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_NOPE_

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Everything posted by _NOPE_

  1. It was my recollection that the Original Devs™ (ODs™, like OGs!) did this intentionally, for just the reasons why you stated. In fact, I believe that the words used at the time were "breathing room", to give players a chance to get used to their powers, find their favored strategies, and explore how the power pools affected those strategies. I believe it was also stated that their intention for the first secondary power to be locked in because it was meant to be a "signature" power of the sets, representing what those sets do the best, or at least what they were meant to represent. But, that was the ODs, back in 2003. It was a different world, and a different gaming environment than it is today. New world, new rules, I suppose.
  2. I believe that I reached out to both the HC and Titan teams... crickets.
  3. I had a plan to get search working via google... but I couldn't afford a server big enough to host all the files.
  4. It's free AND open source. There should be no problems.
  5. Well... f#$%. 😒
  6. Should be back up now.
  7. FYI, for anyone that wants to get their own copy of the HTML files from Phase 1, here's a torrent for them. I'll try to keep it going as long as I can. Project_Spelunker_Phase_1_09_08_2021.7z.torrent
  8. The project is on indefinite hiatus due to the reason stated above. The "problem files" have been fixed. All of the files are fine now, they just need to be linked up to be searchable. Where there's a will, there's a way.
  9. No, I could setup the process to parse the files and create an index, and then start to link the pages, but after I released Phase 1, it landed with a resounding "thud", so... I'm not going to work on it anymore unless a group of people comes to me and asks for it, willing to help along the way. It's a waste of my time to work on a project that nobody but me seems to care enough about to put any effort towards. I still have the actual files, if anyone wants a copy.
  10. The first phase of that project is complete. I have all of the files. But nobody seemed terribly interested in helping me with Phase 2 - linking the files together to make it a fully linked site. So I gave up. You can have a copy of the files if you want to mail me a thumb drive. Ironically, the total file SIZE of all the files is hardly anything, but my machine at least has some issues with the sheer NUMBER of tiny HTML files. It breaks Windows Explorer, heh.
  11. What's your architecture? x86 or x64? Operating System and version? Because these DLL files are VERY specific to certain operating systems and architectures. And if you have the wrong version of the libraries for your system, they won't work, or be recognized by the system.
  12. Try hitting the "Fresh Start" button.
  13. Installed just fine for me with no errors. I cannot reproduce the issue.
  14. I see no such mod on the current list: Can you please give me the precise mod name and/or a screenshot showing where it appears on the list?
  15. I got nothing. Sorry. I don't do Mac, except Big Macs. And even then I take out the stupid middle bun.
  16. @WanderingAries thanks for the poke. The server's been kicked, and is now back up. For now.
  17. Why was I tagged in this? I see no bubbles. 😡
  18. Back up now. Bonus, I've learned how to fix that issue in the future! So if anyone sees that it's down, just report it directly to me via PM and I'll get it fixed up.
  19. It's back up now.
  20. @Turric @WanderingAries The site was just reported down to me yesterday, so I contacted my host. They're supposed to have it resolved in the next 72 hours.
  21. @Riverdusk you have to join this club: https://forums.homecomingservers.com/forum/105-topics/ Then the file will show available to you.
  22. Assuming that you installed HC into the default directory, and you don't care about any other mods being wiped out, it's as simple as this:
  23. @Number Six what do you say? You appear to be the head "tech" around here... if some other programmer did most of the "heavy lifting" and got a working prototype API created on their own instance of the leaked i25 code, would you all be open to integrating it into your modified HC source? Your silence, if there is any, will be taken as an "NDA, so can't comment". 😛
  24. @TalonGrayson after the long-running private server was publicly "exposed", Leandro was pressured into leaking the original source code, which he did, for a while. Then, like EVERYONE who was interested in CoH at the time downloaded a copy of it (including me, of course). Then, some data leaks came out after that with the original data files, assets like the graphics files, sounds files, etc. started leaking over time. You can now download those "historical dumps" (heehee! 😛 ) here: https://wiki.ourodev.com/view/Magnet_Links For the main code, it should be the one named SCoRE Source, first one listed. For the data files, I believe that somebody took all of those separate Data leaks and merged them all into the one that's listed as "i25 p2 data-master". I could of course be wrong, but everything to "recreate" the original version of "Homecoming" at the time of the leaks' release should be there, somewhere amongst all those files. Now, those don't include any changes that HC has made since the leaks happened, but from my understanding of the history, the code itself is for the large part unchanged. Mostly what HC has changed is changing the memory system to make the game fully 64 bit, tweaking some powers data (using what are called ".def" files, which are basically just a flat/text file containing the settings for individual powers and other game settings), and adding additional assets/data files into the game. They've mixed and matched some things to cobble together the new sets, but as far as I'm aware, what they have NOT done since that original release was create any large new game systems. So, for the most part, the code is the same. Theoretically, someone with expert knowledge on C/C++ could read, comprehend, and understand the original source code, put together their own working version of the server, and then make the bare minimum changes necessary to the code to "expose" and create an API. Then offer that modified code to the HC team, who could then implement the changes into their code, thus saving themselves tons of time. Theoretically. Won't be me though. I'm only a marginally functional C# developer, who when looking at the original game source, feels like an ape smacking a soda machine with a wrench to try to get it to spit out a soda... but I comprehend enough to navigate the code, for the most part. If I had that as my full time paid job, I'm sure I could create an API, within about a year, but I have another job I get paid for, and not enough time to do such a thing. I suspect that the HC Devs could also MUCH more easily create an API, but again, the main constraint is time, since this is their "hobby" project, and someone else has to pay them to do other jobs in the real world, presumably.
  25. @TalonGrayson you know the source code was released... right?
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