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_NOPE_

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Everything posted by _NOPE_

  1. If, as Vanden says, there's tech in the game somewhere that lets intangibility only apply to the character and not to enemies... I'm fine with keeping the intangible.. GREAT! If not... I'd rather have either a hold, or better yet make it a toggle so that we can decide when it stops being affected. The toggle idea is really starting to grow on me.
  2. What is absorb? I've never heard of this mechanic before, was it added after 2010? What does it do? I don't see a ParagonWiki article for it, though I see the name referenced in IOs.
  3. Hence my suggestion for damage buffs to Force Bolt and Repulsion Bomb. AFAIK, it's not resistable, except with the standard Accuracy/Defense levels, since it's treated as an attack in that calcuation. AFAIK, if it "hits", it cannot be resisted. I might be wrong about that though, I'm not a numbers guy.
  4. You can't do that, because knockback/knockdown are the SAME effect, just at a different magnitude. The threshold for KB-KD has been estimated at 0.75. /JRanger. Cottage Rule. Add that to another new powerset, please.
  5. Not if you increase the MAG of the Repel effect. Then it'd work just fine. Unless the Repel effect doesn't work the way I think it does.... and yes, I could TOTALLY dig Detention Field as a toggle, that would be just fine as well!
  6. Here's my "fixes" for FF.
  7. Shamelessly inspired by Trickshooter's thread, I'd like to present my suggestions for buffing/changing my favorite set. My experience is that of a Mainoholic. I've played almost nothing BUT FF/Elec for the better part of 6 YEARS, recreating my namesake on EVERY server (deleting and recreating multiple times on Freedom, Justice, Guardian, and Virtue after I got him to 50). All in all, I estimate that I've played Force Fields for at LEAST a THOUSAND levels (Ten-ish servers times 50 levels, times recreating on a few other servers several times over). So, I know this set INTIMATELY. I've played on teams, solo, task forces, trials, PuGs, Hami Raids... every possible situation... minus PvP. That's my experience. I like to think I'm qualified to speak on this. Now, I know I've said in the past many MANY times that Force Fields is fine as-is... well it IS. It's FINE. But that's all that it is, it's fine. It's not overpowered, it's not amazing. It's... just.... fine. Well, do we want fine, or do we want our sets to be AMAZING and fun to play with? This is me admitting that my favorite set is in fact NOT perfect, and could use some... adjustments. So here's what I suggest with these powers from the perspective of a Force Field Defender. I can't speak to the set under other ATs, so I'm assuming that the Defender also has a blast set that does 2/3rds the damage of a Blaster (minus Vigilance bonus). This is going with the design philosophy of "only make the bare minimum changes that require the least amount of work to accomplish". So, it'll be mostly number tweaking. I don't KNOW the actual numbers, so I won't be talking straight numbers, but rather relative numbers. And I made these decisions all based on "feel" and intuition, rather than any sort of min/maxing, because that's how I roll. These suggestions are COLOR CODED to match what I feel are the extent of the power changes. Personal Force Field - Don't touch it, it's PERFECT for what it does. I love the new "can interact with things in the world, but it makes it suppressed but doesn't de-toggle". I don't know if SCoRE added this, or if it was added after I left in 2010, but it's AWESOME. Deflection Shield - Don't touch it, it's PERFECT for what it does. I love the new "AoE" aspect to the power. I don't know if SCoRE added this, or if it was added after I left in 2010, but it's AWESOME. Force Bolt - This is a beautiful power for what it does, but I've found that at higher levels, there's less and less reason to use it, especially after I get Repulsion Field. So, let's make it more useful throughout the character's career. Ramp up the minuscule damage to that of a Tier 1 Blast power, and add a chance to disorient. Basically, I want this to become a "clone" of the "new" Repulsion Bomb, but single target and STILL does Knockback by default rather than Knockdown (someone can slot the KB>KD IO if they want to drop it down). Since it's a precision power, let's give it just a little more "oomph" and utility by upping it's power a bit and just a LITTLE bit more control to it. Force Field Defenders are NOT known for adding damage to a team... well, let's change that, just a little bit. Let's make this power useful in a standard attack chain, and it will also make it more useful for FF solo-ers. Insulation Shield - Don't touch it, it's PERFECT for what it does. I love the new "AoE" aspect to the power. I don't know if SCoRE added this, or if it was added after I left in 2010, but it's AWESOME. Detention Field - The "glass dome of DOOM" needs to change the way it works. I think this is the most problematic ability of the set. Either take off the "intangibility" aspect entirely and just change the effect into a regular "hold" while keeping the glass dome animation, OR reduce the length of the effect to a quarter of what it is. Modern CoX teams move TOO quick for this power to be useful as-is on teams, as most teams have already obliterated the rest of the mobs well before it releases, and they end up sitting there frustrated waiting for it to lift. Also, bump up the Immobilize mag to make it a PERFECT immobilize that will root ANY mob all the way up to AV to the