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Wavicle

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Everything posted by Wavicle

  1. Pretty sure the Devs found that when they looked at the popularity of powers a few months ago.
  2. Oh I see. Maybe. I’m not really sure why that would be necessary since making it an AoE does not increase how much damage it gives you only how good it is as a defensive ability.
  3. Recharge is 60 seconds. With just 1 SO recharge it's at 45. The recharge is fine.
  4. More in the same amount of TIME. Does the Crit outweigh the damage you have LOST by spending time casting Placate? You have misunderstood. The guaranteed Crit from Hide is still only, mostly, on single target attacks (I think there are some exceptions). My suggestion in no way increases damage at all. All I'm asking for is that Placate Hide you from the whole group of enemies. It would not increase the damage you get from it in any way.
  5. Is that solo or on a team? and with spawns of what size? And the most important question: Did you do MORE damage by using Placate than you could have if you'd spent that time using attacks instead?
  6. Most stalkers are not defense based and as such Placate often fails to get them a crit. It's just not a very useful power as it currently is and most people skip it. If it was an aoe it would be far more useful and skipping it would be a bigger sacrifice.
  7. Regarding sets that already have teleports: Those are on Much higher timers and do not require a target, so it doesn't exactly duplicate abilities. Yes, absolutely I agree a Dash ability would make more sense for many of those sets. But there's a problem. There's no such thing in the game as dash abilities. There are teleports. My suggestion is actually doable with currently existing resources. Conceptually it IS a dash, mechanically it has to be teleport. No to fear. The power cannot add real survivability or dps increase of any kind except for the gap closer aspect itself.
  8. I originally considered trying to design a variety of them, some Teleport self, some Teleport foe, etc, but I decided the bonus to in combat movement was unique enough that the whole AT would benefit from it.
  9. It's going to be a No to any idea that requires Knockback slotting for full damage.
  10. No, do not increase the damage with the magnitude of the knockback. That just means that people have to slot knockback in order to get full damage on their attacks. That would be stupid.
  11. I explained that already. Replace it with bo ryaku Or a version of it that also has some endurance.
  12. @siolfirNo problem, set the target cap to like 30 or whatever you want. Though it seems to me 16 should be plenty. Hell set it to 255 if you want.
  13. As a PBAoE with a radius of the current range it will still work on ranged targets.
  14. No, it’s a single target ranged ability unfortunately.
  15. Make Placate into a PBAoE with a radius equal to the current range. Change the name of the power to Vanish. Remove the PBAoE placate from Stalker Ninjitsu and replace it with Bo Ryaku, the passive that gives KB protection and Res to all, or a version of it that does that and a bonus to Endurance Recovery.
  16. With some necessary breaking of the cottage rule, let us make Confront worth taking. Let us turn it into a true Gap Closer for Scrappers, giving them the unique status of being the most mobile melee toon. Specifically, a Teleport ability that requires an enemy target and puts you at your targets location. The -Range component is replaced with a very short, high magnitude immobilize effect. They would retain the current Taunting power but the recharge would have to be much longer, maybe 25 seconds. They could keep the current range (maybe slightly shorter, say 60 feet) and the current animations, though perhaps shave some time off if possible, preferably closer to 1 second. You taunt (and immobilize) and then immediately teleport to your target. I don't think this should be available as a pool power, and I don't know about Widows. But for Scrappers I think this would be unique, fun, and not game breaking. It would make the powers nice to have, but not must have.
  17. People are Still sometimes showing as on mission map when they are actually in sg base.
  18. It's called Integration and you already have it. Regen is not underpowered. People just think they can play it without using the clicks and that's dumb.
  19. Although I agree it would be neat if slotting knockback was actually useful, I do feel like a lot of people in this thread are severely underestimating how powerful knockback already is.
  20. Oh we're keeping the animations.
  21. Better still, change Confront in almost every set that gets it. Make them all into gap closer powers, but make them all different kinds of gap closers. One could teleport your target, one could teleport you, one could grant you speed, one could immobilize your opponent, etc, etc.
  22. Radio missions were Designed to be easy. So it isn't super surprising that content is now easily steamrolled by teams OF PEOPLE WHO ARE OVERGEARED FOR THAT CONTENT. Take you Controller on a team into the Shadow Shard or Dark Astoria. Crowd control is still plenty valuable in those places.
  23. It's not map dependent. And if it wasn't RNG it would be ridiculously powerful.
  24. well, kb to kd can be potent too. They're both good.
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