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Sanguinesun

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Everything posted by Sanguinesun

  1. 1. Cyclone is a different mechanic and different utility in the axe set than your attempt to compare it with foot stomp. Most that use axe these days know this. Though not an exact analogy, better for you to think on it as sets that have combo building and look at it as a combo builder in that it does a bit of damage whilst pulling in mobs to be in better range for pendulum/cleave. Cyclone is thus not meant to be an equivalency for foot stomp and its rather disingenuous to consider it to be so. 2. Almost all of the powers in the axe set can take FF procs. Getting 400% cap in a typical rotation is pretty easy. 3. Can you provide evidence supporting that FF's proc for only cyclone is less than that say that of cleave or pendulum? All 3 are aoes in their own rights now. This feeds into why infinitum was saying that axe does have compelling evidence to be a good set because almost all the powers can take the proc and its 3 aoes in essence now with the pull in range utility power and 2 decent damage powers to follow it up with. Really end then becomes the challenge to juggle since one can fire the abilities more for more damage at the expense of such end and then whether one can get all 3 axe aoe fitting within their build choice for optimization. 4. You have said in multiple threads now that you believe certain combinations(mainly your inclination towards certain tanker ones) are better for farming yet when asked to provide more clear data to support that conclusion, including your main thread in the guide's section on these things, that information has yet to be made wholly manifest. Until all data sets, builds used, attack chain, map, testing controls and more are accounted for in detail, the evidence from your conclusions don't seem as compelling. 5. While I know you have seeming access to foreknowledge due to your testing rep status and communication with things to this point, should you be hinting/foreboding "until page 6" in such a manner? You're essentially implying, yet again, that people who have invested time and effort in farming are yet again going to have to endure changes and adjustments against it.
  2. Pretty sure saying being skeptical is not an invalidation. Had I said "their results were not true" that would be an invalidation. And saying it would be nice to see more empirical data with their testing is not demanding either. And lastly, saying I should test it myself is also rather inane at this stage when their testing parameters/variables being not clearly/fully known, would be an erroneous comparison. Were all information with their testing to be made known with a full data set, then further testing by others to confirm such results would be more compelling. That's why I mentioned how it'd be nice to have such information to better know/compare to start with. I recognize you feel a defensive posture is needed on your part regarding that but I would think AA is more analytically inclined to not identify with your take on things.
  3. I'm a rather skeptical of those comparative times. Would be nice to see more empirical data concerning that.
  4. As I said, changes have been not just to diminishing fire farming but it has been the most directed at affecting fire farming. If you farm, you've had to deal with changes, especially since August that have diminished in varying degrees your farming effectivity. That said concerning your post with an attitude of "I dont care about fire farmers do something different".... "First, they diminished the fire farmers, but I didnt speak out, because I wasn't a fire farmer"... If you're truly that seemingly apathetic to the changes, then conversely you'd've been just as apathetic to the frustrations of others of it that you'd not have bothered to counter and thus had no opinion to proffer.
  5. He was being sarcastic with an extremely obvious example.
  6. Yes of course there are many at's and builds that farm and many of those use fire farms they build around. Others use slashing lethal that they build around. And yet others have methods they don't post about. However, lets also not let that sort of statement misdirect from the reasons why people for many many years do fire farming in combination with fire aura builds farming mobs using fire melee/range related attacks: Fire aura has been since the inception of the game, the most offensive build set for tank/brute due to its powers in the set. And building for fire resistance on that set is extremely easy and thus choosing mobs with those fire based damage becomes the most effective combination. Thus the combination is why that's been the most effective for farming in the past. The changes that continue to be applied intentionally diminish that. But keep in mind that while you cite those other AT/builds that can farm, they've been effected by updates to diminish their effectivity too. Aggro changes, changes to positional defenses etc have all had their effects felt by other farming builds to varying degrees too, but again, add that to changes with fire's endeavors and its thus more to diminishing its effectivity. And then there's the "bug" (that was there for so long as to have no one for a very very long time until juuuust when these other changes came about in August) with exp that was felt should be resolved then. Gibb's Rule #39 then, if you will. So your saying folks need to "get away from just using fire farmers" is acknowledging that it is the reason that its been arguably the most effective and at the same time trying to say it should be intentionally diminished(yet lacking the understanding that many of those non tank/brute AT's use fire farms and are in essence fire farmers in their own methods defense/resistances though again not limited there to). People do not need to diversify unless there's an effort to cause people to do so to neuter farming's effectivity since they are less effective by much larger margins. You're in essence then in agreement with diminished farming.
