
Wavicle
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Everything posted by Wavicle
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The problem is I don't think Scrappers actually need any improvement AT wide either offensively or defensively. Sure, specific sets need looking at, but I don't see what you could add to Confront that would be useful but not overpowered.
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Hotfix ideas for some underperforming melee sets
Wavicle replied to Wavicle's topic in Suggestions & Feedback
Please look carefully at what I did. It’s pretty loose. Every attack has multiple options to follow it. -
Forgot to say toggle suppression would include Warshade Orbiting Death.
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Why would it be terrible for tri forms?
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issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
I don't know how it feels on all the other sets, but on my Claws/Regen Brute and my Elec/Elec Tanker I am loving these changes. -
You got me. I can't think of a fix for Confront that isn't either pointless, overpowered, or too radical a change to the power to make sense. Anybody have any ideas?
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Change all Placate powers in Stalker Primaries into PBAoE effects with a radius almost as large as the current range of Placate. Call it Vanish. Remove the AoE Placate from Ninjitsu and replace it with a passive with Res to all, KB protection, and a small Endurance buff.
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Some quick ideas (quick to think of, not necessarily to implement): Dark Melee: Significantly increase the damage of Dark Consumption. Dual Blades: Add bonus damage to each Combo effect. Martial Arts: Create a simple combo system for MA. In addition to its current effects each attack provides a buff called Chi Flow that will improve the damage of one of several other attacks if used within a few seconds. The effects don't stack, but can be chained. For Scrappers, Brutes, and Tankers: Thunder Kick buffs the next Storm Kick, Cobra Strike, or Crane Kick. Storm Kick buffs the next Thunder Kick, Cobra Strike, or Crane Kick. Cobra Strike buffs the next Crane Kick, Crippling Axe Kick, or Dragon's Tail. Crane Kick buffs the next Cobra Strike, Crippling Axe Kick, or Dragon's Tail. Crippling Axe Kick buffs the next Dragon's Tail or Eagle's Claw. Dragon's Tail buffs the next Eagle's Claw, Thunder Kick, or Storm Kick. For Stalkers: Thunder Kick buffs the next Storm Kick, Crippling Axe Kick, or Assassin's Blow. Storm Kick buffs the next Thunder Kick, Crippling Axe Kick, or Assassin's Blow. (Also, add a small AoE to Storm Kick when it crits for Stalkers) Crippling Axe Kick buffs the next Assassin's Blow, Cobra Strike, or Crane Kick. Assassin's Blow buffs the next Cobra Strike, Crane Kick, or Eagle's Claw. Cobra Strike buffs the next Crane Kick, Eagle's Claw, Thunder Kick, or Storm Kick. Crane Kick buffs the next Cobra Strike, Eagle's Claw, Thunder Kick, or Storm Kick. Energy Melee: Give all EM attacks except Energy Transfer and Assassin's Strike a chance to give a buff called Power Spike that makes the next ET within a few seconds use the original animation. Activating Build Up or Placate significantly increases this chance. Gaining Power Spike causes a small AoE. Stone Melee: Add moderate damage to Fault. Super Strength: Add moderate damage to Hand Clap and reduce the recharge somewhat. Slightly increase the base damage of all other attacks. Slightly lower the damage bonus of Rage, but also remove or greatly reduce the crash. Or make it a toggle maybe.
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Sentinel Energy Blast is absolutely atrocious.
Wavicle replied to Sunsette's topic in Suggestions & Feedback
Wait until they redo the AT as a whole, then we'll see what the sets need individually. -
This is a revised version of my earlier idea. First, increase the Damage cap for both Kheldian ATs to 500%. Next, make the human form toggles (the Res toggles, Shadow Cloak, Orbiting Death, Inky Aspect, Combat Flight, and Energy Flight, but NOT Phase Shift, Group Flight, or Quantum Acceleration; also most pool power toggles including Combat Jumping, Fighting pool, Leadership pool, but not Phase Shift, etc.) Suppress instead of detoggling when you switch forms. Finally, give both ATs an inherent toggle (not slottable) at level 1 that costs no end, has no recharge or very short recharge, and can be up in any form, that you turn on if you want to tank, regardless of form. We can call it Astral Aggression/Ebon Aggression. It will have slightly different effects depending on your form. In Human form the toggle will add a taunt aura to your Smashing/Lethal Resistance shield and add a taunt to most of your attacks, it will also give you a small amount of protection from Hold, Sleep, and Stun. Cannot be activated while currently mezzed. In Nova form the toggle will give you a moderate damage penalty and you will not get a taunt aura but you will still get taunt in your attacks and the same small mez protection buff. In Dwarf form the toggle will give you the taunt aura and a small bonus to defense (again, not slottable). When active the Warshade would also get taunt added to its Dwarf Mire and both ATs Dwarf Antagonize would get extended range. That should do it. (Standard code rant, of course none of this is easy, and the numbers would have to be balanced correctly.)
