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Meknomancer
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Had to dig it out, its been ages since i played it. Not mini maxed, lots of room for improvement. Just had a quick run out it soloed gm with no insps, bit slow to get going but i can hop in mobs for a decent soul drain. Could find another slot easily if your willing to throw d-syncs at benumb (and if you have 24 bill to spare) This Villain build was built using Mids Reborn 3.4.5 https://github.com/LoadedCamel/MidsReborn ICE COLD SOUL: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Ice Blast (A) Superior Scourging Blast - Accuracy/Damage (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (5) Gladiator's Javelin - Chance of Damage(Toxic) (5) Gladiator's Javelin - Accuracy/Damage (7) Gladiator's Javelin - Damage/Endurance/Recharge Level 1: Infrigidate (A) Shield Breaker - Accuracy/Defense Debuff (7) Shield Breaker - Chance for Lethal Damage (9) Ice Mistral's Torment - Accuracy/Damage/Endurance (9) Ice Mistral's Torment - Chance for Cold Damage (11) Touch of Lady Grey - Chance for Negative Damage (11) Impeded Swiftness - Chance of Damage(Smashing) Level 2: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Recharge Reduction IO Level 8: Freeze Ray (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Endurance (19) Apocalypse - Recharge/Accuracy (21) Apocalypse - Damage/Recharge/Accuracy (21) Apocalypse - Damage (23) Unbreakable Constraint - Chance for Smashing Damage Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Ice Storm (A) Artillery - Endurance/Recharge/Range (23) Artillery - Accuracy/Recharge/Range (25) Artillery - Accuracy/Damage/Recharge (25) Artillery - Damage/Recharge (27) Artillery - Damage/Endurance (27) Artillery - Accuracy/Damage Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance Level 16: Boxing (A) Empty Level 18: Bitter Ice Blast (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage (33) Superior Malice of the Corruptor - Damage/Recharge (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge Level 20: Arctic Fog (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Tough (A) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Shield Wall - Defense (39) Shield Wall - Defense/Endurance Level 26: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (39) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Benumb (A) Accuracy IO (40) Recharge Reduction IO (40) Recharge Reduction IO Level 30: Burnout (A) Empty Level 32: Blizzard (A) Ragnarok - Recharge/Accuracy (40) Ragnarok - Damage/Recharge/Accuracy (42) Ragnarok - Damage/Recharge (42) Ragnarok - Damage (42) Ragnarok - Damage/Endurance Level 35: Sleet (A) Superior Scourging Blast - Damage/RechargeTime (43) Superior Scourging Blast - Damage/Endurance/RechargeTime (43) Superior Scourging Blast - RechargeTime/PBAoE +End (43) Achilles' Heel - Chance for Res Debuff Level 38: Heat Loss (A) Preemptive Optimization - EndMod/Endurance/Recharge (45) Preemptive Optimization - EndMod/Accuracy/Recharge (45) Preemptive Optimization - EndMod/Accuracy/Endurance (45) Preemptive Optimization - EndMod/Recharge (46) Preemptive Optimization - EndMod/Endurance (46) Preemptive Optimization - Accuracy/Recharge Level 41: Dark Embrace (A) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance (47) Unbreakable Guard - Resistance/Endurance (47) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Soul Drain (A) Eradication - Accuracy/Recharge (47) Eradication - Damage/Recharge (48) Eradication - Accuracy/Damage/Recharge Level 47: Power Boost (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (49) Kismet - Accuracy +6% Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance (13) Numina's Convalesence - +Regeneration/+Recovery (15) Preventive Medicine - Chance for +Absorb Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (15) Power Transfer - Chance to Heal Self Level 26: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1654;732;1464;HEX;| |78DA7594594F135114C7CF6C94A5A556642D6B2D3B0CA5A2BE1A0A24C5361089BE3| |60D1DCA24B5D39412F193F80D4C4C5C5F3546D157F904FAE8930A98B8B0A8194FEF| |99432F244C32ED6FCEF29F73CFB973D35B73FE9D0FA91BA0041385ECC64626E194C| |B9BA58A5336D2D9BCBDAA0140209998EF4F2CA5E6FA57966EA77C68E93A89CADCCA| |16F356CE4CAE5A995914A8F4D65CB39B6B6B66C229E43273CE5DBB98ADD84E111A9| |71DA760AE942C2B171498B2B239ABBCB16E9702E279C1CEAF57EC62DECFDE123E84| |E74BF6AA59935E71360B9934BECE2ADFEFC0822278C754FC0105BCCB3500A23AC0B| |40E2A0C318C10E830A179304A500726C1CBAA82724A46454F4F35A48EA01EFC8607| |CD86486A841DD583878A70BD52641570B1B056458444B0839AE451341807E1B9C01| |04731435A8A62C023F574C8157CF6C965FA609A422E8A4E089822B80426C304411B| |24095EA342835C6603973983014D92C768827AC34