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Wavicle

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Everything posted by Wavicle

  1. When will the promise of Carp Melee be fulfilled?
  2. Your attacks effectively get two secondary effects. It’s worth it.
  3. I think it’s a fine set. High survivability, great damage in long fights. Pairs well with Fold Space.
  4. I think what the chart really doesn't show is how MASSIVELY VALUABLE are the debuffs from Storm Cell+High Winds and the knockdown from Lightning. It is NOT just a damage power, it's a survival power too.
  5. I did some of that late in Beta. Limited data, and very limited sample size, but it's better than nothing. On a level 34 Storm/Ice Blaster, +1/x2 Council Radio mission. With Storm Cell: Without Storm Cell:
  6. Not exactly a typo: When you begin the "Wheel of Destruction" story arc (think it's lvl 25 blueside), the first mission is referred to as Part 2 and the second mission is referred to as Part 1.
  7. I don't know if anyone mentioned this, you can sell converters on the ah for inf and then purchase what you want, 100% non-random.
  8. The chance for knockback is very small. I really don’t think the kb2kd is necessary.
  9. Slotting it to change the knockback to knockdown does nothing to the Repel effect which is what most complaints are about. Not the visuals.
  10. well, you can, but then you have to hang back and be really strategic about when you move forward.
  11. Where do they go? I've had the Absorb in Lightning Rod and the Resistance in Chain Induction, but would I be better served putting them elsewhere?
  12. Wavicle

    Storm blast…

    I play mostly duo with a RL friend and Storm is very effective in that environment.
  13. Wavicle

    Storm blast…

    Are you only playing on big teams? Solo and on small teams I use it every time it’s up.
  14. It's the "accident gone awry" part. They sent him off into space, where he encountered a sun that his species had never been near in their natural state, which gave him powers. Science.
  15. Wavicle

    Storm blast…

    best on Corr and Sentinel, yea, I agree.
  16. Wavicle

    Storm blast…

    Yes it does.
  17. Wavicle

    Storm blast…

    Storm Cell doesn't cause aggro and adds a sizable -Tohit debuff. With other blasters and sentinels it's build up, nuke, and those mobs that are in range are probably dead, and then you have nothing for a while. With Storm you have significantly increased damage for large periods of time. It's a different playstyle. Earth Manipulation should be a fine pairing with storm.
  18. Wavicle

    Storm blast…

    the set brings a whole lot of safety that can be applied even before combat begins. Definitely, Cat 5 does not suck, but it is totally possible that the playstyle it offers is not what you're interested in.
  19. Wavicle

    Storm blast…

    Yea, it shines fighting very tough mobs. If everything is dead before you've got your stuff out then what you're fighting is too easy.
  20. Wavicle

    Storm blast…

    Category Five is great. It may be you're not using it right? You have to cast it, THEN hit Intensity, and then keep attacking with your other abilities. If you just hit it and then sit there it is weak, but that's not how it's supposed to work. Jetstream is a bit weak as a cone and perhaps can be respeccd out of at high levels.
  21. It does some of the best damage over time in the game AND it gets a lot of extra debuffs and soft control, for which it sacrifices up front damage. Slow but very steady.
  22. Superman is a Science hero. Exposure to an alien sun is Science.
  23. You guys are using DPS to mean two different things. Flamethrower now does it's full damage in little more than 4 seconds instead of 7. That's faster "damage per second" for those few seconds. But what DPS generally means in games of this kind (leaving aside the "DPA" and "DPS" nonsense in the info screens in CoH) is how much damage your character does Per Second of Animation. By THAT measure Flamethrower has not changed. So in a long fight, FT is doing no different from before, but in short fights (most fights in CoH), it deals its damage in a much shorter period of time.
  24. Or position yourself just outside of melee so the mobs stay in range of the scrappers but can't hit anything.
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