Meknomancer
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I ran this on beta and just respecced into it on live it was murdering stuff on +4/8 as fast as any blaster/corr/brute. 2 titanium in equip and serum. 2 reactive in upgrade. I had to drop m30 nade but its easily put back in if i drop gale. Which i won't 😛 Spamming it just kept stuff down. Need to swap out the ff+rech in lightning storm for a sudden acc its the only thing doing kb now.
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Theres going to be a lot of changes in the build. But its just guesswork right now til mids updates. I'll be dropping infrigidate right away and trying to find slots for the tier 1+2 upgrades. So far the fighting pool has been the first thing to go on most of my respecced mm's and the few that had medicine dumped that as well. Got a necro/cold, demons/cold, mercs/cold to do as well. Just respecced the necro so i'll see how that goes before i try the bots. I've been running them with agility originally for the recharge on sleet/heat loss and benumb but i'm trying to switch into musculature which is causing problems with my def numbers and recharge but being able to take the upgrades earlier and the pets sooner more than makes up for it.
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I have a feeling page 5 is keeping everyone busy with respecs and new alts and ToT is still going strong. At level 8 i wouldn't have even bothered putting any slots in my secondary. As to the heal- no heal at that level will keep a full team going not even kins or darks. Elec affinity while being pretty good once you have a load of recharge in your build doesn't have it at that level and i don't class it as one of the mm's top tier secondaries after running it to 50 with bots/demons/necro. Level up a bit. Slot the pets with the AT set, 2 pieces of mark of supremacy in each pet and 4 bits of command of the mastermind in one and suddenly you'll see that recharge hit the point where you can spam heal them indefinitely (not a necessary slotting at 50 when you have other sets in its just while your levelling). You've made an mm. Slot the bots. Use those. Tank. Send them in first, heal them when they get hit. They'll get hit again and probably die. Resummon. By then the rest of the team will have wiped the mob. Get used to resummoning. Protector bots will be a source of dps with the new changes. Once you have maintenance drone you'll notice it'll heal pets faster than you can and before the PB's do. So they'll be using their attacks a lot more. Don't focus over much on your secondary at this level. On live mm's were pretty much the tanks for redside (as well as being dps/buffs and debuffers) Page 5 changes just make them even better but your not going to see this at lvl 8 anymore than on any other AT. When i'm running low level with mm's i make a new tray 4 by 3 and toss all the pet summons and the equip and upgrade in. I use 3 macro's at the top to 1-2-3 click summon (you can key bind but if you're like me and have hundreds of alts its too easy to forget what buttons do what). When a pet drops i just have a 1 click macro: /macro BD "powexec_location self Battle Drones" /macro PB "powexec_location self Protector Bots" /macro AB "powexec_location self Assault Bot" Whichever pet faceplants i can just click the macro without having to really look at whats going on and at your level pets will be dying a lot if your playing the tank and taking the alpha hit unitl your levelled up enough to fully slot secondary as well. Forget about healing for now.
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Focused Feedback: Mercenaries Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Oh lol you did. Happy Days and thank you thank you thank you. -
Focused Feedback: Mercenaries Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Really wish i hadn't tested my merc's mm on beta 😛 It's painful going back on live servers after strolling +4/8 without having to heal myself/pets and not having to resummon/run away and being able to slaughter mobs at the equivalent level of my brutes/blasters/corrs. Bring the changes in now....please. -
Excellent. Thanks for the reply.
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I also currently slot soul extract with bits and pieces of acc/dmg/rech sets but the new version being tested on beta is a 1 click summon spectres which i assume people will want to slot with as much recharge as possible and then some acc/dmg. My point was that if the tier 1 and 2 pet upgrades took pet/rech intensive pet sets then those pet sets like nin/merc/bots would then have somewhere to slot them that thugs/demons/necro already have access too allowing the pets themselves to be better slotted. Right now most builds try to fit in all 6 uniques but that means heavy sacrifices. If you look at tier 2 bots on builds you'll see them ending up as the mule pet with all 6 thrown in. 0 acc/dmg/end red. Not all builds obviously but the fact that some players slot this way is because there's really nowhere else to slot those pieces. If the tier 1+2 pet upgrades are being looked at as somewhere to bump def+resists why not go all the way and use them for pet/rech pet/heal sets too. This would allow a far greater flexibility in builds that don't have gang war/hell on earth/soul extraction while not simply bumping 3-4 pet sets and giving the other 2 nothing extra.