BF61174401D8341D0053A83461| |0C2D50624192DC02FE8861F9A077B04BDB04FA0605210A4AA82E0E20557B1A6903C| |E210BCE0D4E70C8F09FAE109C3538667046F50A1455E5A0BC4C93300ED34BE01386| |2CB4F82CBF08BE19040C32A5BE5A5B5C201877849514E8A72928E49ED72523BF723| |0A372964081619163C3D4CEA94FAA174C247D50BF944F01645C292AE1AC61908CF3| |06F991350DB708D727B7BA8BDD751AA4FD2D0FB44C745EA0CC1A8D87802E20CD708| |B6313322ED482D0283F4B58DC130C328C33626B5E8F00EE3076B5FAD6B0CC25F0A9| |9803F0CC70C47049370C87040B0857D1A91BB3AC2A398E451983C0A9347710FFFC6| |A577ABE3F04515D337E12BC1147C23F8EC07B44A1330B999530C6D38A498FC5DC77| |8B231F80742A55B07F972AB77B5F1495D9C5C39B6BBA973029775E984A35345D877| |1BE5A3AF16BF7FC68E2B5EC4471C871F06A80B7EB8435536C32E59F6CE11FB7EC68| |EF840F5527FD31CAA71EEFBB1D3BBD53DC6FD362D25BAFF01671BE328| |-------------------------------------------------------------------|
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If your flying you don't have to worry about taking melee hits and i can only think of 1 that can fly (Caleb) and you can drop him to the floor fast if you toss a snowstorm on him so you might have better luck with a resist shield and ranged defence as you already gave up a lot of hp to build a tiny amount of s/l res. Best option is soul which gets you powerboost bumping that def high and making it very easy to hit ranged and melee if you wanted it and get good s/l def. It'll get your resists way up there too. I run mine with cj+ss and just hop about its way better than hover for repositioning. I still don't get the 3 slotted hasten builds, especially if your only running 50+ content and boosted them. I think it only makes sense to slot 3 level 30 io's boosted for when exempting (or so i'm told). Otherwise its a wasted slot and io and inf and boosters. My original /cold was an ice on live and i used it for gm hunting, burnout sure speeds things up now. Gaussian proc is still better in aim or soul drain assuming you go soul. I'd normally say freeze ray/infrigidate accuracy is low but its irrelevant once sleet hits so does every attack. Still not sold on bitter freeze ray the animation time at 2+1/2 times the other st attacks can be a killer. No preventetive absorb/chance to self heal and freeze ray can take entomb absorb means a tray of green insps and break free's.
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Feedback: Elec/Elec/Mu Controller for team support
Meknomancer replied to Guffnat's topic in Controller
Yours looks like more fun than mine, which is now on its 2nd respec. These are such hard work, or maybe i'm just getting older and lazier (i suspect its that) as i found the same on my elecx2 corr. So tough to fit it all in i ended up dropping synaptic on the last build which is killing me. Dps is non existent. On the other hand i can toe to toe most stuff now without thinking ' where's my galvanic sentinel i need something to hit to heal myself?' only to find the pet is either a) dead or b) doorsitting. Much better on a team. I went old style, enough defence to take a hit, just enough resists not to instantly face plant when i do. I'd be interested to know how you do with that build, solo and in teams. Something to look at : This Hero build was built using Mids Reborn 3.4.5 https://github.com/LoadedCamel/MidsReborn ELEC ELEC MACE: Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Tesla Cage (A) Gladiator's Javelin - Chance of Damage(Toxic) (3) Gladiator's Javelin - Accuracy/Damage (3) Unbreakable Constraint - Chance for Smashing Damage (5) Gladiator's Net - Chance of Damage(Lethal) (5) Gladiator's Net - Endurance/Recharge/Hold (7) Gladiator's Net - Accuracy/Hold Level 1: Shock (A) Preemptive Optimization - EndMod/Accuracy/Endurance Level 2: Chain Fences (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage (9) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (11) Superior Will of the Controller - Accuracy/Control Duration (11) Superior Will of the Controller - Control Duration/Recharge (13) Superior Will of the Controller - Endurance/Recharge (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 4: Rejuvenating Circuit (A) Numina's Convalesence - +Regeneration/+Recovery (15) Numina's Convalesence - Heal (15) Numina's Convalesence - Heal/Endurance (17) Numina's Convalesence - Endurance/Recharge (17) Numina's Convalesence - Heal/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge Level 6: Jolting Chain (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Endurance (21) Apocalypse - Recharge/Accuracy (21) Apocalypse - Damage/Recharge/Accuracy (23) Apocalypse - Damage (23) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Conductive Aura (A) Efficacy Adaptor - EndMod/Accuracy (48) Performance Shifter - EndMod/Accuracy Level 