Jump to content

Wavicle

Members
  • Posts

    5254
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. Gale is a strong mitigation tool. It’s not for doing damage.
  2. Keep your hands off my Gale.
  3. When you slot Repulsion Field with -KB you lose the repel AND the KB is cut to a 10% chance. Hurricane's KB chance is only 5%, so presumably with Hurricane you would lose the repel and the -ToHit and -Range would be cut down to like 0-10%. Is that really what you want?
  4. Did you have a bunch of story arcs open on hero side? There's a limit to how many story arcs you can have open at a time.
  5. Bug: Impassioned Serenade fails to apply Confuse if line of sight to the target is broken before the cast completes. How to duplicate: Cast Impassioned Serenade while moving such that line of sight is broken before the cast completes. The damage will be applied, but the Confuse will not.
  6. To sort of unite the two elements of this thread: How about a Weekly Oro arc AND a Weekly Devs Choice AE arc?
  7. Honestly, I do feel for you. There's lots of things I have irrational hatred for and no way to change. It's a totally frustrating experience, for sure. However, you've acknowledged that it is irrational, you have no explanation for what the problem actually is, and there is no tangible negative impact from the feature. So it seems highly unlikely the devs are going to do anything about it. That said, if they decide they do want to spend the time to put in an Option or Null the Gull request to turn of Patrol XP, I wouldn't say don't do it. It wouldn't harm anything else to have such an option.
  8. Set bonuses stack up to 5 PER BONUS not per Set. So if you have five other sets that also have the 3.13% AoE Def Bonus you won't get any more. Could that be what's happening?
  9. If it is then it's super high effort.
  10. I think originally it was meant to entice people back who hadn't subscribed for a while. Obviously that's no longer a concern. Functionally, what it does now is reward you for playing alts. I have not checked, and I'm sorry if you mentioned this already, does turning off XP gain turn off the accumulation of Patrol XP? Perhaps not, but if it did that would provide a solution, albeit an annoying one.
  11. I see, sorry, yes I did miss that. Ok, so this was a character you hadn't played in a while, they had a whole levels worth of Patrol XP saved up (the maximum possible). It might help if you said something about Why patrol xp is a problem, besides that you don't like it. You hate it, uncontrollably. Why can't you just play normally to get rid of it? Why is it an issue? There's a change in UI, and the rate at which you gain xp changes...what is the problem? Why do you hate it?
  12. But yea, Debt eats patrol xp, so next time instead of spending 52 minutes, just get yourself killed a few times. Should take less than 5 minutes.
  13. You are comparing your reaction to seeing an extra bar on the UI to an epileptic seizure. I have known people who had epileptic seizures. I have sat with them and held them while they spasmed while we waited for the ambulance. Are you saying you are having a physiological reaction to seeing this bar? If so, that is very serious and the devs should definitely fix it, like they have for Sonic and Trick Arrow.
  14. This is a problem that exists only in your mind. What ACTUAL issue is being caused by Patrol XP? As far as I can tell, it's just that you don't like the way the UI looks with an extra bar there? Get over it.
  15. It would be cool to have something Unspecific and Permanent. Like a little memorial grove somewhere. Doesn't have to have any Names, just a plaque that says "Dedicated to all those Heroes and Villains who have gone before us." or something like that. That would be nice.
  16. YES! I noticed this way back when the summon times were "normalized" and thought I was losing my mind.
  17. yes, ok, true. I was using Meteor as my reference.
  18. Exactly. With Vectored KB the difference is where you target the attack, not where you stand.
  19. Original KB.pdf Vectored KB.pdf
  20. I'm not really sure what you're saying here. I just know that with Vectored KB I can use the power to push them in any direction I choose, depending on who I target or where I place the drop. With Original KB I have to move MYSELF to change the direction.
  21. no. Grab an energy Blaster with Explosive Blast. No matter what you do it will always knock enemies away from YOU. Target a guy in back and it will NOT knock them toward you, it will knock them away. Then grab a Seismic Blaster with Meteor. Drop it at the back of a spawn. They will be knocked TOWARD you, away from the projectiles point of impact.
  22. no, it used to be relative to the caster.
  23. It's not relative to the caster. It's relative to the point of impact.
  24. I think if you get Double XP you've basically done this to whatever content you then choose to do. The existence of the Double XP boosters is what "legitimizes" this already. No new anything necessary.
×
×
  • Create New...