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Derek Icelord

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Everything posted by Derek Icelord

  1. Minor bug: Masterminds have Leviathan Mastery listed twice. One has a summon power in it, so I'd guess it was erroneously copy/pasted from another AT.
  2. What time does this roll over on Sunday night/Monday morning? 12am UTC?
  3. Happy to see an update. Won't be using this until I can pick the directory, though.
  4. Is there an ETA on this hitting the live servers?
  5. It's possible the bug is the strike not ending with Scrapyard's defeat. I saw a miner strike pop up in the event channel this morning, but coming back at night the miners are all still milling around, sans Scrapyard.
  6. Despite beating down several hundred protesting Scrapyarders, the Ghost of Scrapyard is nowhere to be seen. The zone event doesn't trigger. The miners are all saying the dialogue as if they're following Scrapyard, and award the Hammerhead badge, but no ghost. This is on the Everlasting server, should that matter.
  7. Knockdown is a knockback effect with a magnitude under 1 (so 0.99 or less).
  8. At least on the Corruptor version of Mace Mastery, setting the Scorpion Shield to minimal FX in the tailor doesn't change the level of effects vs the normal Bright or Dark setting.
  9. The Discord has an entire channel just for server status updates.
  10. I was talking about a bug with 2 specific powersets. Normally powers/slots can be added and removed as you please.
  11. This is exactly the reason. There's also plans to add badges to the PVP zones and add PVP exploration accolades, a thread asking for suggestions will go up soon. But nobody wants to go to Rikti Crash Site, so why force us to with badges? It's not like it's Galaxy city where it got completely removed and it still has badges, that makes sense. Rikti War Zone >>IS<< Rikti Crash Site, just better designed, same with Faultline. So why put badges in Echo zones that are exactly the same zone? The PvP zones having exploration badgse makes logical sense, adding badges to echo zones where their only purpose is historical preservation makes no sense what so ever. I have to agree. Standardizing zone badge counts is one thing, but creating whole zones that only exist to store exploration badges for "consistency" seems oxymoronic. Just remove badges in zones that are in excess of the standard count.
  12. It's not on the map, or glitched out of accessible areas. It should be at -646.5, 41.8, -4030.9 (hairpin turn on the street ramp leading up to the bank).
  13. On a Statesman TF we had a Blaster who didn't slot for any endurance reduction on his powers (his excuse was "I'm a farmer"). I was playing the Empathy Defender and he bitched to no end about how I didn't keep perma Adrenaline Boost on him. He outright stated that was my sole purpose on the team. He also died a lot. Got to the point where I just stopped reviving him, and during the final fight I specifically positioned myself so my Leadership buffs weren't affecting him.
  14. Kinetics and Radiation on MMs have a nasty habit of bugging out upon loading a build using them. Namely, the power selection forgets you've selected any of the powers on the dropdown but they're still on the build. This means you can't remove them.
  15. @Derek Icelord Mostly played as Healing Starr (Empathy/Psi Defender) Other characters: 56k Demon Derek Icelord (duh :P) Enforcer Epsilon Artemis Tau Isabella Flores
  16. Primalist was scrapped by the original dev team due to complexity issues, so doubtful. I don't know how much data for the Sentinel AT was in the code at the shutdown, but if you look at it all it does is pair Blaster primaries with Scrapper secondaries. This drastically cuts down the work required (coding, effects work, etc...) to implement it. Also, from a gameplay perspective, I can see this AT having the same issue Kheldian characters faced but even worse of being so horrendously slot starved.
  17. I'm doing a little of both. I'm remaking a handful exactly as they were (big thanks to the Titan Network for keeping City Info Tracker alive all these years) because they were really fun to play both mechanically and as characters. A few I'm tweaking (my old main works so much better as a Sentinel than a Blaster), and I'm making some entirely new ones because I'm not the same person I was 7+ years ago. I do very much regret not having my old Mids' build data, though.
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