10: Galvanic Sentinel (A) Accuracy IO Level 12: Static Field (A) Superior Overpowering Presence - RechargeTime/Energy Font (25) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (25) Superior Overpowering Presence - Endurance/RechargeTime (27) Superior Overpowering Presence - Control Duration/RechargeTime (27) Superior Overpowering Presence - Accuracy/Control Duration (29) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime Level 14: Energizing Circuit (A) Preemptive Optimization - EndMod/Endurance/Recharge (29) Preemptive Optimization - EndMod/Accuracy/Recharge (31) Preemptive Optimization - EndMod/Accuracy/Endurance (31) Preemptive Optimization - EndMod/Recharge (31) Preemptive Optimization - EndMod/Endurance (33) Preemptive Optimization - Accuracy/Recharge Level 16: Faraday Cage (A) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - +Max HP (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance Level 18: Paralyzing Blast (A) Gladiator's Net - Chance of Damage(Lethal) (34) Gladiator's Net - Endurance/Recharge/Hold (34) Gladiator's Net - Accuracy/Recharge (36) Gladiator's Net - Accuracy/Hold (36) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (36) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 20: Empowering Circuit (A) Endurance Reduction IO Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Red Fortune - Defense (40) Red Fortune - Defense/Endurance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Gremlins (A) Sovereign Right - Resistance Bonus (42) Sovereign Right - Accuracy (43) Sovereign Right - Accuracy/Damage/Endurance (43) Sovereign Right - Accuracy/Endurance (43) Sovereign Right - Damage/Endurance (45) Sovereign Right - Accuracy/Damage Level 35: Insulating Circuit (A) Preventive Medicine - Chance for +Absorb (45) Preventive Medicine - Heal/RechargeTime (45) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime/Endurance Level 38: Amp Up (A) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (47) Reactive Defenses - Scaling Resist Damage (47) Reactive Defenses - Defense (47) Reactive Defenses - Defense/Endurance Level 44: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Kismet - Accuracy +6% Level 49: Defibrillate (A) Recharge Reduction IO Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (7) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 44: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1673;708;1416;HEX;| |78DA7594E94E535110C7FFED6D45CAD68AEC2D5090B558C027004B49C492A0A05F4| |9536EDBAB97B6696B226F614CD437707D0CBFEA13E83737445914088B9A3ADC3983| |470827B937BF33E77FE6CCCC5966EF4FD5BE7D939880CB1FB393A5D2622C9F2B17F| |3B66D167D0B662A9BCBDBF9CC0AA8D5C713F158B7F39B9D8CC5ABC8D4FB4F2CF3A2| |71DB4C958B564A0CBAE6EABD74FA5890B41727D3692B679557503797A7A9D356265| |BB6729906A79730934B66B194B50A3EA73F5F30CDA55A192A902E182F58A9A8E67F| |369932E9572A9BC595568A2F4CDF073FFD5C2EA856F102230630EE811B4302D7DC0| |E78103714C418CE618221337CE406C76EE83BF438231FFDFA002DE0C22B9E731E2F| |197C782AF08CA116CF055E30646901435BC06BE0B6CB19A9C72D811B0C7EDC14986| |7B88005864F148D5777E3C5B85B49C6182E625420CAD08C9163E0683E939B2ACD8D| |AB0A0F58328AC70C16055CAD57A41AED7046BED0E41ABD22350871AD5AD121D0CED| |08E3681568620820C7768813A3D953AFC16C92F864ED9844E1C08EC3374638FE12E| |B969D0DC180DD83394E4406087218C5D86554A21A09F9A801C8DB01C8D3026197AE| |58CF4624A609977C3A6B51BF51A353A679246A8A068D26A449D0A3518646FD1936E| |C115767AC9B1878E604F2C2AEC7E09BB1FFB0C0172D3A6B971B7A1C9A524F50C03F| |0317848DBA117A843B403B86E28986118C234430F4D0AE9072484089444C11AD5B0| |4B4FA50BBB22D96118C6B6C04F811F0C23D862C8510D7B74373D583794E49BC01AC| |3657C155815F8CE5020377DFA56F4499C8F02C0A09EFFA0E41FC5B6A1604360536D| |31E51FD1F38FE09D5C90F7EA329124AA4BA2E277147FE06CE5320535A6073526411| |D5D18AD552AC11306C748072671867DCEF3FFB3441DC7BEEE3BF59039F68D33EC9B| |27EC8461791B67A833E0C1D669C913B77A011F32BCA644237A3A87CD64D7E654FE0| |284F0EBE3| |-------------------------------------------------------------------| -
Nothings really changed, the 1 point dmg tics from ice slick won't be noticed.
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You might have a bit of a smoother time if you threw in a shield wall somewhere, dropped cross punch for lunge, moved the slots from hover to enviromental and swapped the sets in quills and spine burst over. A touch of death set in lunge you'll have the same def numbers as you have now for the loss of 5% recharge. Stick an ff+rech in ripper instead of the explosive strike and take the 4 piece from barb swipe and swap it with the damage recharge. Rippers accuracy isn't fantastic with just the single acc/dmg piece i see it miss more often than not. Barb swipe not so much and even if it does you'd have it recharged before you can blink.
