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Derek Icelord

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Everything posted by Derek Icelord

  1. Trying to use the shortcut keys on the popmenu from clicking on a player's name in chat returns errors. Clicking on the options functions normally.
  2. Does this mean outleveling PvP zone contacts is no longer a thing? If not, this badge will be unobtainable by a lot of characters. Edit: I missed that being in the patch notes. I can read, I swear!
  3. Tossing my 2¢ in for 250 Sappers seeming unreasonably high. The (understandable) limit of 1 Sapper spawn per group and Malta having limited street spawns means you'll have to do a lot of missions against a very tough faction. Unrelated: do self rezzing enemies like Super Stunners count twice for badge credit if you get a kill -> rez -> kill cycle?
  4. While you're tweaking PvP, for the love of God can we please change the "outleveling" zone mission contacts? I have no idea why this was ever a thing. At the very least let anyone who can access the zone do the patrol mission for the temp powers, if there's some obscure concern about an exploit with the door missions.
  5. I'd love it if we could get this option proliferated to other stealth powers. While I'm wishing for the moon, I'd also like to request a full fade option for all of us who stack the +stealth IOs with stealth powers.
  6. While I like the Accolade power changes (made a thread requesting this specific thing a while back), the Crey CBX-9 Pistol / Stolen Immobilizer Ray needs to be way less than 10m on the recharge. It's the equivalent of a T1 attack that can't be enhanced. Otherwise I really like lowering the accolades to 10m. Now I have an incentive to get them on more than just by badge hunter.
  7. I've updated the guide with a few notes, specifically Bopper's info on base ToHit vs different relative level enemies and the Long Forum Export quirks.
  8. Correct. Message Man functions as the Resistance version of police radio or newspaper missions. With Homecoming allowing you to buff your XP rate you're usually high enough level for the next story arc contact by the time you finish the previous one, making the Praetorian repeatable contacts mostly superfluous.
  9. Savage Worlds has a an official setting with Super Hero/Villain powers, Necessary Evil. And the Super Power Companion adds super hero specific rules to make your own campaign and characters. Fun fact, one of the lead writers for City of Villains content, Shane Hensley, founded the company and wrote most of the fluff.
  10. The OG devs did answer this, at least partially, in an AMA or two. I wouldn't hold my breath on seeing them in Homecoming, however. https://hcwiki.cityofheroes.dev/wiki/Lore_AMA A relevant snippet:
  11. Being based on Barney Miller fits with the Detective contacts all (or almost all) being references to detective shows. I agree that an Expanse reference would fit best with a new NPC, rather than changing an existing one.
  12. My trick is to keep 2 rez stacks of inspriations (1 each of a large wakie, break free, heal, and endurance per stack. Alternatively one super wakie and endurance per stack) and pop those when I die but don't get the badge. As soon as you hit a stack, keep pushing forward. You can get it in pretty much any area with this method.
  13. Several of the "retired" AE badges were repurposed by Homecoming for the reject inspiration/recipe badges and vet levels. Bug Hunter and Promethean don't increase your displayed badge total, and as was mentioned the incarnate slots beyond Hybrid were never implemented on Live and so there were never badges for unlocking them.
  14. The Inf Earned badges will take you a very long time if you remain at the lower levels. Inf earnings scale with your trained level (meaning you don't earn less for exemplaring). I applaud your efforts, however masochistic you may be 🤪
  15. For Long Forum Export, use the No Codes option or use the Short Forum Export option. Long Forum code tags appear to be broken.
  16. Does anyone know the file path/name for the sound used by SG base inspiration collectors (tech version)? I'd like to use the replacement method to silence it.
  17. You can get Mender Ramiel's arc as a flashback.
  18. For the Immortal badge line, here's what I've figured out for time required. This assumes +4/x1 and 0% damage resistance to type (fire for Lava and Lethal/Negative for CoT). Lava damage does vary by mission level. Farm Damage Interval (s) DPS Intervals Per Hour Hours to Badge Days to Badge CoT Guide 1128.04 11.0* 102.5 327.27 270.87 11.29 Lava (no Rest) 38.89 0.5 77.8 7200.00 357.13 14.88 Lava (Rest) 155.59 0.5 311.2 7200.00 89.27 3.72 DPS is included so you can calculate how much regeneration / healing is required to survive the farm. The CoT Guide math assumes Rest is being used. *A Guide's Scimitar attack is assumed to have an 11s recharge time based on log files. There could be a decimal value that would slightly alter the math.
  19. Interesting build. Definitely saving that for later use. One tweak I made (aside from maxing out the level of the IOs) is swapping Debilitating Action for Enfeebled Operation in Wide Area Web Grenade. This trades a little AoE DEF to soft cap Melee DEF. This also grants a little more global recharge.
  20. There's a zone level cap. How can high level characters break anything?
  21. The PvP zone contacts apparently have a level cap that does not obey the zones' level restriction. This means a higher level character cannot get missions (and thus temp powers) from Bloody Bay and Siren's Call.
  22. Stalker Psionic Melee powers cannot be linked in chat, either by typing the name with [ ] or dragging from the power tray.
  23. I recall binding petsay commands to keys getting borked a long time ago. Best solution I can offer is make it a beginchat bind to put the command in the chat box so you can just hit Enter. Example: /bind p beginchat /petsay_all <em dance>
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