  7. I think it may be better to consider this is a different way. If you're building for +damage bonuses in the way I'm assuming you are, it seems your goal is to overall be having a better damage output within a certain frame of time(which is undefined at this point). So to that end, +DMG bonus building exclusively is not necessarily going to give you that end result. Think more on things as a recipe if your goal is more damage output. Also understand that different AT's and even different power set combinations(be it primary, secondary, pool, or even epic/patron and of course the incarnate) are going to have different recipes for that result. Using the +recharge as an example, for some sets, using +recharge(be it from bonuses or from procs like ff's one) are meant to be used in recipe with other IO set bonuses and procs for damage etc because if your powers are recharging faster, you can get more damage in during a set amount of time. For example if a power normally has a 45s recharge but you're able to +recharge it to attain a cap of 400% recharge(under the most optimal conditions) then that power's recharge drops to just 9s. That means that in a 1 minute span of time, its gone from being used only once to being useable 6 times instead. That potentially then can mean it is able to do more damage in that 6 times than it could get from 1 use, even if it were to have all the maximum amounts of going for +dmg bonuses with a low recharge of using just 1 time. But..... Using for example the +recharge example above, if you have crap for endurance recovery(be it recovery through bonuses and or recovery powers) you could fire off those 6 hits on that power in a minute but be left limping for the next min or 2 due to using all your endurance and having to recover slowly. So again, it depends, due the large variety of variables mathematically that these different combinations can have, what is the best recipe for effectivity. This is why people post builds, test builds with certain test variables, show video evidence etc for different combinations. And this is also without adding another factor: more overarching goals in game. If you're playing the hardest difficulty, you're going to have to sacrifice some damage in various builds to shore up resistances or defenses(again depending on AT/power choices too) in order to be more effective with team dynamics in mind. A soloer may build differently. Someone who exclusively AE Farms would of course build differently and the list just goes on and on. Just too many permutations. So building for +damage bonuses is not something clear cut to consider as it may be leading you down an erroneous path of consideration.
  8. Others have of course tried to explain the typical freedom of speech waving sentiment that ends up having people ridicule it on forums because in most cases its people's expectations that they can say what ever they want thinking it is linked o some sort of prescriptive rules made by a country or the like. I'll try to say this in a different way: You are free to say what you wish on forums like here. Absolutely. However, you're not free from accountability for what you say. You are also not free from the opinions of others based on what you say be that for or against (its a two way street on that). So sure, you can for example say something vulgar, make a threat etc as examples, however due to the rules enforced by GM's you'd be held accountable..... up to and including being no longer welcome to post on the forums. That's the agreement you make in participating in that commuinity. And sure you can say something that is unpopular or disliked by others and draw ire and ridicule and they too can conversely receive accountability in the form of said ridicule or condemnations. Pretty much that's the banter of forums, really. I think you understand those differences of course. That said, yes, AE farming is intentionally being (notice this means its going to continue) diminished in its effectivity with an intent to discourage the activity, though it'll be said they're not doing away with farming to misdirect from that intention. As I've also said before, don't let it discourage you. Let it motivate you to farm more, farm more often and teach others to do the same. Stream it. Youtube it. Get others to come to the game to do it. Help post and find ways for others to improve farming and make sure that information gets out to everyone to make it grow in effectivity. America's Angel's a good example of how they're showing in the guide section how to make more effective farms and offering builds with graphic, step by step instructions for folks. That's what you should give more consideration for.
  9. You mean like pointing out that you're citing a retired community rep's post from 2019 who as well hasn't posted since 2019? Per my analogy, that'd be just another dry rot tire there. Again you're never going to see each and every dev come out and say they agree with AE farming. You're also not going to see what is defined exactly as that "condonement" for the ones that do, as the evidence over time is compelling that there has been a concerted effort to change its effectivity and therefore discourage it.