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Its a tough choice when your building them, go for an all team buffy debuffer or screw that and build for damage, having a problem deciding which as theres been plenty of times on hardmode tf's where you want to blast stuff but realise its a waste of time dps wise and you'd end up getting left behind and murdered. Currently running 3 builds on mine now and the 3rd build is into its 3rd respec already. I really loved having elec for the immob which is useless on hardmode and then dominate for the hold and st dps but they are so resistant to mez and i need the set bonuses so proccing it wasn't an option and it turns out you only have one choice really. Soul mastery and powerboost.
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My bad, new mids is killing my eyes i can barely read the numbers in the info box. Still enough to get frostwork up on 6-7 team members perma 🙂
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That looks great, i love your def numbers and resists. I only see 1 problem and thats your single target attack chain which seems non existent. I can see hardmode teams that will love having you along everything else seems to benefit the team greatly. Looks like more than enough recharge to keep frostwork on everyone perma.
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And the biggest problem with sonic blast and i expect dark blast when i get around to giving it a try, cones. Your trying to stay tight for the buffs but constantly repositioning for the cones which is a pian with the new aggro mechanic, more so on aeon with so many flyers but also on mish 3 of the itf when mobs start coming down the hill. With an ice,fire,elec/cold corr you've got easy aoe's to fire off, scourge kicks in very quickly as everyones running their maxed toons so those sonic debuffs seem a bit of a waste.
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Frostworks buff is single target which makes it a pain to keep applied on each member of the team, especially pugs when you turn around and someones in another room. Hardmode teams you expect everyone to be huddled together in a small group and when they do that theres always a powerset that i look at and think 'thats doing more for the team than frostwork' , nature or elec affinity buffs for example. Maybe i'm just lazy but i see it as hardwork. Sonic debuffs? thats easy- dps. A fire or ice cold corr will drop mobs so fast and even after the last update to sonic it still feels weak and slow in comparison. Dead stuff doesnt need debuffing and the hard stuff is already debuffed by sleet and benumb, the slow stacking of sonic blast debuffs feels mediocre. I wasn't running tactics/snowstorm/frostwork/screech. Its for hardmode so relentless aeon, starred itf's, not for exempting down. The miracle was initially put in because i was wondering what the odds were that heatloss might miss and i'd be waiting 90+ seconds for it to recharge. The numina because i take hits on every team regardless of how good they are, nobody running hardmode content doesnt get hit and i thought i'd need a little extra regen to buy time for someone to hit me with a heal or for me to jump in front of the nature toon. Heatloss is 1 of those odd powers like irradiated ground. They both say they need accuracy slotted but i've never seen either one miss and i started playing an ice/cold the day /cold came in on live so thats a lot of playtime and no misses....but its hardmode so i thought better safe than sorry. After a few runs i'm thinking snowstorm is pretty situational and can probably be dumped for assault, theres a ton of taunting in aeon and a small amount in the itf now which forces target switching at the worst times. I'd like some more e/ne res which is why i was looking at a lotg/4 SW pieces in maneuvers and trying to get the ranged def elsewhere and find an extra slot for powerboost as i use that every time its up to hop into the mob and nuke/heatlosss. Having said that i'm considering just switching over to the ice or fire/cold corr and just being a dps first and buffer second. Takes a certain mindset to play nature/cold/elec affinity/empathy/pain/kin etc on hardmode runs and i'm getting a bit old to be concentrating that much on what everyone else is doing. Still appreciate any advice that would make the toon more survivable as its the closest thing i have to a badge toon 🙂 I find i'm dying at least twice/hardmode run and that takes some getting used too after wandering about like an untouchable god on every other piece of content.
