20. I had an interesting idea, something that could have been, but I'm not actually asking for, because it's so crazy. What if Warshade and Peacebringer had been MODIFIERS to existing Archetypes? Like, if you roll Peacebringer or Warshade you also pick another class (perhaps out of a limited selection) and choose DPS or Tank. So, for example: I choose Warshade, and I choose Corruptor, and I choose DPS. I get Umbral Blast as a primary and a Corruptor secondary of my choosing. Another example: Let's say I choose Peacebringer, and I choose Scrapper, and I choose Tank. I get a Scrapper attack set of my choosing, and Luminous Aura secondary. CRAZY, I know.
  21. Yes, I know all of that, thank you. Look at the mez protection that ALL melee get. Very few get mez resistance. That is something that is kept in power pools and set bonuses for the most part. You would have to make an affirmative argument to demonstrate a reason why Khelds should be different in that regard. And again, no, this power is comparable to Arachnos Soldier passive mez protection and has no effect on either form. Easily justifiable.
  22. This is the kind of histrionics I’m talking about. No one is taking it personally except for you. Of course you’re allowed to have an opinion, but you need to relax about it. Go try out the fix on test.
  23. I’m just saying it might be asking a bit much. Tankers don’t typically get mez resistance, only mez protection. The exceptions are very particular. You could make an argument for it.
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