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Meknomancer

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Everything posted by Meknomancer

  1. I can show you my current build but have low expectations. Its near 0 damage, hasn't been respecced for page 5 and was built on a theme. That theme was to use Jack as my main source of dps/tank and its laughable. On the other hand its tons of fun in teams. I just wander around, toss spirit ward and enflame on Jack and do whatever with the rest of the powers. Youre kind of godly on /dark trollers thanks to fade/soul absorb/twilight/howling/shadowfall. Arctic Air is just icing on the cake so to speak.
  2. Thanks for ingame help and posting but i'm still confused and even more so after putting your build in mids. I get the recovery/end consumption is great and i could chuck in frozen blast and winters bite sets but that drops my recharge by 20% killing my single target attack chain and the aoe and ranged def bonuses wouldn't help. I'd still only get a single 4% extra recovery bonus. I had to take leadership toggles to get tactics and i'm still missing vs +3/4's and especially after the -to hit debuffs start stacking up and kicking in , not running manouvres as it is, veng just a mule for extra recharge but i really need more kb protection.
  3. So i made this years back, never really got into it (inspired by @Dechs Kaison Video on old forums The First Rule of DKTF is...: Dark Armor Sucks (dechskaison.blogspot.com)) respecced it in page 5 and i like it but its still got end issues even with cardiac and ageless. Any advice welcome, knowing right now it own't last 5 seconds on a hardmode tf. Old mids replace scorch with fire sword same slotting:
  4. @Area Man if thats the old forums guide you originally did thats the one i meant to post but for some reason i keep getting the 'can't reach that page' when i hit that link.
  5. From what i hear the farmers saying burn isn't an auto power now or the main source of damage. Instead its your main aoe, in your case frozen aura so i'd assume yes if FA is hitting more than 5 targets which is all you get from burn now.
  6. Finally figured out how to check pet combat log and your correct IG isn't auto hitting. I slotted a boosted lady grey def debuff and the proc and the first hit was lowering enemy def to the point where every other pet roll was a hit which is why i assumed incorrectly that it was never missing. Different story when tot'ing and 2 crones and 2 vamps debuffed my to hit down to 0 and all i see is misses.
  7. @Drgnfligrl if your just after more aoe you can sacrifice some def, i chucked out the fighting pool because leadership gets you 2 lotg 7.5% and you could swap out vengeance for assault and toss in breath of fire+combustion. Flares can now be replaced by incinerate and a better set (mako's bite). Only gets 40% ranged though:
  8. Thanks i'll give those a go, i've been running 51109 on the atta map which has the roaming mobs still and seems to be page 5 good but i always like to try new stuff.
  9. I'm still running rad/fire/mu with almost no changes since page 4+5 and still using the atta cave map just hiding round corners a bit more when i afk so wandering mobs don't ranged blast me but i stopped using @Briggs maps hoping he'll get around to updating them eventually. Not sure an office map could squeeze in even 1/5 of the number of mobs let alone roaming ones and you'd probably have to hop up elevators 😛
  10. Originally ran agility on my /cold mm's for the recharge and def and end mod, wanted to get sleet/benumb/heatloss perma if i could and thought sleet would bump pet damage sufficiently that i could get away with skipping musculature. Page 5 meant a lot of respecs to find slots for the new tier 1+2 upgrades and serum/smoke flash/maintenance drone so i tend to dump the fighting pool (pets are tougher now) and although they are doing more damage i still recommend musculature for all mm's. Except possibly /dark /traps or maybe /cold. Intuition radial is still my favourite. If you can get enough recharge in the build for frostwork on all pets then pretty much any alpha should work as sleet is so powerful.
  11. Took a while but i found what was pretty much my old live build. Very end heavy, had to take ageless, perma mez protection and everything that matters. I prefer intuition radial for pet damage, debuffs and the range and slow it offers which helps out lingering rad. And still squeezes in just over 10 points kb which i find essential even on ranged toons. Haven't played it in over a year but i doubt page 5 QoL changes will make much of a difference if i ever get round to a respec:
  12. Local Man as he was known on live put a lot of effort into ill/rad guides you can check this out: City of Heroes Illusion/Radiation Controller Guide | GuideScroll
  13. Equip/tactical/serum/damping bub all got 3 slots for res+def uniques/3 lotg. Kept burst and M30 , i just like burst animation and it slots achilles, M30 gets an ff+rech. Still have force bolt but its only got 3 thunderstrikes and a sudden acc kb/kd. I kept repulsion field. Currently a couple end red but i'm considering 1 end red and a sudden acc kb/kd. Its basically force bubble now and mercs are all ranged and have 0 reason to get into melee and repulsion is the fastest way to get rid of anything that gets close. Aoe def + s/l res on mercs is easy to hit massive numbers. Ranged is lower and melee def is very low. Mercs/Bubs was one of my fav's prior to changes the increased def+res and proper use of serum just makes it even better. Still not as good as bots though. Just feels like more fun when playing it.