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Trying to make it a better buffer but after a pug relentless aeon i'm not convinced about frostwork or even sonics debuffs. Pretty sure a fire/cold or an ice/cold corr would of done as good if not better. Snowstorm comes in handy for dropping smelter bosses to the floor but its more useful on the itf eb's. Sacrificed a lot of the powers i really like on this to get the extra buff in, lost soul drain/soul storm/shockwave/sirens song. Can it be better, do i really need the 3 slots in health/procs in howl/red fortune set in maneuvres. Lost my procced out infirgidate, sad times.Sleet feels like its badly slotted after i lost the achilles and annihilation procs and benumb actually missed right after i hit build up on the Midas which was mildly annoying 😛 This is still the only way i can post mids apparently so wall of txt time. This Hero build was built using Mids Reborn 3.4.5 https://github.com/LoadedCamel/MidsReborn COLD SONIC HARDMODE: Level 50 Magic Defender Primary Power Set: Cold Domination Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense Level 1: Shriek (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (3) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (5) Superior Defender's Bastion - Accuracy/Damage/Endurance (5) Superior Defender's Bastion - Damage/Endurance/Recharge (7) Superior Defender's Bastion - Damage/Recharge (7) Superior Defender's Bastion - Accuracy/Damage Level 2: Scream (A) Superior Winter's Bite - Accuracy/Damage (13) Superior Winter's Bite - Damage/RechargeTime (13) Superior Winter's Bite - Accuracy/Damage/Endurance (15) Superior Winter's Bite - Accuracy/Damage/Recharge (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (17) Gladiator's Javelin - Chance of Damage(Toxic) Level 4: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (19) Red Fortune - Endurance/Recharge (19) Red Fortune - Defense (21) Red Fortune - Endurance (21) Red Fortune - Defense/Endurance/Recharge Level 6: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense Level 8: Frostwork (A) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Heal (27) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 10: Snow Storm (A) Endurance Reduction IO Level 12: Arctic Fog (A) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 14: Howl (A) Superior Vigilant Assault - Accuracy/Damage (33) Superior Vigilant Assault - Damage/Endurance/RechargeTime (33) Superior Vigilant Assault - Accuracy/Damage/Endurance (33) Positron's Blast - Chance of Damage(Energy) (34) Bombardment - Chance for Fire Damage (34) Javelin Volley - Chance of Damage(Lethal) Level 16: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 18: Benumb D-Sync Origin:D-Sync Provocation Level 20: Amplify (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (36) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Kismet - Accuracy +6% (50) Reactive Defenses - Scaling Resist Damage Level 26: Sleet (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (37) Superior Vigilant Assault - Damage/RechargeTime Level 28: Kick (A) Empty Level 30: Tough (A) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 32: Heat Loss (A) Preemptive Optimization - EndMod/Endurance/Recharge (39) Preemptive Optimization - EndMod/Accuracy/Recharge (40) Preemptive Optimization - EndMod/Accuracy/Endurance (40) Preemptive Optimization - EndMod/Recharge (40) Preemptive Optimization - EndMod/Endurance (42) Preemptive Optimization - Accuracy/Recharge Level 35: Dark Embrace (A) Unbreakable Guard - +Max HP (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 38: Screech (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Damage/Endurance (43) Apocalypse - Recharge/Accuracy (45) Apocalypse - Damage/Recharge/Accuracy (45) Apocalypse - Damage Level 41: Power Boost (A) Recharge Reduction IO Level 44: Dreadful Wail (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Armageddon - Chance for Fire Damage Level 47: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Shield Wall - Defense (48) Shield Wall - Defense/Endurance (50) Shield Wall - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Tactics Hamidon Origin:Cytoskeleton Exposure Level 1: Vigilance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Miracle - +Recovery (9) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod (11) Power Transfer - Chance to Heal Self Level 22: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1657;744;1488;HEX;| |78DA75945B4F135110C7676F164B4BC572152AA55C052C2DCAA389D842045A8A34F| |1B5D9B44BD958BB4D5B12FC1ABEF8E2ED51D427EFEFBEEA175013A3F1C11B6A22CA| |454D1D7676C841C349B6FD9D39FF337366E6EC2657E29EE7CF12A7416A8815F44A2| |51337168D62CE286B493D6F6601873F964AC483E9D4DC742C787662219E4CC5275D| |680FB03473667971311CB30AB94CDCBA6816F5AA69153B775717F462DEC885D356D| |1CC6626AA553D7B017CF3965508270C1D059525B3E4B6E7E99261E43CBC54328B79| |AF3D9932F34B559C754C96CC2C062A97974B55AB9C495BCB854C52AF548DF2A5363| |C51373EB332FE48C0A386D88C4F5405199A085EC8208E9A06F05871248F085478C8| |F080E000DC67B847F012DD4842244D825BAABDE2815586DB040D7087E12EC121182| |1378D584B4574A3805B7224F50487C1C3D040D0043E062F41124FA389796B9C770B| |E73D87129718C9059F1447F291A00D3E30BC2738029F19D60812E8E6A0503E9CEC1| |41E5752B8522F06A8870DDAD309EB0C3F088EC226C318432BEE0DA8F00ADD784537| |5E8850D18230C67082E109C5EE0659732044FE4258589F58111F0CB3D681798CD42| |84A1A610CBDA80AF430BC46895F90801F56657B738F8BAED6EEE666FB4AECACD829| |ECD41525AD82446EE5A6F4C01FB0938DC2773AEE39DCD22E94556E8771CAB1174E3| |2440964F4DB21B6A0036A3840417B4088A704B801BDDC807E6E403F376001037749| |BBEF4C4DEB82DFAA23F9453000DB0C5B0C9B04C760836005BD85C4D821D8521CC93| |A83137B8863BFC1D87D42226A1F44654712611825188130C308C13B0FC0A0588641| |6EEC5B140C8B576818AEAACEE66B04C7E13AC30D869B04A3708A02A858CFB0E0460| |DC3ACE2486618A608A230CDE0F4D88FBB23E2D589C038FE638C3975EF47AAD6A9EE| |FD24D9466C68621FFBBC2AEE47BB44F635F75EC7ACFFB28FFDEB3F764C7B06A7032| |AD44137A55307E7299D6FFF6BAF5099DC7099E12755F0E910BE1BC2F96ADB2D6817| |33FE0B5EA7E0CF| |-------------------------------------------------------------------|
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ITF 4 STAR -- OVER 100 Deaths, the dark side of 4 Star ITF.
