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Monos King

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Everything posted by Monos King

  1. Well, there you have it @VileTerror. I agree that changing the behavior of powers between PvP and PvE is troublesome for entry level participants. However, there is nothing more discouraging then the oppressive tactics something like this can result in. Perma-pursuit and abuse of range via the Jump Packs is a no slot route to maximizing your vertical advantage. Flight wouldn't even be as troublesome, as it is very slow and cost a power pick. -Fly also exists in spades. With an issue like this, the minor convenience of Jump Pack would be overshadowed by it's competitive imbalance. Unless it was agreed this wasn't as much a problem, it'll stay deactivated. I believe the only thing to do now would be describing particular instances in which not using Jump Pack is notably disruptive to your experience.
  2. He's being considerate, if not disingenuous, but I think the point is it's not that big a concern for the PvP community. I myself can't recall of any major issues Jump Pack/ Steam Jump create aside from perhaps pursuit issues, so it isn't that big a deal for me. But if there are substantial issues you can bet it'll stay disabled. If a dev wants to come and refute this they probably will, but in PvP zones PvP concerns should take priority. Particularly if matters are limited to just those zones. Whatever badges or activities you are going there to accomplish are very possible without Jump Pack, and weren't made with an expectation to rely on it. What the badges were created with mind to are exactly whatever rigors you say Jump Pack ameliorated. I'm not dismissing you though, perhaps you could go into detail of what it is the power averted and we'll understand your issues better.
  3. Yeah they're misunderstanding you pretty hard. All BrandX is saying is that a lot of scrappers/stalks would go full ET crit if they could. Because we like damage. I am one of them, and someone else above in the thread was also, and this was a point made to jestingly comment when Azra noted that ET healing was something Scrapps/Stalks enjoy. It wasn't that relevant, but it was not to propose that Energy Transfer should get a full crit to any extent. We all know that's impossible. This misconception is bringing us a bit off topic, so let's not continue.
  4. I gather that's part of it, as must be the case with all of the Siren's Call zone control temps. But it also comes down to the nature of the nukes, which are clicks. Faultline knows best here. We're apparently moving onto removing some clicks too now, but I don't see much reason for EoS to be one of them. This should probably be evaluated on case by case basis (I'd be willing to do this, I have every temp anyway) on how disruptive they are, and how obtainable they are. The most I can say we would all agree with is disabling of all armor temp toggles and autos.
  5. Well CoP buffs are auto so that makes sense. Enchantment of Serafina is a very similar to Warburg nukes, have long rech, and you have to do a SF to get them. Don't think those are disrupting anything really, especially since it just isn't good. Not really significant, just play into setting precedents.
  6. Not that I use this (it is mostly trash) but this one should be kept right?
  7. The decorative tape on the belt seems to default at black and white and is not currently changeable. Even more disruptive, the cloth always flutters in rather than out, causing some geometry overlaps. Might have been reported before, if so consider this an update.
  8. Yeah, would definitely love to get to mess with those again when desired.
  9. Awesome, now we just need resistance shoulders to be added (that one already has an asymmetrical version so it may have been missed).
  10. ...That is correct. I am saying if you had Teleport Foe, you should also be saved the respec. Edit: Forgot how Pools work.
  11. Just a side note: Currently when you previously had Teleport Foe you are given Combat Teleport instead of Teleport Target as the default replacement. Should probably be Teleport Target, and save people a respec.
  12. Also can we get Enable Non-Arena Temporary Powers to enable all temps, including autos like Amplifiers and Mutation/Fortunes? I like to have control over whether or not those are actually enabled, especially for when I'm messing around with friends seeing how their full PvE builds would do in PvP or stuff like that.
  13. >>>>Post makes reference to changes on the Beta Server (Feel free to see Beta Changes)<<<< Benumb is not offering -Strength to Endurance, which is inconsistent with every other -special affect in the game. This includes Weaken, Bone Smasher, Ice Arrow, and Weakening Shot; the first and last of which follow the ordinary rules of -special for a strong debuff. Witth Ice Arrow being added as a 2x duration -Special that also does have the correct -strength to endurance, it is evident that it's absence in Benumb is a bug. It is not a display bug, have tested to be sure.
  14. *throws glove at face*
  15. So, here's a suggestion unrelated to the changes here (which from what I gather are pretty good). What if we made a little more use of the Thumbtack Map feature? I really like the AE testing "Teleport to Next Objective" feature, and everyone likes the mission teleport thing. So Two ideas just for thought. It'd be cool to see a mechanic where you place a marker where you stand that persists for a long time (like 15-30m), similar to ouroboros portal, that let's you teleport back to that exact spot later on. You can place up to 3 or something. And then once 3 are set, you can click that same power to quickly shift between locations in the same way you do between objectives in AE Missions. Interacting with each of the markers would delete them, and give you the ability to set a new one. And setting your first marker leaves a Thumbtack on the map. The other idea was just to be able to teleport to a thumbtack every hour, but that's probably OP and I am saying it only for sport.
  16. Careful there. If that were actually implemented then that actually would be a change that affected PvE because of PvPers. That's not gonna happen. Jaunt is certainly good but it isn't ludicrous. Most people just get super speed and also super jump (or mighty leap) and there's no reason that same person wouldn't just swap SJ with Combat Teleporting now.
  17. The praetorian ones are just supercharged epics so it makes sense for them, but I think the others appear as AVs just because they have to to avoid being murdered instantly. I can't recall of they were true AVs (actually have AV stats and aren't just labelled that way) but I do know in ones like DD the Signatures were AVs because you fight them later and they are empowered by Mot queen Diabolique.
  18. Seconded, preferred the first build more but I'll survive the change if it's sticking. EM is gonna be great either way.
  19. That one's obvious. Some people's builds revolve around the differences accolades make, removing them would equate to a waste of everyones time, and everyone getting access to these same accolades doesn't mess with anyone's builds. It only opens up opportunities. Yeah, PvP and PvE are mostlty independent of one another. I think this much is pretty obvious. The more accurate comment would be "These changes support people who venture straight into PvP." I feel like these comments are fractures of a criticism, but if that's the case I'm perplexed here. Doesn't charging less also support skipping most of the game? Playing the game ordinarily earns more influence than not.
  20. I'm not concerned by the amount of clicks it takes to get to Pocket D so much as I enjoy having one single power to get me there, which has no bearing on any other modes of transportation and is it's own nice little thing.
  21. Are there any qualms with giving either Adrenal Boost or Field Medic an increase to absorb potency? I feel like it makes sense for either of them to have it.
  22. Not against the idea, but I think lore wise they were actually meant to be closer to Elite Bosses. The implication I saw was that you were at or surpassed the level of most of the signature's, and so they weren't unreachable "Arch-Villains" or "Hero's" in your eyes, but equals.
  23. Luckily, turns out only certain Auto Power Temps are disabled (much like how amplifiers are) so I am appeased personally. Slow Resurrection is talk for another time, but I'm 100% with you on that one. Would go a long way.
  24. I've never really understood the reasoning either. I thought people badge hunted for the sense of accomplishment, so if they just get handed badges without actually having to work for it and overcome what makes them difficult to achieve to begin with, and the intentions behind their creation (being in PvP scenarios) then what's the point?
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