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Everything posted by Derek Icelord
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Currently when you get the "The Black Market is too busy to process your request. Please try again in a few moments" message it spams every chat tab, with a duplicate of the message for each transaction. The message is listed as a tell. Can we please get this restricted to just the private messages or market channel?
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Vidiotmaps for Homecoming
Derek Icelord replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Speaking of surveying NPCs, the marker for Arbiter Lupin (contact #4 in Nerva Archipelago) is incorrect. He was moved to outside the AE building and the map icon is still by the zone trainer. Not critical by any means, since he's the red side respec contact and you can just use a slash command for that, but figured it was at least worth a mention. -
First post (finally) updated for the changes to Mids' that have come along in the last 4+ years. And it may be uncouth to request this of my own thread, but can this get a sticky?
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New today: Manticore & Sister Psyche's wedding
Derek Icelord replied to KaizenSoze's topic in General Discussion
Will that patch include the fix for Heroes/Vigilantes running the Chaos Spiel version? -
tracker Badger - CoH Badge Tracker Website
Derek Icelord replied to KeyboardKitsune's topic in Badges
Badger is now up to date with the new Spring Fling badges. -
Looking for advice on a Mercenaries/Traps Mastermind. I haven't played Mercs since live, and feel a bit lost. Attached is a build I threw together. Mastermind (Mercenaries - Traps).mbd
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So when I inevitably fat-finger drag a character out of position, and fail to notice, my character list is still the way I want it.
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The in-game description for Invader is a copy/paste from the Task Force Commander power.
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Possible? Probably. But I don't think it should. While it would technically be possible for characters without Electric or Kinetics powers to obtain it, it would be far too tedious, requiring Incarnate powers that no one typically picks otherwise, and aren't useful for normal play. Yes, I'm aware Ion Radial still does damage. It's strictly inferior to Ion Core.
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Unless I missed it in one of Homecoming's patch notes, getting mezzed also suppressed the effects of your toggle powers.
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I use Peregrine Island radio missions. You only need 1 or 2 Sappers to keep you perma-held.
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Dual Pistols Damage Distribution w/ Swap Ammo
Derek Icelord replied to Derek Icelord's topic in Suggestions & Feedback
Even at 60% fixed Lethal and 40% based on ammo, Incendiary still does more damage than Cryo in the Behemoth example. At 30/70, Cryo edges out Incendiary by less than 4 points of damage. 60/40 split: Cryo is 79.58+(53.05*1.2)=143.24 Incendiary is 79.58+(53.05*0.8)+(42.28*0.8)=155.84 30/70 split: Cryo is 39.79+(92.84*1.2)=151.20 Incendiary is 39.79+(92.84*0.8)+(42.28*0.8)=147.89 This is with the target being both resistant to Fire damage and vulnerable to Cold. -
Dual Pistols Damage Distribution w/ Swap Ammo
Derek Icelord posted a topic in Suggestions & Feedback
At current, Dual Pistols attacks are ~70% fixed Lethal and ~30% Lethal/Cold/Fire/Toxic depending on which ammo power is active. Swap Ammo replaces Aim in the set. Changing ammo types changes secondary effects: No power (lethal) is a knockback Cryo Ammo is -Rech and Slow Incendiary Ammo is a chance for DoT (fire) Chemical Ammo is -Dam The issue is two fold. First, the Cryo and Chemical secondary effect can generously be described as situationally useful. Second, the DoT from Incendiary is large enough that even if an enemy is resistant to Fire and weak to Cold/Toxic damage, 99% of the time Incendiary is still the best choice. Yes, I'm aware Cryo ammo makes Stunning Shot a mag 4 hold and Chemical Ammo increases the hold duration. That is the exception. Piercing Rounds now deals its -Res debuff regardless of ammo type as of Issue 27 Page 6. For example, Circle of Thorns Behemoths have a 20% resistance to Fire and a 20% vulnerability to Cold. On a Blaster, Executioner's Shot deals 92.84 Lethal and 39.79 of the ammo type. The fire DoT is 42.28 (4x10.57) with an 80% chance to trigger. With Cryo ammo, the total damage dealt is 92.84+(39.79*1.2)=140.59. With Incendiary ammo, the total damage dealt is 92.84+(39.79*0.8)+(42.28*0.8)=158.50 I suggest the damage distribution for Dual Pistols attacks be changed to 30% fixed Lethal and 70% of the ammo type. This would leave the total base damage the same, but make swapping ammo types based on enemy resistances worth considering. -
Can confirm this is very much the case. In addition, the Arachnos spawns outside the bank are labeled as "Council Guard" instead of "Arachnos Guard".
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Another blast set idea: Toxic Blast
Derek Icelord replied to EmperorSteele's topic in Suggestions & Feedback
I'd love to see more pure toxic damage sets. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
Derek Icelord replied to America's Angel's topic in Guides
There won't be one unless you've already installed other mods or popmenus. Create that folder structure yourself and drop the .mnu file into it. -
/em holdtorch
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Player Feedback Request: Protector of Paragon City
Derek Icelord replied to Dev Unitas's topic in Suggestions & Feedback
I can't recall if Roy Cooling was a contact on the Retail servers or if Homecoming added him. If he's a Homecoming addition, why not replace Beyond Reasonable Doubt with one of his badges? He's a hero contact, and the optional badge in his arc (No One Left Behind) would seem to fit with the "pure blue" theme and he's in a similar level range to Shauna Braun (20-29 for Roy Cooling, 25-29 for Shauna Braun). -
blarf can kill you even when you are gull incarnate
Derek Icelord replied to Ridiculous Girl's topic in Bug Reports
Fill your tray with Liberate inspirations (the Super! break frees), eat them all before talking to Null. Gull Incarnate (the temp power Null gives you) has a -500 Immobilize protection debuff in it, so you need to chew at least 13 Liberate inspirations (they're +40 immobilize protection each) to overcome it. -
Allow Hover with Disable All Powers
Derek Icelord replied to Derek Icelord's topic in Suggestions & Feedback
The overhead health numbers popup regardless of what chat channels are enabled or disabled.