Meknomancer replied to Voltak's topic in General Discussion
Can't tell you how much i loved this post. Reminded me of my first relentless aeon and the 20+ deaths on my (what i thought was near unkillable) widow/fort hybrid. Which makes me wonder. Why no aeon vids? It all seems to be itf runs. I loved the fight vs the rwz mob in the tiny enclosed vanguard armoury it was a murderfest and the itf doesn't have anything to compare to it. Only thing that can come close is the last mish on lrsf vs the phalanx. -
Only 1 reason to take soul over dark as an epic and thats powerboost and you skipped it anyway. Darks soul drain is faster recharging and has a larger radius, so unless you really really need to keep the widow pet swap them.
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Really hard to go wrong with /dark as a secondary on domi's, gets the little heal from life drain which is really useful, only savage has anything like it and i tend to run out of slots for blood craze and chuck in a couple of d syncs and its still got a massive recharge. Dark blasts - to hit won't hurt either, gather shadows is awesome bit like power boost which you'd be used too from your /energy dom, its got a great pbaoe in engulfing with a decent radius and recharge and some heavy hitting single target attacks.
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Going to assume these are all solo builds having a quick look over the /cold i see you skipped all the team buffs in which case....anything goes for soloing.
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Best build for Dark Armor / Energy Melee tanker???
Meknomancer replied to Small Onez's topic in Tanker
Nothing from the pro tankers so i'll toss something in. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Death Shroud SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5) Level 1: Barrage SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11) Level 2: Dark Embrace UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 4: Combat Jumping LucoftheG-Def/Rchg+(A), Rct-ResDam%(21) Level 6: Murky Cloud UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25) Level 8: Obsidian Shield UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(29) Level 10: Dark Regeneration ThfofEss-Heal(A), ThfofEss-Heal/Rchg(31), ThfofEss-Acc/Heal(31), ThfofEss-Acc/EndRdx/Heal(31), ThfofEss-Acc/EndRdx/Rchg(33), ThfofEss-+End%(33) Level 12: Cloak of Darkness LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(34), ShlWal-Def(34), ShlWal-Def/Rchg(34) Level 14: Taunt Empty(A) Level 16: Whirling Hands Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Dmg(36), Arm-Acc/Dmg/Rchg(37) Level 18: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39) Level 20: Total Focus TchofDth-Dam%(A), TchofDth-Acc/Dmg(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx(40) Level 22: Bone Smasher TchofDth-Dam%(A), TchofDth-Acc/Dmg(42), TchofDth-Dmg/EndRdx(42), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(48) Level 24: Tactics AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx/Rchg(43) Level 26: Kick FrcFdb-Rechg%(A) Level 28: Tough UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 30: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46) Level 32: Build Up GssSynFr--Build%(A) Level 35: Conserve Power RechRdx-I(A) Level 38: Energy Transfer Hct-Dam%(A), Hct-Dmg/EndRdx(47), Hct-Acc/Dmg/Rchg(47), Hct-Dmg/Rchg(47), Hct-Dmg(48) Level 41: Physical Perfection PrfShf-End%(A) Level 44: Hasten RechRdx-I(A), RechRdx-I(48) Level 47: Super Speed BlsoftheZ-ResKB(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Gauntlet Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(13) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(15) Level 47: Speed Phase Level 50: Cardiac Core Paragon Level 1: Energy Focus ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;662;1324;HEX;| |78DA65935B4F134114C767BB5B0BEDB6A5B485968B40B9F5C6023EA9D1A81130221| |8128D0F1A6D363240436D9B2D26F22E5E5E7DF14D8D890FFA05BCBEF91D8CB7AF80| |9A787F5A0F7BFE63AB4CD2FE32FF39FF7366CECC2E5E9B315756E68E0ACD3C5EB11| |B8DD259BBBA2E9DC0697BE3AA6357C4CE08D02FCD7A6946AEC86A435A33B6B35E3A| |E65CA9396A655156A4B466ABD259DDE48930976AB58AB520ED7AB9BA1A559365E93| |4D6CAF5B0379F2BAFAE6DD06AD09B9DA94BB91C9FAD972FFF4D643736A4B399A22D| |64E9F7B49DFE346F57AE213EE8424C1BC2F7067CCB34DE81EF996DC1A6C92F6E1A9| |EB8E706B8C56CBB0EDE62066F339F51454D99B5DF9C31F293D9F103FCCEECFC06FE| |627651EB7498353DA97962E22B2F3EA7CC7E95D98F8C0964E842C62E644A7553643| |F31C57C41E6806A4400E61E987A90A40FE6BE7DCC97646AD7BC56B8FEF6B0EE65DA| |1B01A3600773300676325F9139A42A867096C1939C79680E9C074F3043D4FAB0609| |308BB348449521492113DECF3E2860F8107C0FDCC9183CC183532A68AC7507CE414| |171941D1316C620C9BEAA04A7155295E228CD3E279E6F825F022788119245352999| |230E560CA212807D32492C4697BDDD89EAFFB1EEF39FF107CC0F451509A9F922BD2| |5B2CEA24F6C2A9F7E21EF3B8C722EEB1887B3428B85F75A11F5D28E2B413E8C204B| |A30812B88D08106D4150C3CE6B2F7692DA3C44C41786294224755FAD102475A7930| |0B8E3327C7984FE87AB33089EC5D1633B4D1827AF705A49F048769D152B5AD8FEC4| |89038A5C4291C2D67343F5CB7CF106AB83B737A4A0BBBA525433948D23C69BBE5F3| |47D4A7DDD2E716491743DCBBE0BCE6DDAF798E37646EB3FEA52558133874E40ED3F| |D77BCCE378FEB1EA1F738AD4EF4DF78946F9EC6FD03D54CEDCB| |-------------------------------------------------------------------| -
Simple answer is no. Only useful on pets that melee and that recharge time means its an easy skip anyway. 1 of those powers that needs to be changed to match fender/corr/troller version. Poison is a rough ride all round on an mm although i have seen some very good players make it work. I'm just not one of them. If you toss it on a bot and run it into melee....well you can guess what happens next since they are created to be purely ranged and the most fragile of mm pets (although theres pet sets try to dispute that by suiciding on a regular basis)
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Dark/Storm corr, all you need is torrent, no other kd attack has its range it'll keep everything in the mob down, and probably everything in the mob behind it. And gale if anything is missed.