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Not sure where to post this. Are all the mastermind pet sets being looked at for the tier 1+2 upgrades. Or is it just necro/nin/mercs that will be able to slot def/res sets in them? I feel like they should all have that ability along with the option to slot pet sets/recharge intensive pet sets/heal sets in those powers too. I see a lot of builds on forums currently using hell on earth/gang war/soul extraction simply as mules for the 6 unique pieces. Being able to slot those in equip and upgrade pets would give a lot more options to all mastermind sets instantly instead of struggling to find places for them in the tier 1+2+3 pets which are going to need more acc/dmg/end red (especially end red) for harder content.
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Focused Feedback: Ninja Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
I was running nin/dark/mace. As i said just a quick play with them on what i thought would be an easy +2 council radio. Mobs set to 53. Boss in mob 1 used missile/grenade launcher which kb'd the pets. 2 splat landed within aggro range of 2 other mobs in the room so i was getting hit by 3 mobs at the same time. Both of those died instantly and the rest of the fight was just a constant summon fest. I usually play aggressively and try to aggro the room anyway i just prefer to do it in my own time and not thanks to enemy knockbacks. There are a lot of combos that can handle +4 on live that will have an easier time of it if the changes go through. I run a bots/trick arrow that can and i expect that to be even better. Tier 1 pets struggle vs +5's as is. On a +4 rep they are facing +6's and the damage output is just a constant stream of 1 tic which takes forever to down a mob. -
Focused Feedback: Mercenaries Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Tried ninjas/necro/mercs. Mercs changes bump them to no.1. By a mile (although they've always been no. 1 in my book). Ran through +2/8 it was a murderfest i've never seen anything go through mobs that fast short of nuking toon. Made no changes to a live build and i can only assume it would be even better with def+res bits thrown in the upgrades. -
Focused Feedback: Ninja Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Quick play with them, only set to +2/8 with no build changes from live. Seems awesome at least til the mobs set to 53's and there were 2-3 of them close by. At that point i lost pets regularly as i'd expect to. Any knockback is pretty much instant death for the pets which the ranged ones dont have to put up with in the same way, just get back up and pew pew, ninjas have to leggit back at the mobs and usually get a face full of whatever the enemies throwing and faceplant before they get back into melee. The changes are fantastic- to all the mm pets getting upgraded, way more survivable and i can see them actually feeling useful on teams, even the fast moving ones. Haven't tested vs 54's. Not sure i will. The tier 1 pets were struggling vs +5's as it was. -
As to damage numbers- i don't do math. And even if i did whatever you come up with isn't what you get in game, its old and odd and thats why we love it.
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I take the t2 because i love scream animation with shout and screech, thats my st rotation. What else i take depends on the secondary but sirens song is now the biggest aoe hitter so shockwave-howl-sirens make up a nice rotation but they are all cones. DPS wise its not going to match fire/ice/elec. It may still be down there at the bottom despite the smoother/faster animations and sirens damage increase.
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I have a fairly old one but its good for soloing tf's form about moonfire on up provided you keep frostwork up on the pets.
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Focused Feedback: Fiery Aura Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Aw why bring math into it. Now i can't argue. -
Focused Feedback: Fiery Aura Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
Yup i was chatting in game and just trying to make a point. Just suggesting that the only form of immob prot on an armr set be changed so drastically seems ridiculous. -
Focused Feedback: Fiery Aura Revamp
Meknomancer replied to The Curator's topic in [Open Beta] Focused Feedback
You can ignite the ground beneath you, freeing yourself from Immobilization effects. What happens to fire armours immob portion which i'm assuming was the original intention of the power? Will we be waiting 45 seconds to free ourselves from a web nade? -
Not an odd combo at all, a very popular one. This was very early on when /elec affinity came in:
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Haven't tanked a hardmode so i'm not entirely sure about what will do best as so far i've been a buff/debuff/dps and the tank primary/secondary seemed irrelevant as the rest of the team does most of the work (honestly how hard is it to jump in a mob and click taunt 😛 ) but it does look like you went overboard on melee def. You won't survive without a few buffs anyway so i'm pretty sure you could drop to mid 50's. I messed about with one of @Sir Myshkin sr tank builds as i was considering a respec on my sr/dm myself but i find i much prefer rad melee. As to your alpha pick. No. If you wanted the extra def then agility is miles more useful for a tank-rech/def/end mod. Anyway here's what i was looking at, having leadership over sorcery i think the tactics/assault would be more beneficial to yourself and the team. Not sure how much use rune is nowadays hopefully someone else will point at it and say its useless so i can drop it (only had it originally for the theme)