spot, if you don't want to make it a Hold, that is. Dispersion Bubble - Don't touch it, it's PERFECT for what it does. Repulsion Field - Drop the toggle endurance cost by half. Otherwise, don't touch it, it's PERFECT for what it does. It can just be a bit pricey to keep up at all times. The fact that ranged attackers are not stopped by this power, and melee attackers can still usually get a swipe in before being knocked back makes this already a well balanced power. Let's just make it a bit cheaper to keep on at all times, with the other toggles this set has in it. Repulsion Bomb - Bump the damage to that of a Blaster Tier 3 Blast, or a Blaster Tier 1 AoE attack damage, like Fire Ball (minus the DoT of course). Let's make this feel like a BOMB. Since you get this at level 26, let's make the damage at LEAST as strong as the damage a Blaster would get from their level 12 power. Mobs should feel it, a bit. Otherwise, leave everything else alone, Castle left this in a good place, but I feel like Force Fields just needs a little more damage "oomph", and this would help, alot. Force Bubble - This one is simple, for a Force Field Defender. The effect is AWESOME. It's a truly Gandalf "you shall not PASS" power. It's just got two problems - it's not strong enough, and it's too damn big. Let's fix both. Reduce the size of the bubble to a quarter of what it is... to about half the size of Dispersion Field, and increase the MAG of the Repel effect by a factor of maybe... two? I don't know what number should be there, but this is the effect that I want NOTHING should be able to push through this bubble all the way up to the Defender EXCEPT an AV. Period. As the ultimate power in the set, it should feel POWERFUL. Thus, I think it should have a SUBSTANTIALLY smaller diameter, but have a stronger force/power to keep things OUT of that diameter. And that, is how I would buff Force Fields. Make it a set that's more useful in more situations and is beyond fine, is amazing, just like many other sets out there, while NOT replacing any powers with new powers or animations, just tweaking some numbers. What say you... did I go too far? Not far enough? /JRanger? Please suggest your own changes in this thread if you wish. My one stipulation is this - please keep in my design philosophy and The Cottage Rule and DO NOT replace powers wholesale with newly constructed powers. This is CoX Force Fields. If you want it to be another set entirely, or to change almost everything about it, then make your own thread and suggest your own new set.
  8. That's incredible! I have the SAME combination on my LUGGAGE!
  9. Bummer... can you even get a generic attuned IO somehow? If so, how? Or are they restricted to sets alone?
  10. [*]It's still an "unstable" market, since it's such a new market. [*]People don't quite yet understand/realize the "fungibility" of the items in the market that SCoRE added [*]People goof all the time. And when it's a smaller, slower to move market, those goof stick around longer because there are less transactions overall
  11. /JRanger. Also: BS. There's THREE powers that buff ally defense. Out of NINE. Would you say you "primarily sleep" because you spend a third of your life sleeping?
  12. I think this kind of thread is EXACTLY what GD was meant for. Go nuts.
  13. This is a beautiful thread, it brought tears to my eyes. +1 for each of your posts in here Shinobu.
  14. Good to know there's one more thing I can solo! Yay!
  15. They were really meant as a "jump start" for characters, and were intentionally designed to be less and less useful as characters level up and get better powers to replace them with.
  16. I believe that was intentional to make them more challenging, but I might be wrong of course...
  17. Can you buy attuned "regular" non-set IOs in the market anywhere? I can only see sets. If there are non-set attuned IOs, can someone post a screenshot of where to find them?
  18. I believe that this is intentional, so that people can't essentially program bots within the game. I might be wrong though.
  19. Well... you can have a story arc. And Trials are basically just a short 2-3 mission story arc. So yeah, we kinda already have that.
  20. Okay, y'all want to clear up the confusion for yourself? Here you go, the short SHORT guide on what you can do client-side to change stuff around: 0. Go here: https://github.com/CaitlynMainer/piggtools Now, all that being said, with textures it's a LITTLE more complicated than that... there's a whole guide for textures. But pretty much everything else in there? Yeah, if you can make it, you can make the game see it. As long as it's located in the right path with the same filename that the game is looking for.
  21. Complaints are great. We need more of them. Why? Because that's the only way things get better. But balance the positive with the negative.
  22. HAHAHA thats awesome! Very creative, congratz! I got some compliments on my character looks last night, but I was away and couldn't thank them properly. I'll try to put something in my bio, too! Also, regarding the people helping with the difficult/xp thing, I figured out that I can run from strong enemies and their ads up to a point and it resets their aggro, then I attack when they are returning, defeating one by one. Some times it takes a little while to clear a mission, but at least I can do it. Read this, it might help some things, since you're brand new.
  23. I'm a perfect example of this. All the "good" Dyna(mic) names were spoken for. "Mistress" was a last resort. But I wouldn't trade it for anything, now.
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