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Wavicle

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Everything posted by Wavicle

  1. Are they noticeable enough to have the effect that this was all about creating?
  2. Buff Energy Melee Buff Dual Pistols. Illusion for Doms. Fix old Stalker sets missing key powers. A Buff/Melee class. Finish Kalisti Wharf. Another Incarnate zone. More Incarnate trials. More content, or a setting for old content, that really requires Tank and CC roles to be filled.
  3. Personally, I think an added difficulty mode (similar to WoW's "Mythic" dungeons) for TFs would be a good idea. Add some worthwhile rewards (probably just increased merit rewards would be ok) and BINGO we have content that actually calls for Tanks and CC.
  4. or it could just be the price to pay for TW's all around greatness
  5. came back to say I tested and found what you came back and said you tested and found. Maybe it's a bug?
  6. On my Titan Weapons/Radiation Armor Scrapper Particle Shielding allows slotting of Endurance Modification enhancements, but slotting them does nothing because the End Mod on that power is marked to ignore enhancements and buffs. I assume the bug is that the power is accepting End Mod enhancements, not the ignore enhancements label.
  7. Would it be too unfair to remove crashes from Tier 9 defenses ONLY FOR TANKS and not for any other AT that gets them?
  8. Any mention of farming or self capping damage is a distraction. The discussion is about Brute and Tank relative performance IN TEAMS in actual content.
  9. I just want to mention that build momentum does not root you. Pulling out your weapon roots you. If you hit build momentum when you already have your weapon out you will not be rooted.
  10. I can think of nothing in the game more brokenly OP than the Brute damage cap.
  11. I like most of what you came up with. The fiction is pretty good. Maybe not quite as clear as the original 10 ATs, but clearer than Sentinel definitely. I think the main reason I want primary Buff is to get the support powers at earlier levels. I know that's a matter of some controversy.
  12. I agree that sounds fun, and if it was possible to add that as an option to check when you started a task force I would be in favor of it. Only as an option though. EDIT: An "Incarnate Mode" button would also be fun. Make all the mobs hit harder and have higher hit points and tohit. Maybe some other bonuses. I must admit to being unfamiliar with the existing handicap buttons.
  13. It does seem like a slight increase to the aggro cap for Tankers only (if such a thing is possible) would be a really significant buff.
  14. The game is meant to let you reproduce the different flavors of hero. One of those is Super tough, even at lower levels. Tankers will always have a place in the game. These changes are good though.
  15. If you slot Endurance Reducers in your attacks it does ok, and if you have a secondary with any endurance boost, Regen, Radiation, etc, you should be fine.
  16. Titan Weapons is great for both AoE and Single Target.
  17. Is there a typo in this statement or am I just not getting what it means?
  18. It's not just maneuvers, it's all the other various team defense buffs, including bubbles, ice shields, fade, farsight, and everything else. They are useful specifically Because they get everyone to the Incarnate soft cap. Saying they are not useful because people are soft capped is bizarre. They are Why people are soft capped.
  19. I would like to address one other claim made here. The idea that Defense buffs don't matter in the endgame. What is the endgame? Is it farming +4/x8 a mission cherry picked with damage you resist? I think endgame is Incarnate content. Well, most people are NOT softcapped in Incarnate content. So it seems to me team defense buffs are still plenty valuable.
  20. I'm not talking about JUST you. But if it's any consolation, I agree TW should also be nerfed.
  21. It seems pretty clear to me that there are a lot of people who either do not understand the ways in which powers are balanced against each other, or don’t care. In many cases they have explicitly stated that they don’t care, with comments such as if the person is solo then it doesn’t make any difference. Well, fortunately it seems thus far that the homecoming devs do actually care about game balance and understand it fairly well. Therefore I predict that eventually both Fade and Farsight Will be marked to ignore power boost.
  22. This is one of those really obvious changes that people argue against for no clear reason. Yes, obviously these powers should not be Power Boost-able.
  23. I believe Fade replaced Fearsome Stare, a large cone Fear with significant -Tohit, not a single target hold. Soul Absorption replaced Petrifying Gaze, the hold. Since Poison, Trick Arrow, Time, etc, get holds I'm not sure why this was deemed necessary. Questionable choices, balance wise, both of them.
  24. Controller aoe holds are fine. It's the AoE controls in the newest Blaster manipulation sets that need to be nerfed. Ridiculous.
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