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Why does everyone go bonkers over Cold Dom for the HM TFs?
Meknomancer replied to hemij's topic in Corruptor
Its the set as a whole, when it came out on live it instantly jumped to no. 1 buff/debuff set. It brings everything to a team. Only thing its missing is a rez. It buffs with the shields. Keeps blue bars full with heatloss. Frostwork bumps hp and with recharge in the build you can pretty much apply it to the whole team although its a pain to do so. Benumb is -regen. Snowstorm (if you take it, most don't) will stack with sleets slow and bring mobs to a grinding halt and is pretty much the only skippable power. Even infrigidate is useful now the way procs work. -def, -res ,-regen, slows but best of all theres really no toggling required so its a top set for speed running and right now everyones trying to shave time off hardmode runs so they don't have to spend 240 minutes ploughing through 1 mob at a time. All you have to do is apply the buffs hit sleet and heatloss at mobs and do your best to keep frostwork up on whoevers taking the alpha, toss out benumb occasionally on hard targets. Storm does very little to help the team other than dps. TA is rough going and doesnt bring the team any buffs and has a set up time. Sonic is....well its still sonic, annoying graphical efx aside its only got the res buffs going for it and the circle of doom on alpha (if your fast enough to keep up and dont go out of range). Dark is great but it has the set up time too applying darkest night, dropping tar patch, heal is epic when it hits but is your team mate standing next to you when it fires off or have they moved and the animation can be slow. Still 1 of my favourites. -
Why does everyone go bonkers over Cold Dom for the HM TFs?
Meknomancer replied to hemij's topic in Corruptor
Don't underestimate heat loss, it'll keep the teams blue bar full permanently which allows the rest to drop ageless for staggered barriers and rebirth. -
The Colossal buffer/healer - Nature Defender (build and videos included)
Meknomancer replied to Voltak's topic in Defender
Ah that makes sense. Hardmode team's i've been on all asked for Barrier/Rebirth so there wasn't an ageless and i wasn't keeping track of my pb downtime on my cold/sonic thanks to the kins. -
The Colossal buffer/healer - Nature Defender (build and videos included)
Meknomancer replied to Voltak's topic in Defender
I wasn't questioning the worth of power boost its one of the top powers in game and i'd recommend it to anyone that has the option to take it. How did you get the downtime to 12 seconds? The boost lasts 15 seconds and the recharge with a +5 rech io is 33.71 -
The Colossal buffer/healer - Nature Defender (build and videos included)
Meknomancer replied to Voltak's topic in Defender
Got me wondering if it could be sturdier, you did take a couple hefty hits but after some fiddling the differences seem negligible, tiny bit of extra hp/recharge/ranged def/res to ne+e: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Sonic Attack Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Regrowth Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(3), Prv-Heal/EndRdx(3), Prv-Heal(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Shriek SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg(9), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11) Level 2: Wild Growth ImpSki-Status(A), ImpSki-ResDam/EndRdx(13), ImpSki-ResDam/Rchg(15), ImpSki-EndRdx/Rchg(15), ImpSki-ResDam/EndRdx/Rchg(17) Level 4: Howl Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(17), Artl-Acc/Dam(19), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(48) Level 6: Spore Cloud DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(21), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23) Level 8: Lifegiving Spores Pnc-Heal/+End(A), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal/Rchg(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/EndRedux(27), Pnc-Heal(29) Level 10: Boxing Empty(A) Level 12: Wild Bastion Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(29), Pnc-EndRdx/Rchg(31), Pnc-Heal/EndRedux(31), Pnc-Heal(31) Level 14: Hover LucoftheG-Def/Rchg+(A), Rct-ResDam%(33) Level 16: Shout Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34) Level 18: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37) Level 20: Rebirth RechRdx-I(A) Level 22: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(39), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39) Level 