I would personally prefer such a thing be added ONLY to Scrapper and Widow Confront powers and NOT to Tank/Brute Taunts, simply to distinguish them. The AoE Taunts are already very powerful. I WOULD like an improvement to Kheldian Dwarf AoE Taunts, but that's another thread.
@Luminara
What if, instead of any of this reverse repel stuff, using Confront gave the Scrapper (or Widow) a minor or moderate Movement Speed buff for a few seconds?
I'm really just looking for SOME way to make Confront a desirable choice.
I ABSOLUTELY disagree with the suggestion that it's good some powers are worthless for the sake of people making builds where they don't have to make any sacrifices. EVERY power should be desirable.
This is a legit point, for sure.
However, I did specify it would NOT work on bosses, so the mag would be lower than that.
I would also be happy to include an internal timer, so the Pull aspect could only be used every, say, 20 seconds. But maybe that's too finicky, I could see people feeling that way.
Keep in mind, it’s only a single target ability. I’m not suggesting this for the AoE Taunt abilities.
And only for Scrappers and Widows, not the pool power version.
You’re correct, but it doesn’t always work because some mobs have such high range that even reduced to 25% they still aren’t in melee, and this would also be faster than mobs normal run speed.
What if Confront did an inverse repel on the target, bringing them from afar directly to melee range?
Probably low mag, so wouldn't work on Bosses or Higher, but could be fun against Minions and LTs...
I have been playing a Mind Control/Electrical Affinity Controller, and I was teaming up with a friend playing his Storm Blast/Electric Armor Sentinel.
Reliably, every time, whenever my Galvanic Sentinel was within the AoE of his Category Five, my GS would immediately fly far out of the C5.
I can't tell if my pet is being Knocked by the C5 or if it just doesn't like sitting in it, but it is clearly a bug, as there is no reason my pet should have any interaction with his C5 at all.
I haven't tested this with a Storm Blast/Electrical Affinity Corruptor to see if it happens with ones own pets.
Ambushing a "patrol" group of mobs (both within an instanced mission and also on some world maps, such as Arachnos in the tunnels in Faultline) will often cause them to draw invisible weapons. They have to be a group that is wandering around on a route, not just an individual wandering near its spawn. Seems to apply to many different enemy groups, if not all.
It would be REALLY nice if we could have an option to disable Auto-Run from automatically kicking in when holding both mouse buttons.
It's very useful to be able to move using the mouse buttons, but not if doing so sets us to auto-run.
There are a lot of different things that can trigger "panic" AI.
One of them is DoTs. Another is taking damage when the target cannot be hit, so if the Sentinel at the top of the aggro list was Defense based that can have an impact.
The thing with Vulnerability is confusing...the ability is tagged Enemes Will Not Notice This Attack, but I don't know how the various effects play with AI...