
_NOPE_
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Posts
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Everything posted by _NOPE_
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Nuke this particular forum every season/every 3 months
_NOPE_ replied to Ruin Mage's topic in Suggestions & Feedback
this what happened in the last game i played engineers ruined it for everyone dupin negative jrangers and accuracies and just anything to cheat there no extened maintenance there trying to catch the engineers and we pay for it so unless people don't let GM'S know of wrong doing's in the game it we ruin it and there we not be a COH IT WELL BE GONE TO THE PERUVIANS!1!!1!! -
Well if you want to stop being sick, stop using that sick-ass avatar!
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Petition to have GM_Miss fired. (watch this be removed)
_NOPE_ replied to komic's topic in General Discussion
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Make it easier to post salvage on the auction house
_NOPE_ replied to Cidri's topic in Suggestions & Feedback
I agree with this request, and have another of my own - increase the stack size for salvage, from 10 to 100 for the same piece of salvage. -
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Nuke this particular forum every season/every 3 months
_NOPE_ replied to Ruin Mage's topic in Suggestions & Feedback
/JRanger -
Please @Yomo Kimyata, you can be better than this.
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That's my argument, now. Thanks!
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Oh, well if it's not timed, that makes it even easier. Rest recharges fairly quickly.
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AFAIK *NO* timed missions can be auto-completed. They are explicitly forbidden to be auto-completed by the code. Because the timer is supposed to be a large part of the challenge of them, as I recall.
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*Looks at your avatar* Are you... Memphis Bill?
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Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
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Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
Incapable? Nice. To @Doomrider's actual post, I would say that much of these conversations seem to go back and forth and back and forth and don't get anywhere, because they are largely based on anecdotes, personal opinions, and not hard, raw data. The devs have access to the raw data from the game. They know who's playing what. They have all the data about what powers have what numbers. If I recall correctly, Castle actually used to have an Excel sheet where you could feed in a power's stats, and it would spit out the power's "power rating", which you could then compare, in an impartial and unemotional way, to other powers' power ratings. If the HC devs have access to that sheet, or can reproduce a similar one, then all discussions about what sets and powers are "better" and "worse" goes away, and what we're left instead with is the stuff that's hard to quantify - namely, how "fun" the powers and powersets are. How enjoyable they are to play. THAT is opinion, and THAT and that alone is all the the devs REALLY need from us as players (aside from finding bugs due to things not working as intended since the codebase is spaghetti). So, all of this talk about "what should the devs be saying, what shouldn't they be saying", it's an interesting conversation, but it's one with no final outcome - it'll be an endless debate, because there is no end point. Because it's all subjective opinion. And when we get down to subjective opinions, it'll end up with one of two results: Flame wars, or... .... Oh, wait, sorry, I was wrong. It's just flame wars. It ALWAYS ends with flame wars, because people, in general, have a hard time disagreeing like adults and seeing people having different opinions than themselves without taking it as a personal insult that someone doesn't agree with them. So, I'm gonna stay away from anything that I think looks like it might head that way - any conversation which I don't think can be possibly be solved by numbers. -
Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
*Googles "TTK"* Alright, I'm out. If this is all about powergamers wanting to powergame the best? Not my conversation, and I'm sorry to have intervened in any way. I'm anti-powergaming, I believe that games should be for casual, relaxed fun. So, my opinion on what affects powergamers - shouldn't matter. I had thought that this was about the relationship between the general player populace and the HC development team. But if it's about the relationship between powergamers and the development team, and how the dev team should make decisions that either support or hinder powergaming? -
Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
