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Wavicle

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Everything posted by Wavicle

  1. Yes, but the problem is coming up with something you can replace it with, that works for every set, that doesn't break the cottage rule, and that is actually good, but not so good that having it makes the AT overpowered. So far I don't think any of the suggestions made fit the bill.
  2. Oh, yeah, that's a terrible idea. I don't agree that Dwarf is ok just being an off tank. Kheldians must be able to tank, actually tank, on teams. If its restricted to Dwarf, allowed in Human or even Nova or not. In AT LEAST Dwarf form Kheldians must be able to actually tank, with an aura. I would prefer giving them a human form punchvoke option in addition. I like the idea of Nova too, but I can see that's more iffy.
  3. @Call Me Awesome Naturally I agree with that philosophy but that's the problem. Scrappers have NO AT wide issue or hole that needs filling. Any improvement to Confront without some kind of corresponding penalty is going to a straight up buff. The fact that Confront is stupid and useless does not by itself justify buffing Scrappers. Would anyone be willing to have some aspect of Scrappers nerfed in order to have an actually useful power instead of Confront? My bet is no. Any change to confront that improves Survivability or Offense is a straight up buff that the AT overall does not need. Again, I agree that there should be a reason to take every power in every set. There are a lot of powers that are not worth taking and Confront is one of them. But justifying the claim that Scrappers need a buff as a whole AT, not just individual sets, is a tall order.
  4. Adding slots? It feels like you didn’t actually read my post.
  5. An alternative would be to bake the effects from the toggle directly into the dwarf form, increase the single target damage of the nova form, and make the inherent toggle apply only to the human form. I believe that any buff needs to include both making the dwarf a better tank and giving the human form the ability to tank at least a little bit.
  6. This is the only suggestion so far that seems appropriate to me.
  7. I think any additional buff I haven't already outlined would be specific to the Peacebringer's damage dealing ability, but that might be more than is necessary.
  8. Extended range of Dwarf form Taunt powers when in tank stance.
  9. Probably the tank stance should NOT be able to be used as a Break Free, to reserve that feature for the Dwarf Form.
  10. Moved the human form taunt aura to the S/L shield, but still requires the tanking stance to be on to be active. This way the taunt aura is not available at level 1 though the rest of the effects of the tanking stance for the human form are.
  11. @Doomrider When the toggle is active the Warshade would also get taunt added to its Dwarf Mire.
  12. Well, bottom end performance would be improved by being able to tank in any form. But hitting the caps is currently so easy with the passive inherent and self buffs, especially for WS, it almost would be a buff to the bottom end.
  13. Slightly modified wording regarding toggle suppression to include most pool power toggles.
  14. Do people feel like Form Toggle Suppression also needs to apply to pool powers such as CJ, Stealth, Leadership, Fighting, etc? It hadn't occurred to me. Maybe it should...
  15. I think it would make human-only more viable from level 1, right now human form is pretty difficult until later, but I think it would really shine on multi form Khelds.
  16. How so? I made it so it works in all three forms, allows you to tank in all three forms, yet gives advantage to turning it off in Nova and Human in certain situations... I specifically see it as an aid to multi form play.
  17. The inherent toggle would have no end cost and no recharge, or very little recharge. You could turn it on and off whenever you wanted.
  18. Two other bugs I've noticed: SImilar to the Brute, Tanker is showing "Inherents" entry on enhancement screen that shouldn't be there. Similar to what Riverdusk reported above, on my Electric Armor Tanker my mez protection toggle is saying it gives Tohit Resistance which it does not.
  19. I think it is very difficult to make a case that Scrappers need ANY improvement either offensively or defensively. Therefore, I think any change to Confront needs to only make it better at what it is really already about: Aiding a teammate. What if Confront was changed to Intervene: You cast it on an ALLY and it gives you their threat for a few seconds?
  20. The problem is I don't think Scrappers actually need any improvement AT wide either offensively or defensively. Sure, specific sets need looking at, but I don't see what you could add to Confront that would be useful but not overpowered.
  21. Please look carefully at what I did. It’s pretty loose. Every attack has multiple options to follow it.
  22. Forgot to say toggle suppression would include Warshade Orbiting Death.
  23. Why would it be terrible for tri forms?
  24. I don't know how it feels on all the other sets, but on my Claws/Regen Brute and my Elec/Elec Tanker I am loving these changes.
  25. You got me. I can't think of a fix for Confront that isn't either pointless, overpowered, or too radical a change to the power to make sense. Anybody have any ideas?
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