Jump to content

Wavicle

Members
  • Posts

    4890
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. It’s possible that hit points would need to be slightly higher, but I would rather keep hit points low and be able to tune damage up. Why I suggested keeping their defenses fairly light, so that damage wouldn’t have to be too low.
  2. No it gets mez protection.
  3. The way my design is set up now is with buffs slightly better than corruptor, but not as good as defender, but they all are getting Power Placate (haven't discussed what kind of timer this would be on). Their damage should NOT be better than a defender, but around the same. Only their self defense would be better.
  4. That's all! Let Rooted and Granite have heavy debuffs to jumping but not ban it entirely. I'm not saying to allow Leaping powers (they're exclusive right?), just let the character jump with Rooted or Granite just enough to get over curbs and stuff.
  5. I think in combination with their Buff set the inherent won't actually have to be that powerful. But yes, that is a concern. If necessary that could be addressed, for example by putting the power in an ability they are required to take like a stalker does.
  6. Yea, I'm looking for something closer to a Defender in terms of buff power.
  7. Fighting mezzed mobs without mez protection is not a big risk. Pbuckley818: if you give them buff and Armor they will have Way too low damage to be fun. That's why I've kept the protection in the inherent pretty minimal. It could be tuned up if it turned out to be not enough.
  8. I want to use the existing buff sets, with minor modifications. The armor is the inherent.
  9. You seem to be trying to "fix" a "problem" of brutes not being tough enough. Thing is, it isn't a problem and it doesn't need fixing.
  10. The current balance I have is buffs in between those of a defender and a corruptor, base damage lower than that of a tanker but higher than a brute. Hit points and self defense caps near that of a stalker. I was, as you correctly say, trying to be very careful.
  11. That would absolutely be overpowered.
  12. I like "Protector". EDIT: Changed name in the OP and added a note about the edit. Clarified language regarding inherent absorption effect, it gradually refills when depleted. Added language specifying a pure support role.
  13. I’d say you’re taking this way too far towards the damage dealer side. It’s supposed to be a pure support archetype alongside defender and controller. Too complicated also, and no to confront. Confront is literally the least popular power in the entire game. And anyway they get build up they don’t need another damage buff.
  14. Well, I don't know about Juggler. Personally, I still like Guardian, but the name is not that important. Speaking of names. At this point, the Placate power would need a different name. Now it is basically Power Boost and the Placate is just a bonus. You don't have to get the aggro to use it. You use it on whoever you think you Might get aggro from, and then you buff or heal immediately. That's pretty effective I think, and would allow the AT to compete more effectively with defenders while not needing their damage to be punishingly low in order to be balanced, since the effect would not be permaable and damage, -res, and -regen don't benefit from Power Boost anyway. I think we should obviously call it Power Placate. EDIT: Added as an EDIT to the original post.
  15. Definitely not. Archetypes are a kludge added to make functional the original design of a classless system where you can choose from any power set. Emert tried it again with Champions and it still didn’t work. However, it turns out that archetypes are actually kind of fun, so I just want like one or two more archetypes to fulfill the original promise of a system where you could pretty much pair anything with anything. What’s missing is buff with melee, and maybe a pet summoner without buff (Maybe. A future post.). All the other bases seem to be covered.
  16. Resilience Already gives resistance to psionic. Integration is already partially Enhancable. It sounds like you haven’t actually played regen in a long time.
  17. I am unconvinced that any of this is necessary. People just need to learn how to play their regen characters.
  18. This one gets a small amount of mez protection and absorption in the inherent to make up for the lack of actual armor. I know nothing at all about the class on Rebirth.
  19. And your comments have been some of the most constructive on the thread, and I appreciate that. If I come across as just arguing I apologize, it was only the suggestions by some people that there was no possibility for this combination of power sets to be fun to play or that it was somehow by definition over powered or under powered that I objected to. I’m pretty confident that these devs are at some point going to attempt a melee support class using some version of the existing support sets. Maybe it won’t look anything like what I’ve described here, but I think we’re going to get it eventually.
  20. If what you're suggesting actually worked they could have, instead of creating Sentinels, just proliferated Armor to Blasters. There's a reason they did not do that.
  21. Well, the inherent I designed DOES have a unique mechanic, so that has already been addressed. The AT is meant to be a non squishy support toon. I don't think Placate neccessarily has to be about being sneaky, but I see what you're getting at. I just see it as an aggro management ability. But that's fine, something else in that spot is an option. I originally considered going with Confront, but I thought Placate would be more unique and interesting, given that only one AT really gets it and no AT that isn't pure dps gets it.
  22. That doesn't avoid the problem I cited.
  23. Doesn't change the fact that adding melee sets to Defenders would be a huge problem. For one thing, they would likely duplicate abilities already in their Epic sets, so Those powers would have to be replaced within the new sets.
  24. That changes how all the melee attacks already available to that AT work. You would then have to individually changed all of those powers.
×
×
  • Create New...