  10. Keep in mind with this update that fire melee removed the lethal component from the fire sword attacks and replaced it with -def. If you are using older farm maps with mobs using those attacks, then consider changing to a map with mobs that do not for more effectivity as well.
  11. 1. There has never been a unified statement from -all- the devs stating that they condone/support everything stated. And.... there never will be as there are members that do not. 2. "Condoning" is loaded as well. Its like saying free extra tires from a used car salesman's advertisement only to realize later that its free bald and dry rotting tires. There is a concerted effort to lessen the effectiveness of farming through the AE. "Sure we condone farming".... but to such a point through nerfs and changes that farming to any or all forms of farming in the AE or otherwise becomes so discouraged as to not be a meaningful endeavor.
  12. There's been multiple threads for the last couple of months discussing the changes and how to adapt and improve builds as well as ways to improve farm missions, and missions made by others that address the "changes". But above all else, don't let it/them discourage you. Instead, farm more and more often. Take full compliments of 7 folks with you. Teach others to farm and encourage them to do the same. Let this all motivate you.
  13. Nope....
  14. The mrs is actually Japanese. Nah xenophobia is rather pervasive in the culture and complicated. There are of course many many JP folks who are not but many also dont realize how xenophobic they are.
  15. Stillkiller uses it almost exclusively when they do their CC's and streams them on twitch. However, they also use the beta graphics and miss alot of the animiations and details of costumes when they do unfortunately.
  16. As I noted before, he does have an almost Japanese-Imperial-Flag-Waving-Black-Bus(if you're aware of that culture) dislike for non Japanese. Also this might be an insightful Hanazawa interview for you related to some of the practices of things in Japan. English translation option on the page may but a bit difficult to follow though as its not a great translation set up. Voice actor, Kana Hanazawa and women's talk! | Tokyo tsumitate daughter | Marui | Marui (transer.com) If you can read it in Japanese, it's better(just click the lang option at the top).
  17. Not really. Pay and respect for workers in the industry in Japan, just like the manga mills, is pretty low, --especially-- if you're a woman.
  18. He's reinstated his twitter account now and seems to have gone right back to his mass blockings.
  19. Being disinclined to cite the sources is fine. I just have to consider the claim skeptically. As for your saying you have never flipped, that would make you an exception and not the rule for many players, especially new ones desperately trying to earn influence. And essentially you're feeding the flipping by throwing such back up there for 1 influence. Meaning, you could say your philanthropy is enabling/incentivizing flipping as well. I've nothing against that choice but I am saying that its all part of the vicious circle so to speak.
  20. So creepily creeping against progression creep when that's not really the creep intended. Or more or less its just being creepy.
  21. Its again not just about the highest priced item in itself, its about the intent to make more time sinks and with high priced solutions for it. That same formula being a potential method then going forward, again given the trend by devs and what they're saying with leveling, is what I'm saying should be looked at with concern. Its the direction/trajectory.
  22. The number of doors to click is not always the best situation for a location. Look at the motel in PI hero side. Its got 14 doors, right next to the hospital for face plants and very short distance to leveling up and vendors as needed as well. Last night there were 3 PI maps running leagues there. However, like your cited location, doors are rather spread out. When PI hits cap of players on its map, all of whom are hitting those 14 doors, it not only spreads out the leagues efforts a bit too much in my opinion. So while the conveniences of a hospital and leveling a little more distant, Warf's spot 8 doors on one segment of a building tend to keep eveyone together and mobs aggro'd more centrally between 1 main and 2 side choke points and since its not as popular as the PI lagfest, the league team membership tends to be not competing with secondary leagues and smidge smaller for better exp per kill distribution. So a 19 door location isnt necessarily going to be more efficient/better and in conjunction with the mechanics for getting tot spawns too. Yes hero side khalisti warf is what I consider the best area and when the zombie event starts its pretty easy to mop up both in the same spot without issue either. The banners event's a bit more stretched out compared to PI imo but its still pretty doable. Eochai and Jack spawns are also much much easier in the Warf compared to PI due to some spawning on the GM island areas.
