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_NOPE_

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Everything posted by _NOPE_

  1. Plus patrol XP doesn't go down, at all, when there server has a positively modified XP modifier.
  2. The only people in this thread trying to dictate to others how they play is you. I would ask you to do two things, though. First, look up the definition of cheating as it clearly does not mean what you think it does. Second, don't bother GMs with something that is completely irrelevant in the game given the way the game handles things unless someone is griefing you with actual kill stealing, which means they're nuking mobs you're clearly going for before you can even engage. Doesn't it take 2 to argue? Aren't both sides tryong to enforce their own gameplay on others? Pretendy fun time games: https://wadewilson.livejournal.com/11285.html
  3. Your move wiped out my Combat Handbook from the new forums...
  4. HEY! I just dinged to 50! ... on the forums. Still haven't gotten anyone to 50 in-game again since the resurgence... Thanks!
  5. ALL Knock* effects rely on the same magnitude system. KnockDOWN is simply KnockBACK with a MAG of less than 1. Most of the time this will be MAG 0.67 or MAG 0.75 by default if you go digging around in the data for powers (helpful link provided for the curious). KnockBACK is simply KnockBACK with a MAG of 1 or greater. Most of the time this will be MAG 1.25 or greater. KnockUP is simply KnockBACK with the vector for the Knock direction changed. Instead of being "away from caster" it is instead "away from down/ground" ... that's the only difference. It is, however, a distinctly different function call from the powers database, even though it uses the same MAG of Knock system as the previous two options. Incorrect. ANY Knock* MAG of below 1 is what Players consider to be a KnockDOWN (because that's what it "looks like" to a Player). ANY Knock* MAG of 1 or more will "move" a target from its original location (dramatically more in cases of increased MAG). This is the reason why you can take a Level 50 PC into Atlas Park and "golf" Level 1 Hellions with a KnockDOWN power ... because the level differential (50 vs 1) multiplies the MAG of the KnockDOWN so much that it becomes a KnockBACK effect (because the MAG gets modified to be (much?) greater than 1). Observe ... Air Superiority ... is a 0.75 KnockUP effect. Levitate in Mind Control ... is a 12.463 KnockUP effect. Both of these powers "throw $Target into the air" because they are KnockUP effects. The only difference between them as far as KnockUP goes is the MAG. Air Superiority "flips" the $Target in place, but they don't really go anywhere, because the MAG is (supposed to be) below 1. Consequently, far too many people interpret this as a KnockDOWN when it's actually a "low power" KnockUP effect. Levitate will "toss" the $Target into the air with a pretty decent hang time, because the MAG is in excess of 1 (by a good bit). If you slot Levitate with Knockback enhancers, you'll increase the "loft" distance of the power. Don't believe me? Look at the City of Data reference links I've provided here. This is just one of those things that everyone "thinks they know" ... when in fact they don't actually know what's going on under the (game mechanical) hood. Um ... slots are tight enough already on Peacebringers ... I'd rather have the solution baked into the game mechanics at the database level, rather than needing to waste up to 12 slots on fixing a problem that has existed since Issue 3. Also, I don't see any KnockBACK to KnockUP converter IOs lying around anywhere, because this is a change that has to be made at the powers database level. It's not something that can be slotted into a Power as an enhancement.
  6. So, they're giving you free stuff, and you're saying you don't want it to be free? I'm confused.
  7. Not sure if serious...
  8. I'm down, once I get a 50 again...
  9. Try a different browser. That link takes me straight to my Gmail inbox with no problem. I guarantee you that your Gmail issues have nothing to do with City of Heroes.
  10. Welcome to your new digital home. I think you'll find that CoH is a game and community that is MUCH kinder to newbies than other MMOs. Enjoy the ride, and please post any questions you may have. We're here to help!
  11. If I recall correctly, knock up and knockdown are the same game mechanic effect with just a different animation tied to them, and they are BOTH tied to the same spectrum/scale as knock back. Knockdown/up is basically the same ability as knock back, but at a lower magnitude. I don't think it should be too tough to make such a change, as Castle did something similar with Force Field's Repulsion Bomb. Until that can happen... I believe there's a new "knock back to knockdown" enhancement that perhaps Leandro's team added to the game? Maybe check that out?
  12. I'd just like to see an alternate starting zone again...
  13. When you goto: http://www.gmail.com What do you see? Can you show us a screenshot?
  14. If they were in the Paragon Market, check the P2W vendor to the left of Ms. Liberty. They might be in there.
  15. Yeah, ummmm.... My Combat Handbook was in there... That was a LOT of formatting... :'(
  16. This site has nothing to do with Gmail. I think you might be confused...
  17. Impish Kat is hanging around here somewhere.
  18. Actually, to upload an image, it has to be 65x65. If instead you reference an external link, it can be any size, though it will be squashed to 65x65 automatically. At least, that's what my testing has proven to me.
  19. Just go to any trainer and choose to modify your costume. That's probably the easiest way to get a full, straight shot.
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