Jump to content

Wavicle

Members
  • Posts

    5254
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. This is so plainly obvious, which is why I find it hard to believe anyone actually doesn't get it. They are intentionally denying it even though it's plainly obvious.
  2. Well, it has been demonstrated several times in this thread, so the fact that you still don't get it either means you literally don't get it or are choosing not to get it. I think it's the second. But it could be the first.
  3. You are explicitly ignoring it. You're obviously wrong that it isn't a far outlier and you're claiming it doesn't matter. But it IS a huge outlier and it does matter.
  4. It is OP, yes, and most of the game is not. Generally the game is pretty well balanced, but outliers should be looked at and YES nerfed because otherwise we are looking at power creep and the game is too easy already. And yes, it is by a large margin, and again I don't believe you are dumb enough to not see that, so I think you are intentionally ignoring it.
  5. However this is handled, under No circumstances should this bonus to Resistance be ENHANCEABLE. Time should definitely NOT be able to slot the +Def special IOs without taking an epic Res armor or Tough.
  6. Yes, it is. It has been demonstrated, in this thread, repeatedly. At this point I think you are intentionally ignoring it.
  7. While I agree with all your other points here, this is too much. Like 2 or 3% Just to Psi is enough.
  8. Exactly. And this points to the design philosophy being that tanks (small t) are a specialized sort of DPS, not a type of Support toon.
  9. It's not, and here's why. Tankers are still of great use in AV fights, and were never invited to teams for the purpose of bringing Bruising. What they were invited for was their high personal defense and aggro management which they are now even better at. It is in the REST of the game, when there ISN'T a big dangerous baddy, but instead large groups of smaller enemies, that tanks are not performing well enough. With these buffs (with the exceptions of a couple sets that can get looked at later) Tankers will now be much more useful in those parts of the game. Your test is flawed because it isn't testing the things that are at issue.
  10. How well tanks do at soloing avs is not relevant.
  11. I only quoted a small part because I didn’t feel like having all of that text there unnecessarily. I can only conclude from what you’ve said here that you are either unwilling or unable to see the distinction between a set that can do this with a billion inf IO build and a set that can do it with just SOs. like I said, a specious argument. Apples and oranges.
  12. lololololololol just imagining this is hilarious.
  13. This argument is what we call specious. It may sound reasonable but in fact it is not. The fact that you can compare just a couple of powers from time to an armor set is exactly the problem. The point isn’t that SR is over powered because of what it can do. The point is that time can do all that, minus the mez protection which can be provided in other ways, and it still has a bunch of other powers. Not SR. SR can do what you described, and nothing else. So I’m sorry, and I don’t mean to be insulting, but it is really rich for you to be accusing other people of sticking their head in the sand with an argument like this.
  14. And how much of a DPS loss is triple stacked practiced brawler?
  15. The lack of animation is only part of it. The lack of Recharge time is bigger.
  16. maybe just in combat?
  17. Like the title says, let's give Redside access to the Shadow Shard and its contacts. Seems easy enough. I would ALSO like to see the Shadow Shard all turned into Incarnate content. But I understand that's undoubtedly not as easy.
  18. Well, I can't remember specifically, but I thought a homecoming dev had said something to that effect.
  19. I don’t. I’m just curious why the decision was made to increase buffs, and why it wasn’t instead a decision to increase cc. I was just thinking longer durations, but it doesn’t matter I think the proposed changes look pretty good.
  20. I have to say, given the philosophy behind the Bruising removal (which I have no objection to) I do not understand why the increase to Controller Buff levels but not an increase to CC levels. Why not leave buffs small but have better CC, if CC is considered a class role?
  21. I would imagine it effects Shield Defense's ally buff and Radiation Armor's ally heal. There are also powers in other pools such as Sorcery and Force of Will that would probably be effected, and several powers in Epic and Patron pools.
  22. I forgot to mention Thunderous Blast is also one of your best -End tools.
  23. but regardless of any of that... Generally, people feel the game is very easy (I think that's correct) and that, as a result, Control and Tank roles are somewhat devalued. To me it seems clear that content with dangerous mobs and high damage environments makes those roles more valuable. Controllers have a support set to fall back on, sure, and Doms do excellent damage. Is there disagreement that the Tank role itself (as opposed to the Tanker AT) is of value even in the hardest content?
  24. On Excelsior I fairly frequently see DA teams and itrials frequently. Lambda, BAF, and Keyes are most popular, but I see the others as well, including many badge runs. But honestly, I think a big part of why is sidekicking. People would prefer to run content they can bring lower level people along with. They CAN come to DA but Incarnate missions can be pretty tough for lower levels.
  25. I don't think I understand the point being made here. Is the suggestion that people don't do iTrials and DA enough because they're too hard?
×
×
  • Create New...