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TechPappee

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Everything posted by TechPappee

  1. Absolutely! More players = larger community = possibly more $ donated = more development = game longevity = win
  2. My two Influence: I've only played Fort & Widow. It's true you can stack 6 toggles but you most likely run into endurance issues, at least until you get in the higher levels/Incarnate trials. Those can get to X amount of cap % can be said for more than just AS AT. Redraw is the main issue on Widows if using anything from Fort or other pool choices. It makes it clunky to play IMO. I still have fun but it does seem to break any flow you have. Maybe have the redraw not always as in say X amount of time out of combat not every single time you use other abilities. If the power is available for a Wid/Fort why must they pause, redraw, attack, use a pool power, pause redraw etc with the same target/mob. I can see redraw at the begging of a fight but not consistently throughout the fight. EDIT: I agree the damage cap could be raised closer to damage AT levels. Are AS damage ATs or are they buff ATs? That is a underlining issue, trying to make them some hybrid of the two. Possibly meet half way, higher than buff % but lower than damage like 350%?
  3. Purple IO's run 20 mil for 1 (Rag). That's cheap in the scheme of things. Personally I would never pay anyway. You can get to 50 pretty quick if you're serious about it by doing regular content.
  4. Double hit if you're at or near your ATs damage cap. +damage if not regardless of the AT IMO. A blaster at damage cap is still at damage cap. The only way to do more damage is by ignoring cap with double hit, procs etc. +damage goes into cap #s while double hit does not. A kin can put most ATs at or near cap if my memory is correct. If you run solo (mostly) and aren't at cap then +damage most likely. Maximum Damage: Brute 775% Blaster, Corruptor, Scrapper, Stalker 210% at level 1 – 500% at level 21+ all others 200% at level 1 – 400% at level 21+ Source - limits Notes: Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself. These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause that enemy to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit. A Blaster for instance has an actual cap of 400% not 500% since attacks "do 100% damage to start with". I use combat attributes to monitor my +damage percentage.
  5. Done, Were currently still #1. Keep the votes coming folks! https://massivelyop.com/2019/12/30/leaderboard-whats-the-best-classic-mmorpg-still-running-at-the-end-of-2019/
  6. Only thing I would add was is Super Group buffs. You can also get a 20% global bonus to recharge using a SG buff empowerment station. Last for one hour, takes salvage to create.
  7. Personally I'm not going to worry about it. Instead I choose to be thankful the only game to ever keep my attention (for 7 years) is back and I'm having a blast!!! I don't want it to go anywhere and will do anything I personally can to keep it going. Not much anyone can do other than try to donate each month for operational costs. The ball is in NCs court so to say. The Homecoming team are trying to take us 'legal'. What else can we ask for at this point?
  8. Wouldn't ingame information give you most of this already... combat attributes and tooltip information. Also the Hero Builder tool.?
  9. That's true. Only the character themselves but it does help with salvage overstock. There is a way other than Vault.
  10. Not true, you can store salvage at WW (auction house) as well. Same with IOs, recipes etc. Just drag and drop without listing.
  11. Any news as to when and where the next costume contest will be held? Working hard on a few pop culture costumes.. Don't want to miss it.
  12. Looking for feedback on my themed Dark/Fire build. I'm not new to Dark or Dominators, played both Defender and MM to 50+ as well as another Dominator 50+. I am new to Dark 'control' and fire assault. I figured Fire Mastery would help round out the build with some AoE damage, of course that can be changed. I have a free respec banked as well as a respec recipe in inventory ;). Any and all feedback would be greatly appreciated. The Build: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Fire Mastery Villain Profile: Level 1: Dark Grasp -- Empty(A) Level 1: Flares -- Empty(A) Level 2: Living Shadows -- Empty(A) Level 4: Fire Breath -- Empty(A) Level 6: Incinerate -- Empty(A) Level 8: Fearsome Stare -- Empty(A) Level 10: Fire Blast -- Empty(A) Level 12: Heart of Darkness -- Empty(A) Level 14: Mystic Flight -- Empty(A) Level 16: Arcane Bolt -- Empty(A) Level 18: Embrace of Fire -- Empty(A) Level 20: Haunt -- Empty(A) Level 22: Hasten -- Empty(A) Level 24: Shadowy Binds -- Empty(A) Level 26: Shadow Field -- Empty(A) Level 28: Consume -- Empty(A) Level 30: Rune of Protection -- Empty(A) Level 32: Umbra Beast -- Empty(A) Level 35: Super Speed -- Empty(A) Level 38: Blaze -- Empty(A) Level 41: Fire Ball -- Empty(A) Level 44: Fire Shield -- Empty(A) Level 47: Rain of Fire -- Empty(A) Level 49: Melt Armor -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
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