24: Hasten RechRdx-I(A), RechRdx-I(40) Level 26: Fly BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 28: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42) Level 32: Overgrowth AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(45) Level 35: Screech SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(45), SprVglAss-Rchg/+Absorb(45), Thn-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46) Level 38: Dreadful Wail SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(47), SprVglAss-Acc/Dmg/EndRdx/Rchg(47) Level 41: Dark Embrace RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(47), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 44: Tactics HO:Cyto(A) Level 47: Vengeance LucoftheG-Def/Rchg+(A) Level 49: Power Boost RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health Mrc-Rcvry+(A) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon Level 26: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;671;1342;HEX;| |78DA65945B4F135110C7CF76B714DA72B3945B6F50C002952DA0BC8B20460442E40| |3349B76B76C6CDAA6DD26F0357CF149B9F80DBCE0E5D18FE0352A31D1F8E005D4C4| |375FEAB4F33F54C349B7BFB3333BFF9933B3EDEAD6A2DFB2962E0AA563216F542AE| |945D3320B59B3EC5E35727646D49787AE88B4A72F552D4B5F339C6AD94CCF5B965D| |B09DEDF089F7BA51C899597DA358B033E979C731323744FB7AB198D797ECDCA6631| |7723EBECBD76FBD8DFD46C934B39D8DED8A69904A65D32E852E97EC8CBE502C97AB| |25A7584E6F14ABF9F4AA5171CCF2763F153442D7F3FA97D2A8B1E616DF55216634E| |1FA067E656A5FC02366CB31F39D4BC845C18FE03C60B6DE03EF33BD0FC087CC1794| |5941664D89D02EA209FF00B363100C31BBC2CC43CAA8CA72D5567743A9CBC33CA38| |21AB3C7CD4CB5305F5246378255F713173F74C0EC7D0A3E66BEA2873D329367986B| |EE8F8151E660040C33C3434C85E6DD86C688B61A2DF19AF47CF2B83EE884A113854| |E143A51E8B4914E3B8294F6A0D2300EFD66E7072AB45356D8795BB0F30EB8C31CDE| |05F7C07DA64ACADD32B87B961547FAB8CB2351628218638E0E8371E61B3A4B00C12| |29064458D1483F28041D43ABAC4CA67AF80CBE055669C82FAE401FBA094007DE41C| |40179581F73C97C421F3D9A41021D9E210D275534444D6108131718D734D20F7046| |A9A400D6FE934311914BBCBF293FBE01EB8CB3CB7C3FC4888CB573F3EADB1F33C38| |C79C42B3A7308C290CE113058F21A36B6C861FD667C10BCC2DAA6E5CBEADE398888| |E89A43091142612A08327E5449273044D153D64D4658B7474E3B35F8869699C46A7| |C35AF3874C9FFAFBBA72DAB4A635FF2B6AEB9ADC935F69F88FBD4D3F427EFE675AE| |6627F9C7EEED73F2645DCE21EFB6F326B27EB4F2F196405A2B7F97AD4FE026E74D9| |63| |-------------------------------------------------------------------| -
The Colossal buffer/healer - Nature Defender (build and videos included)
Meknomancer replied to Voltak's topic in Defender
The 49% ranged def is with power boost on the rest of the time its sitting at 38'ish. That almost 20 second downtime on pb. I'm assuming the - to hit debuff from spore cloud takes care of the rest. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
Meknomancer replied to America's Angel's topic in Guides
Your right, those whip attacks hurt, why would i expect fire attacks from demons 🙂 Bad assumption to make. As to splitting the apoc set up i hadn't considered that- good idea although it means dropping something to squeeze in another power and losing 10% recharge i doubt that will matter if i stick to spiritual. Seems like every choice is a bad choice, how much recharge are you prepared to sacrifice, will it affect how fast your burn fires off or is it irrelevant on a proper afk farmer? I ended up going back on the rad/fire/mu the kill speed was so much faster it was a joke and reminded me why the spines had been sat afk since year 1. Since the thread isn't purely for afk farmers and sometimes i'm active i'm still finding that the atta cave map is the best for either. I have the accolades for both hp is pretty high, i respecced the rad/fire for a bit more regen and it seems ok when i go afk , having body mastery on the spines doesnt seem to make a huge difference unless i'm standing right out in the open and i don't farm the meteor map anymore i got lazy and the constant zoning every 4-5 min put me off it. Thanks for all the replies, hopefully that afk farm build will get posted eventually that can survive but i'm pretty happy with what i have now and i'll probably end up throwing mu back on the spines if i ever use it again. It did have me wondering though.....since quills slots AT sets and irradiated doesn't- is it easier to get higher regen on a spines over a rad in which case the spines would jump to no. 1 afk farmer?