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Derek Icelord

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Everything posted by Derek Icelord

  1. I know Spines/Fiery Aura is kinda old and fallen out of favor, but I still have 2 of them and I'm disinclined to abandon them and start entirely from scratch. I've attached the current build. What can I do within the constraints of the Spine/Fiery Aura combo to optimize it for current farming? Ideally I'd like to have both an AFK build and an active build. Cost isn't a concern. _Brute (Spines-Fiery Aura).mbd
  2. As SuggestorK said, your CPU is probably the bottleneck. Secondary question, how full is your SSD? If it's full to the brim, you will see lower speeds.
  3. I'd very much love to see a version of the Mini Mode costume without the "chibbi" effect that distorts the character's proportions, even if the model has to be a bit larger to accommodate this.
  4. So, CoH has a player notes system that allows you to add a note to a player and a 1-5 star rating. This is tied to their global name... Also, "holds a grudge like a Sicilian Elephant" had me rolling. Thanks for that!
  5. I'd love it if we could have the Legacy Chain collar/neck piece as an option. We have the shoulder bits, but not the middle connecting piece.
  6. It would be a nice little touch if we had an option to disable the breathing effect for characters that are robotic/constructs/golems/etc... that don't need air. Put it under the Inherent section of Powers customization like stances, perhaps?
  7. I logged in to a character I haven't played in a while who uses Ninja Run. I swear last time I played, Ninja Run was mostly silent (particularly no footsteps). Playing tonight, I notice it has footsteps, albeit slightly softer than the default, and some very annoying "swoosh" sounds whenever the character jumps or changes direction. Is this new, or is my memory just that bad? Either way, can we please have an option to disable these at the tailor?
  8. At the risk of a warning for repeating my question in a previous post: What does Homecoming gain from this, besides the hope that NCSoft demanding a shutdown is less likely and possibly more hosting options? Jimmy answered the other 2 questions I had, but I consider this one to be the more important one.
  9. This is great(?) news. But, the cynic in me has some questions. What does Homecoming gain from this, besides the hope that NCSoft demanding a shutdown is less likely and possibly more hosting options? You said the license had no up front or on-going cost, but the operating costs will increase to "keep up with our commitments as a licensee." Can you elaborate on what those commitments are? "This agreement provides a framework under which Homecoming can operate the game in a way that complies with NCSOFT’s wishes..." I'll be honest, this concerns me. This implies Homecoming will be changing the way it operates, at least in some way. Can you expand on what that entails?
  10. Plot twist, just swap the names of the sets?
  11. I dunno if the reversion is set in stone, but I'd much rather have Aim over Beanbag. Blasters already have plenty of control options in their secondary and Assault Rifle could really use the damage boost.
  12. Sadly no. See point 4 in the disclaimers at the beginning.
  13. Don't know what to tell you. It's not happening on my install. I'm not a developer, I just wrote the guide. I'd post in the Mids' Board for help.
  14. Not for the entire build, but you can flip the slots on an individual power with Shift + Right Click
  15. Just to be that guy... What about keeping Knight Errant/Black Knight as the badge for defeating Paladin and adding a 2nd badge for preventing the construction? Wrecking Crew or something? And yeah, the timer needs to be lowered from 20 minutes.
  16. I like the idea of making LGTF 45+ again (hell, I still want the RWZ to go back to level locked to 35+). Not every single piece of content needs to be accessible to every damned level.
  17. Is there an update for the tweaks to the sewer network/abandoned sewer network?
  18. Ah, it's counted as an auto power. That's why I didn't see it before. That seems like a bug...
  19. I shall rephrase. How do I, as a player using Electrical Affinity, know how many stacks of Static I have so I know how many extra targets my chain powers hit or how much of a buff Defibrillate gets?
  20. Is there anything in-game that indicates how many stacks of Static an Electrical Affinity character has?
  21. I'd rather this not be changed. One of the benefits of Walk (which was added purely for RP) was it disabled Health, which is frequently slotted with a +HP IO that continuously pops green numbers above a player's head. Since Health is an auto power given to all characters at level 2, a command to turn off all toggle powers wouldn't work.
  22. Unless the movement cap is effectively tripled (or increased by some equally ridiculous amount) with no increase in base speed, I'm not burning precious slots in movement powers. I know I'm not alone in that thinking, either. Getting from A to B faster is nice and all, but it's at best 4th down on my build priority list. As I posted earlier, slots are so tight 99% of the time I would far rather take an extra power that I don't have to slot than try and pry a slot out of an already slot starved build to throw on my travel power.
  23. Given how slot starved most of my builds get, I'd much rather pick up a couple more powers I don't need to budget slots for than try and carve slots out to retain the ability to hit the flight speed cap.
  24. I am not a Mids' developer. If you need technical help, post in the Mids' forum.
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