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Everything posted by Monos King
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Focused Feedback: Trick Arrow Revamp
Monos King replied to Jimmy's topic in [Open Beta] Focused Feedback
Actually, ice also has two single target debuffs, which is an issue in its own right. This is more a comment about benumb, but Ice Arrow is highly powerful and you'd be wrong to think it's skippable if you want performance. As used by a defender, it has Longer range than benumb (and weaken) Much much much faster rech than benumb 2X the duration of benumb The same -special as benumb Also is a hold and does -rech Now ice arrow might still be bad to some, but it's definitely the second best -special move now. Spammable, fast recharge, longest range...might even overcome the splash of poisons weaken to be the best. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Monos King replied to krj12's topic in Suggestions & Feedback
1) Most people do those slotting in powers like hover or combat jumping while also picking up LotG. If you choose not to, you are kind of just limiting yourself since the pay2win does exist and you could have both +rech/kb and a travel power. Afterburner is the only sort of argument, which is 3 power picks and in that case, investment for something other than flight alone. And if you aren't troubled by a tiny absence of optimization, then using a power pick on flight shouldn't be an issue. 2) You are saying that you want to move in the direction I stated above. That's fine, and I expected as much, so just understand that is what you are saying. 3) Not my opinion (see below) I don't know how I can make it clearer that I have that I am simply explaining how the game was designed with reference to travel powers, and what a suggestion like this would do for that disposition. Also maintaining the status quo here isn't "taking away" anything. If someone made a suggestion to give all damage powers 100% automatic dmg enhancement value and I disagreed, I wouldn't be "taking away the ability for people to slot in more diverse methods". That type of claim is not an argument, and very very rarely ever is. There is a reason for it here, which I already went into - being an investment. Travel Powers (much like many powers) were always meant to be an investment, because they are significant, and yes. When you want something, you usually have to do give up something to get it. In our games design, that's a power slot. You can go ahead and make an argument as to why Flight should be exempt from that whole system, and you might actually have a point. But you need to start there. You seem to think we are having an argument; we are not. You are disagreeing with the games design, which is perfectly fine, I am just explaining how it is. Like I said, the limitations characters were meant to have while leveling has depleted so greatly already, that it might be pointless to latch onto those things anyway. You'll have to prove that. The one thing you are correct about is that it does not hurt me if this were added, but have you ventured to consider why adding it to pay2win is rousing some reaction but few would bat an eye if it were a temporary power earned via an arc or event? It's because of the effort involved. That's inherently why most would be against this. You go against what's been set up, you make things too easy, and now people feel like their personal choices and investments are underwhelming. A lot of peoples satisfaction comes from overcoming limitations, and you'll have to reconcile with them as well as make an argument as to why Flight and other travels should be exempt from the design to begin with if you ever want to see this happening. But if your argument still hinges on "you are inconsiderate and taking away options from people" then I can tell you now it will never happen on homecoming; we're pretty adamant about what we like. Best of luck, I'll be on my way now. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Monos King replied to krj12's topic in Suggestions & Feedback
That, it's pretty much that. That's how it undermines. Like I was saying, pool travels aren't good enough to out do their temp versions - whatever benefit they have is trivial next to the ability to save a power slot or two. Their only reason to exist now at all is because they are generic and good for customizing around (how rocket boots and wings interact with flight for instance), and even that is undermined by the origin pools - mighty leap is all around better than super jump and has an affect, mystic flight can save you an arcane aura when you spec for it, and both have minimal fx options. If we start putting customizable temporary travels in the Pay2Win vendor, that's it for the travel pool versions. Why would anyone get Flight at all when rocket flight deluxe is there to be reskinned to all our needs free of charge? The only reason they were added was because they weren't meant to be alternatives, and that you would be sacrificing something (slotting, costume compatibility) if you chose to go with that over available options. Slotting (outside of PvP where this discussion is not a thing) is irrelevant since you can boost any travel to the cap through accessible outside means, which leaves the customization benefit as the final bastion. If customizable rocket packs were added then naturally customizable jump packs would be too, and speed powers would be clamored for addition, and at this point you can easily peer down that slope to see how typical travel becomes trivial. So yeah, depends on if we want to head down that direction. It's been a while since I posted my comment originally; don't particularly care to be looped back into this thread, but my opinions have loosened since then. The investment of the pool travel powers has already been diminishing (one power pick instead of two), so the community can decide if they care about any of those repercussions. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
Monos King replied to krj12's topic in Suggestions & Feedback
It has nothing to do with my personal enjoyment, which you should easily know having presumedly read my responses. You shouldn't make assumptions. The devs can, of course, add whatever they want if they decide it's acceptable to the balance and format of game, because that is what it is about. As I stated in the sentence you quoted, I disagree because it's a suggestion that would undermine the significance of how travel powers are currently set up; they are an investment, and were blank slates for you to customize around. Ninja and beast run were exceptions as they were run and jump buffs, and were added to market and not the existing pools as such. You are free to disagree or denounce value being put in the fact that travels are currently an investment, but it is just objectively true that the suggestion above would undermine elements of how travel powers are set up. Alone, and as a precedent. Pool travels aren't superior to temps to an extent there would be reason to get them, and travel would become fully centred on what's on Pay2win. The question is whether or not that's the direction we want to head in. -
The most recent was on the Brainstorm Beta Server. Character: Ultimate Immortal Could use some clarity on what you need to know about the respec.
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I won't rule it out as a possible factor, although it's been happening with fully trained 50s too.