@Septipheran we DO have the ability to provide feedback. Here: What we DON'T have is the ability to demand that we be obeyed. Even though we provide funds to the HC team, in the end, it's their servers, it IS their world. We're just lucky enough to be able to play on it. They could just as easily downscale the servers and run it the same way other community servers are run - with a much smaller fanbase, and pay for it themselves. They are big, because the majority of players, agree with what they are doing. The moment that's no longer true, you'll see player numbers dip substantially, and the monthly request for donations NOT be met within three hours of the request being made. Actions speak louder than words. The HC team have shown that they are open to listening to player feedback, but the calls are ultimately theirs to make. They've shown this with their actions, accepting some feedback and not accepting others. And we've shown that we support this status quo, by our money and our time - our time on these forums, on Discord, and in-game. If you don't like the status quo, you're free to speak your mind about it. However, I doubt that much will be changed from one person raising a ruckus. Those kinds of changes generally happen from a LOT of people raising a ruckus. -
Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
Eh, I would take those numbers with a grain of salt. For example, 439 of those Force Field level 50s are my alts. 😉 -
Development Philosophy and Community Servers
_NOPE_ replied to Illuminant's topic in General Discussion
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<Insert post bemoaning the fact that I missed the contribution window, yet AGAIN.>
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Reading that back to myself, I come off as an ass who thinks he's the best coder in the world. Far from it. I'm human like anyone else. I make mistakes, in code as well as in life. I just try, in my coding, to work from a place where I build it so that I never have to touch it again, if possible, in the future. Mostly, because I'm lazy. I don't want to have to re-write something if I can help it, so I try to write my code in a way that I try to foresee the future and make it modularly so that when and if I DO have to rewrite anything, I don't have to rewrite much, if that makes any sense.
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Nothing is wrong with the code itself, from what I can see, it seems perfectly competent. I just disagree with the methodology. It's the same route that DragonSire took with his application - trying to duplicate and enumerate the structures ahead of time based on what's in the existing code. It's fine - if you just want to have something that parses based on what you already know. But, what about the things that you don't know about yet? If I was to make such a script or tool, it would try to "figure out" the structure in a generic way (which I already sort of am doing with my def tools that will release with my project), and then convert those structures into generic objects, which can then be interpreted by an intelligent programmer. I wouldn't bake the definitions into the tool - the definitions should be baked into the other code that USES the tool to decompile/compile the data. But then, I guess I might be a bit different from most coders - sure, I'll take the "path of least resistance" to get the initial result that I want, but then I'll go back after I get that result to try to "do it right". Why not use Mids? Because Mids is a static dataset. As you'll see when I release my code, mine is setup with a static dataset to start, sure, but I've built in a "scanning" method that you could theoretically point to any data def directory, and it will spit out another new "database" of data to use. That way, the application can be used on HC, OuroDev, CoXG, or whatever you're using - as long as you have access to the source def files. Why? Because I wanted my tool to be as "time-proof" as possible, and to work going forward with as little future coding work as possible. So, rather than have a pre-set set of data structures that were pre-defined at one point in time and have to keep getting updated, I have generic methods that attempt to extract the data into generic objects, and then if the objects start to change, I should just have to change how I'm processing those objects - rather than changing the parsing itself EVERY. TIME. someone decides to change a structure.
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@Olly a four year old parsing tool that references specific memory addresses for just one version of the bin files from before the leak does not a "white paper for the CoH codebase" make. And as for the OuroDev wiki? It's currently a largely disorganized set of ideas, which even Clowd, the head of OuroDev has admitted to me directly is sorely neglected for a lack of interest. It looks like I'm the only one that seems to care about documentation. So, I'll work on my little project. And, when it's done, I'll release it, along with documentation on everything that I learned along the way, as @RubyRed has stated that they are going to do, and as too few have done before.
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PK is inspired by those "optimistic scientists" of the silver age of comic books - Mister Fantastic, The Flash, Hank Pym. Those that were confident that knowledge and learning would open new doors and improve things for everyone. That same concept is what the whole character is based on - along with stealing metaphysical concepts from the Ender's Game novels by Orson Scott Card, of course. 😉
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Any update on Wiki or related info being updated?
_NOPE_ replied to Without_Pause's topic in General Discussion
That's funny @GM_Tahquitz, I never got that respectful request. I asked months ago to be able to clone ParagonWiki, and never got any response, even one saying "no", so I'd been left hanging since this: -
BTW, as a reminder, when people laugh at you (even to mock you), it gives you +Rep!