  14. Thats also the first time i've seen a fire farmer skip burn 🙂
  15. @America's Angel I'm curious about your slotting on IG and atom smasher on a few of the posted builds. Even after page 5 updates i've yet to see IG miss and i've never slotted it with any acc pieces. It appears to act like a pseudopet rain of fire/ice storm and just auto hit everything. Atom smasher doesn't and yet you didn't slot any acc. I could be (and probably am) wrong because i don't do math or study combat logs beyond seeing why i got 1 shotted in an itrial and mids math and in game math seem to be on different planets.
  16. Build i posted basically just took yours and shuffled the sets a little. Not sure where your seeing the big damage drop off. If you scroll to the top of this page you will see its a fire epic build that you could use. As it skips fighting endurance is slightly better and you can get away with skipping consume which you tend to want to use if you go for end heavy toggles and fire epic you eat your blue bar faster than domination can keep it up. I don't take agility on domi's, i always go intuition/musculature and frequently have to take ageless. I am wondering about the effects of clarion with secondary's like/energy that offer power boost but thats for another day. If you do go agility it'll be much easier to hit perma dom and ranged defence for sure and the small end mod helps a teeny bit. If you go barrier then you can just aim for roughly 40% ranged and the t4 will make up the rest. Mids hasn't updated so i'm just using a lot of guesswork as i respec toons right now. I'd be dumping flares right away for incinerate with a hecatomb/mako's set depending on what bonuses i'm chasing. i'll post this but its pure guessing at this point i'm half asleep and trying to figure out what to do about all the QoL changes on every AT which change power pick orders and let you drop stuff from tier 1 (honestly i'd wait for mids updates or just go for it and take all the powers you like, which is always more fun to play, and work it out from there)
  17. If you have inf now then just scroll through controller forums theres probably 50+ very expensive well built ones to check out, pretty sure i posted at least 1 at some point.
  18. I am going to drop the boosted rech io for sure, just ran Kane and had perma PA and then some thanks to the ff procs, same for sutter, not sure how low i can go and still keep it perma but i'm thinking whatever level sniper blast got picked at. Thanks for posting that @Frosticus i'll try that out on the /thorny. The /energy still runs 4 expedite (no dam/end or resist) 2 soulbound (proc+dmg/rech) not sure what the math is on those i think your end and acc is better and my extra damage is irrelevant.
  19. The problem is, especially on itrials like that your not giving much to the team by missing out on all the destinys popping off and the massive amount of team buffs getting given out.
  20. @Snarky Check out the pylon thread. There's several builds for sents that have been there for a good couple of years that will easily out dps your blaster (fire/rad and fire/bio off the top of my head) and have even more survivability since page 4+5 updates. Sents ability to slot tons of damage procs thanks to their secondary being an armour and not having to chase set bonuses by tossing in junk sets like artillery/thunderstrike/lockdown (i call these junk sets because they have 0 recharge bonus/no dmg proc and you have to 6 slot them to achieve a small def bonus) significantly bumps their damage. And they don't have to worry about melee attacks so they can take their close range stuff ( i saw you skipped short circuit which i find one of the best powers in elec blast and 1 of the main reasons to play it) . This makes them much easier to play when teaming- all the buffs are centred on the mob, not on the flyer 50 feet back so when you team with a sent your damage will be better than a 45% ranged def blaster simply because they will get hit by max fulcrums/overgrowth/empowering circuit or whatever buffs are going at the time.
  21. Okay so it turns out @Brigg maps may actually be worse if not updated the older maps may now have mobs running with all the new - def from fire attacks.
  22. The @Brigg maps don't appear to be updated for the last few pages so you could pretty easily still get away with afk farming on them at a significantly decreased level of inf/xp (like 1/3 of the updated farm maps) The above builds won't last on the new maps if you go afk, you pretty much have to build in a ton more hp/regen to survive forcing you into epic energy mastery which means giving up any decent aoe's other than the ones from primary and secondary. Page 5 meant Irradiated doesnt proc as often so your killing slower and burn doesnt seem to be as good as it was either. None of this matters if your actively farming you can keep the best stuff from mu mastery and still kill pretty quickly.
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