  23. 1. Its an exploit of the market (dev side) because of the lack of sustainability/issues with prices. It it helps, consider it more a market manipulation name wise. 2. The seeding isn't a constant. Buy out quantities when the seeding pops or hasnt seeded yet then flip higher. That's why there are pockets of time when the uncommon salvage jumps above 15k-20k a pop as one example. False equivalency. If you're comparing to live where I already cited the function/purpose of the market, that you already agreed with, then citing makes little relevance. Higher then with still being too high now and a discouragement for players doesn't depreciate the issue of it being unreasonable. As for a clamor for inf sinks, can you cite some threads of examples of this so as to put into context who and why they're calling for it for reference sake? Again false equivalencies meant to say because they got it seemingly worse that CoH should have it bad as it is. Citing Champions Online is also in itself ironic given that cryptic built that game as well and it has resulted in what it is today, at the expense of its players.... I'm not making a comparison to the market rate by players selling aethers that you erroneously seem to think. There is no fear mongering as you wish to perceive(or claim as a tactic). My point with citing the incoming cost of the costumes for the next phase being up to and including individual costume price costs up to 1500 (again for one item) aethers was to cite that IF the system were turned into a Developer set price for the market where players no longer made auctions but instead simply purchased for a flat price items that they would set the pricing for such to be very high in order to increase the time gating of the game from its current state. Given your responses, I understand your seeming confusion with what I'm trying to say. What I'm trying to convey is: 1. The current system is a bandaid on a brain tumor of a mess. 2. That new players are discouraged by the current system in place to play the game. 3. That unraveling and sorting that mess will, per the trend of recent dev decisions, result in a system that would favor their desire to see the game return to a longer, time gated, play experience. I cited that this has been exemplified in both the decision for costs for purchasing upcoming costumes being high and that essentially in that thread it was alluded to that devs want things(not just the aether grind) to take longer. 4. That the current system is in a sort of limbo(an empasse) because the fundamental changes that would have to be implemented to it would pretty much cause more contention. You've cited one gaming of the system there. Others(especially the anti farming ilk) would cite AE farms as another. Getting them lower and flipping them higher as I cited and as Im sure you've done on occasion. There are also other market activities where players buy from the market at 10 then vendor trash for 100k (IO regular recipes), or similar with SO's for lower but still influence making, using other systems in the game to produce items quickly that can be sold for easy influence that people talk about all the time for similar and the list really does go on and on . Saying though that things are all at a set level is just disingenuous on the market. It is disheartening when you see new players come into the game, get sticker shock from the prices in the market, explain how they can go earn influence to get what they want or such and they seem to have their interests wane there after. The game's economy is one of the most flawed aspects of the game that feeds into so much else in the game including not a small number of contentions in the community(like the pro/anti farming debates). Then when you have devs saying(and not the first time): Again, leveling (as they perceive it) fast is an ---issue----. Not an acceptable way of playing the game but an issue. They perceive the game suffering because of it. That means there are devs or a even consensus from the dev team that wishes to change that. There are also some players of course in their wheelhouse of thinking too about that. This is why I said the evidence is compelling that if they made a standardized flat rate system for all salvage, IO sets listings, etc that it would be high in influence costs as to make things take more time. I could even see them removing purchase by influence in favor of a more gated system such as with merits as folks level or any number of combinations of things resulting in satisfying their desire to see an increase in time spent. And again though, the results would eventually create a similar situation, potentially worse than what we have now as players have become comfortable/accustomed to the current pace of play, though acknowledging the poor economics of the game. I don't look at it as scaring people as you wish to frame it. I look at it as something folks should be mindful of if the community is more inclined to not agree with the status quo of things now, the seeming mindset of the dev team and decisions being made now and potentially going forward.
  24. Exactly since called non-Japanese insects and declared "rules" that he'll block any non Japanese post in responses to his posts (yet write that threat in English) and then treat/comment poorly about that voice actress as he did in his response to her video posts concerning the way she was treated.
  25. As I said, it went poof: Profile / Twitter Bayonetta director Hideki Kamiya’s Twitter account disappears amid voice actor controversy - Dexerto
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