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Luckily this time it was on beta, and the IOs did return after the 7th failed respec. I'm definitely not touching my character on live, and I can't think of any specific conditions that could be provoking this on either server. Strong warning to those soon to respec. The failure seems to happen randomly, after logging in as far as I can tell, and the enhancements have returned unreliably.
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Update: All enhancements slotted or in tray were deleted invisible after the failed respec message until you finally get a successful respec. This happens on both beta and live. It is very bad. Update: Headed to beta to test out further since I guess I'm not respeccing today. Enhancements sometimes come back.
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I can't guarantee my continued mental health if this happens after another hour long respec. Please make this go away forever. Edit: Why does it take an hour? I am contemplative. Does mids help alleviate this pain? No. No it does not,
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Your argument is the one that doesn't make sense. In fact, I don't think you've made a single point, all you've done is show a flagrant lack of understanding as to why the exploit is being revoked. I'm not one of those shouting for a removal, but you have to understand that comments like these do truly nothing to help your stance. Here's a consideration starters pack: Use in no death badge runs Use in escaping mission objections Effect on relevance of travel powers Review the consequences in PvP Come back having weighed the positives and negatives of each of these, and maybe some solutions, and I'm sure you'll be heard. As it stands, you really are just disqualifying those opinions from even being considered.
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Improve NPC Variety in High Level Zones
Monos King replied to Monos King's topic in Suggestions & Feedback
Nah Agony Mages actually do spawn at level 50, or at the least level 50 defined Agony Mages exist already (via AE). What I would REALLY love to see are Elite Bosses occasionally spawning in Founders Falls and Peregrine Island, like they do in St. Martial and Nerva Archipelago. These are high level zones, seems appropriate. And also cool. -
Improve NPC Variety in High Level Zones
Monos King replied to Monos King's topic in Suggestions & Feedback
That's right. I want everyone to suffer because suffering is fun. Level 50s deserve the hardest, not pity NPCs! Bring back Paragon Protectors at level 50, and also Shadow Cysts ty for listening. -
I go to Peregrine Island and at Portal Corp I'm always met with the same two sights. I'd like to see some Agony Mages, Overlord Bosses, and more of the lesser encountered Circle hanging around at Portal Corp. And as for Grandville, more Paragon Protectors. I never understood why they replace Paragon Protectors with Paragon Protector "Elite". The Elite are just vastly inferior, for the highest level ordinary zone there should definitely be some MoG and Elude users mixed in the crowd.
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@borgking001a Actually, I thought I had forgotten about a certain unique quality of HVAS that does disqualify it from getting multiple charges and I did: it lasts forever. I definitely do want to see Snow Beast from Pocket D get more charges though. I would also like to see us granted 5 charges of the RV Heavy Temporary Powers; they are far too weak to be given only one charge (despite them also lasting forever). As a result I cannot even show them off frequently, as that is all they are good for.
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They'd have to give it some more powers; even with the boss damage modifier it would still be exceptionally weak if it was the temporary power version. Would need to be the AE version, and maybe given Greater Ice Sword too.
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I was initially going to say "This will never happen" in regards to the HVAS but actually, I can't see why it wouldn't. It's the only elite boss pet that comes in 1. I think you should be able to get 5 charges like most others, as long as each purchase is individual.
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My interpretation of cottage rule is simply that you cannot remove function, but you can enhance it (increase values) or improve it (keep existing attributes to some degree and add new things). I honestly do not care in the slightest about cottage rule though and only acknowledge it as a courtesy to those obsessed with it. I don't mind for changes to be evaluated for their individual benefits juxtaposed with their sources individual problems...and wouldn't dismiss a change just because it is an overhaul entirely. I got a few links for you. Check those out, tell me how you feel about them. Much like you shadowrex proposed an ammo-swap, and even I also originally envisioned an ammo change of sorts going where Serum went, along with a few other things. That idea just won't be enough to help mercs though, as mercs is genuinely stepped on and requires a lot of basic and general improvements before we can even consider how Serum factors in.
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I do recall the future plans from the AMA's; it would've been great to see how those stories would have played out. If we had seen that storyline come to fruition then seeing travel between the two would work, most likely unlocked with completing a trial or arc. So yeah, not never necessarily but definitely wouldn't be added without some story related precedent.
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They are literally enemies so that will never bode, it would be like saying Talos Island ferry should have access to Mercy Island because you get to both via boat. The only more "player friendly" means I could think of that could make sense is Pocket D via Null the Gull or some other secret entrance.
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If it's a temp power you earn via an arc or zone event I am very supportive. If it's from pay2win vendor I am very opposed. Letting punch and kick have alternate animations would probably solve the problem better though, if it can be called that.
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MM Aura IOs not functioning while exemplared
Monos King replied to Monos King's topic in Bug Reports
Oh ok. Thanks for the info. -
MM Aura IOs not functioning while exemplared
Monos King replied to Monos King's topic in Bug Reports
Should it not be behaving as ordinary procs would, which work at every level? -
Aura IOs such as Sovereign Right and Expedient Reinforcement shown at the far right do not work while exemplared. Despite Reinforcement even being attuned, the IOs provide no buff for the pets while exemplared unless their given level is at or below the level you are exemplared to. This applies to every pet IO with the exception of the always catalyzed AT IOs.
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T4 Radial Banished Pantheon Support Pet Doesn't Use Powers
Monos King replied to Monos King's topic in Bug Reports
Ah I see. He's definitely not using the End over Time buff though. He has used it once out of all of the times I have summoned him.