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I can play City of Heroes blindfolded. With my forehead.
Wavicle replied to SmokinIndo's topic in Suggestions & Feedback
It's fine for you to feel that way and to express it, although I think it's nuts. I also think adding higher, and why not lower too, difficulty options is a great idea. But I think but to suggest that our tiny volunteer dev team try to rebalance existing content, that really is fine for people with SOs, rather than trying to create new more challenging content (eventually, we hope) is a bad use of resources. -
I can play City of Heroes blindfolded. With my forehead.
Wavicle replied to SmokinIndo's topic in Suggestions & Feedback
Rose colored glasses. The game is better now than it ever has been. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
The Brute DAMAGE BONUS is capped at 600%, which, when you add it to the base, makes 700% total. -
I can play City of Heroes blindfolded. With my forehead.
Wavicle replied to SmokinIndo's topic in Suggestions & Feedback
This content, and perhaps a second incarnate zone with the same idea, is what we need. It’s going to take a while though. -
I can play City of Heroes blindfolded. With my forehead.
Wavicle replied to SmokinIndo's topic in Suggestions & Feedback
Absolutely. It would be nice if eventually we get more content tailored to that level of power, such as iTrials and Dark Astoria, but yes. We are supposed to be able to become super powerful relative to normal content. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
I got it up to about 87% fighting two spawns at once. Let me ask this, if we COULD reliably get that last 10%, what would be the point of the IO? Is this A) not working as intended and B) really a problem? Are we not doing enough damage? Again, I don't have that much experience with brutes. Did Brutes USED to be able to get Fury higher than this normally? -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
wow, that is super weird, I'm sorry. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
just out of curiosity, what is the problem with those ATs for you? -
I can play City of Heroes blindfolded. With my forehead.
Wavicle replied to SmokinIndo's topic in Suggestions & Feedback
Do the people who complain the game is too easy really fight Carnies, Malta, Rularu? Do they attempt iTrials with the minimum league size? I just wonder if maybe the more difficult options are actually already there (not that there couldn't be more). -
Thought Hibernate, Phase Shift, some other things, had that. NoPhase, right? You can't immediately use it again. Am I misremembering?
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issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
Not having all that much experience with Brutes I can't compare this to prior to the change. However, anecdotally and speaking for myself, although it does seem to be capping out around 80 in normal situations, getting up there and keeping it there are much easier than before. Is a constant attack chain supposed to get you to 100? Or is it supposed to get you high enough that having a ton of aggro, and yes maybe the ATO, give you the last little bit? -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
They should work about the same as before I think, but you’re right that it’s not clear. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
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issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Wavicle replied to The Curator's topic in Patch Notes Discussion
Expect some tweaks to individual sets coming up. -
Give both ATs an inherent toggle (not slottable) that costs no end and can be up in any form, that gives a small amount of extra mez protection and defense and is a taunt aura and adds taunt to all attacks. We can call it Astral Aggression/Ebon Aggression. Give the Dwarf forms an additional small defense bonus (and make it slottable with Defense sets). Increase the Damage cap for both ATs to 500%. Done (for now, if more is needed later, fine). This is a revised version of my earlier idea. First, increase the Damage cap for both Kheldian ATs to 500%. Next, make the human form toggles (the Res toggles, Shadow Cloak, Orbiting Death, Inky Aspect, Combat Flight, and Energy Flight, but NOT Phase Shift, Group Flight, or Quantum Acceleration; also most pool power toggles including Combat Jumping, Fighting pool, Leadership pool, but not Phase Shift, etc.) Suppress instead of detoggling when you switch forms. Finally, give both ATs an inherent toggle (not slottable) at level 1 that costs no end, has no recharge or very short recharge, and can be up in any form, that you turn on if you want to tank, regardless of form. We can call it Astral Aggression/Ebon Aggression. It will have slightly different effects depending on your form. In Human form the toggle will add a taunt aura to your Smashing/Lethal Resistance shield and add a taunt to most of your attacks, it will also give you a small amount of protection from Hold, Sleep, and Stun. Cannot be activated while currently mezzed. In Nova form the toggle will give you a moderate damage penalty and you will not get a taunt aura but you will still get taunt in your attacks and the same small mez protection buff. In Dwarf form the toggle will give you the taunt aura and a small bonus to defense (again, not slottable). When active the Warshade would also get taunt added to its Dwarf Mire and both ATs Dwarf Antagonize would get extended range. That should do it. (Standard code rant, of course none of this is easy, and the numbers would have to be balanced correctly.) EDIT: In retrospect, although I still think this is a cool idea, it isn't necessary. Taunt aura/more punchvoke is not necessary. Damage cap increase would be nice but not essential. Toggle suppression is essential.