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Turn off kick to see actual recharge time. Now you'll see your actual recharge and you may as well turn off hasten since its only 1 slotted. Link minds will have a massive downtime so you def which is still high won't be as high as your looking at. Turn off aim-with your recharge its barely up anyway and you'll see your accuracy as it is on your attacks. Doesnt make sense to me that a procced dark oblit has better acc than a properly slotted life drain but there you go its coh and numbers can be weird especially in game. Life drain acc looks awful it should be better in game than mids is showing. 6th slots in mind probe and psy shockwave are giving you aoe/f/c def but still not to the point where its very useful. Gloom wants slots although as i understand it from some players that ran dps you'd be better off with dark blast. Not sure wet ice res can be bumped so a standard boosted end red will do the trick instead of the hammi (if you look you'll see you can't slot res io's). Have to assume you planned on t4 ageless no way its running as it is now without a tray of blue insps and recovery serums, 1 click of antumbral and you'll be looking at the insp tray. I'm a huge fan of umbral torrent for the cc and the ability to slot interesting procs but since it seems sent epics out damage their primaries i can see why you went for those instead. I only have 2 /ice sents i'll toss the one with fire blast on, its not great but it doesn have perma hasten which makes a big difference hopefully you'll get some ideas:
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I never considered that good idea, not sure if my mouse has the capabilities for it though 😛 If your going for an active build and not planning to afk often then you can go full on damage and recharge. I can't keep track of who's posted what-this is not my build its just out there on the forums somewhere procs galore and loads of damage and recharge:
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I ended up respeccing mine so it could survive a bit longer on the new farm maps but even then it'll still get killed if 5+ mobs start to target it with ranged attacks and it has way more regen and hp. If your happy running the older maps with less xp/inf and your going to be fine but as soon as you run the updated ones you have to be pretty active with the heals if your sticking with mu epic. And for damage you have to because mu is still way out in front of the others. I still haven't found a way to keep mu in and get regen and hp high enough to make it a proper afk farmer i'm having to position it around corners to survive if i go afk for a long period and let the wandering mobs roam into me. Standing in the centre of the map is a death sentence. You have some odd slotting like the armageddon in atom smasher instead of burn and 6 slotted for a toxic/psi res bonus that makes no sense. If your running ageless then consume can be dropped. Anyway here's mine not sure it will help i doubt the dps is any better, its probably worse since i had to drop musculature for spiritual to boost the heal and recharge (shield walls are just there for the hp bonus i think i replaced the tp prot with a def/rech):
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Fire/Sonic maybe trying for too much but maybe y'all can help!
Meknomancer replied to Apocohotep's topic in Dominator
Quick glance, oblit sets in hotfeet and deafening wave will kill your blue bar, only perma ageless will let you run it like that. You slotted flashfire with a set giving aoe defence when you have nothing else to back it up and its probably a waste to chase that type of def anyway. Bonfire. It has 0 kb/kd in so as soon as you pop it ( and you skipped the aoe immob) the entire mob will get splattered all over the map (and into walls) Since you went ice epic you may as well try to hit 45% ish s/l defence, if you chase ranged as well you could possibly get there but it will be at the expense of recharge/damage/procs. Turn off rop and arcane bolt to see your actual numbers and recharge, arcane bolt with no accuracy slotted there's no guarantee it will hit let alone proc. I don't have exact numbers but i'm pretty sure your not hitting perma dom either without it.- 1 reply
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All i have is my ancient build based on the one i ran on live with some very minor changes for the later sets that came in:
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Dark/Time/Force build help please, returning player
Meknomancer replied to RicoZaid's topic in Blaster
No fighting pool means when you get hit (and you will) you get hit hard. Its very simple to hit 45+ ranged defence. Look on /ah at the ranged/melee/ranged aoe sets that will fit your powers. Now look at the 'junk' sets and by junk i mean the ones that pretty much only offer ranged when 6 slotted and give 0 recharge or other useful bonuses like slow resist and go for next to nothing, like less than 1 mill/piece because they drop like candy and don't get used in many endgame builds. Now toss them into mids, 6 slotting attacks and you'll see you ranged def jump. Example: This is way more expensive, hits 40% ish smashing/lethal/energy defence and would need a t4 barier to stay at 45% but its dark blast so everyhtings doing - to hit anyway. I wouldn't recommend either build but its just to show the different ways you can build to hit different goals. It will all depend on your playstyle (do you like to hover blast at range or hop in and out of melee or just sit in melee. First build would be fairly safe in 90% of content, 2nd build would give you more flexibility. The problem is dark is pretty much purely for ranged play where /time is a great melee set for sitting up close and blapping.