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Monos King

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Everything posted by Monos King

  1. I would not, I am not an advocate of self imposed limitation. If you followed my posts you would know I endorse a good deal of buffs, but don't think capping yourself without reward does anything to improve game experience. I haven't made any brazen assertions about your intentions, so I would appreciate if you didn't go so far as to make any about mine. Including mez protection in epic armors doesn't do too much to impact the leveling experience because of the varying high levels in which they might receive the armor. If I recall correctly, the earliest possible would be 35. I also highly doubt mez tanking dps is as big a concern as you are making it out to be. Dying definitely does. But this dps centric argument is totally new to me, and I main squishies. Defenders will be slower always because of the AT, and I honestly don't even see where your coming from with blasters, who by 32 are certified death machines. It isn't fun to be stuck in mez, but that is a very real aspect of the ATs you choose to play. It comes with trade-offs and benefits. As I said, there are means to address it. Perhaps you could discuss why those means are inadequate from your perspective.
  2. You should probably look into amplifiers. You have a point about Rune of Protection though. Its not that it's bad, it's just not necessary because of the options available. As for your dps argument the short answer is yes. Things like debuffs and mez exist to get in the way of your progress, impeding your dps is one of many things that they will do. There are different ways of addressing those obstacles, and squishies just already have access to many (that have been listed earlier) to the extent I don't see much reason to make it easier. Blasters, which have the least means of mitigation and mez protection, can literally one or two shot the lieutenants who may mez and can usually KB or immobilize bosses before moving into the kill or whittling them down from a distance. I think it's fine as is.
  3. I'm not for this idea either. The squishies already have their own ranges of mez prevention, and for some of them that's obliterating the enemy that mezes before they get to breath or making the first mez before them. Their not even supposed to have guaranteed access to mez protection itself (which including it in the armors is) because of their existing strategies for dealing with it, and you can already get break frees, amplifiers, or rune of protection. There's two ways I could see this being ok maybe. Adding it to the pseudo t9s or adding it to a click mez protection like with Indomitable Will in how controllers/defenders get it (iirc). For the latter, that's a precedent that's been set already so I think it would work.
  4. It's that, yeah, and for the primaries that don't suck it works out fine. The better majority of MM primaries just need to be looked at.
  5. This one is subjective, so you'll probably want to relent a little on that perspective - otherwise it'll just be fuel for a debate that could probably be avoided. I didn't play EM back on NCSoft, but I can see the auto fast ET giving a different panel of options than now - it's to be expected when it acted that way all the time. For those of you that were already playing ET optimally, it's more likely the new changes seem familiar, or capture the spirit of old ET more effectively. The below is more aimed at everyone, including me. People are allowed to feel differently about the sets changes. What's clear for anyone to see are the vast performance improvements as opposed to live, and if there are concerns in between those improvements then they are still valid. It's clear performance alone isn't everyone's priority, and in being more tolerant of that position we should be a bit more sparing in how vehemently we choose to address/counter those claims. It's because some don't feel like they've been acknowledged that they continue to reiterate themselves. The dissonance here lies in that testing and feedback is oriented on mechanical or performance variety, which leaves little space for thematic or sensate conversation with highly anticipated changes. And then people respond to sensate feedback with performance feedback and vice versa, and we end up in a cauldron of contention. I don't think there should be separate threads for those aspects, just that we should be mindful of where the concerns are stemming from. I want to say this before departing. Maybe we should leave a little more to the devs. We're not gonna see eye to eye on everything. Sometimes, when only argument is in sight, we should just put in our feedback (complaints, commendations), give justifications, and let the devs evaluate as is going to be the inevitability anyway. After all, they read this all of this...and have their own preferences too. There's a point where enough has been said. And I need not remind, but even if you tactically depart from one topic the concern doesn't end. Eventually a new point is brought up by you or someone else, and then we get to discuss that perspective as well. But that's the goal. Devolving into debate is natural, even productive, but in my opinion, this one is getting out of hand. We're here to have conversations. Let's not forget that.
  6. If they tested it and disliked it that's fine, yeah.
  7. Not a fan of replacing electrical blast -end with -rech. There are many suggestions that are superior to outright replacing the thematic element of one set and stepping on another's toes.
  8. You are being deliberately obtuse. Enhancements drop in game, are sellable, and easily obtainable. I mentioned them because any player that is able to obtain them, can also easily access the PvP accolades. Any player with any familiarity will be able to get enhancements, and if they aren't even capable of that then competitive PvP isn't something they are ready for. If need be, guides could be made to affording PvP accolades in the same way there are myriad guides on how to make money. But are you seriously suggesting enhancements, a universal expectation, are such a burden that they clash with the newly accessible accolades? If that were the case, then that is more of a discussion pertaining to enhancements. Except here are a few things. Low levels are denied many accolades. There are many that require task forces they cannot enter to unlock. This is an improvement. The effort to unlock accolades the normal way is significantly, significantly greater than the effort to earn 100k in game and acquire enhancements or PvP accolades, which are thrown at you through normal gameplay in spades. This is an improvement. If price were actually such a barrier, then nothing changes for the worst. If this is such an issue that it affects many people, then a large amount of people will be in PvP without accolades and the people that had them before will still have them now. Except now, when those that don't have them want them, they can go into an in-zone store and procure the PvP accolades. Or run a mission. Improvement. Accolades are not a need for PvP. More precisely, they aren't a right. They are expected in the highest level of competition because it is exactly that. More powerful players will always be more powerful. These changes are a considerate gesture because some players do have accolades, and so to make the elite more reachable, they are being made accessible to everyone. What point are you getting at that you think I've made for you? That if the PvP accolades were made free, they would be less costly than how they are now? That much is obvious. Or are you trying to prove that they should be free to begin with? If that's the case, then the fact that characters need enhancements isn't getting you anywhere. This is a principle of the entire game. No one is getting hand outs, if you're interested in getting into PvP then there are still going to be some expenditures just like any other aspect of the game. The only thing that's changed now is that players that were previously unable to make that investment now can, and that it is a much smaller one when compared to that of the actualades. Here's something to realize. Players that aren't trying to get an edge on the next person are not PvPers, nor are they trying to be one. That is fine, I engage in very casual and zone PvP myself, but there are no PvP changes that are going to be made with that sort in mind.
  9. You know what costs more than the 100k for those accolades? Enhancements. Enhancements leveling up, inventions going in, and for the affluent, procs and IOs right before. You should know this very well, stop making the costs out to be significant. It is silly. If you go into PvP, which is competitive, without enhancements you are doomed anyway. If you can get those, you can get the accolades, or you can earn them. When I started off, that didn't even matter to me to begin with, but when you start wondering "ok how do I become strong" you quickly figure out what options are available to you. This is not incorrect. But as mac notes, none of the accolades have informative names either. We had those initially for these PvP accolades, but they were boring and I doubt many liked them. For what it is worth, being fake accolades and all, I don't think they are deserving of cool names and could stand being reverted. But I don't feel very strongly about it. It's a simple matter to just acquire the PvP ones, but I do hate forgetting to buy them and entering a match with no accolades. I know that shared cooldowns are now a thing. It's possible the badges that grant accolades could lock out players from purchasing corresponding PvP accolades, and clicks would be placed on shared cooldown for good measure. But I don't think any of that is necessary.
  10. This is total nonsense. Accolades are baseline; experienced PvPers definitely already have them. They are the ultimate min-maxers. It's inexperienced players and newer PvPers that wouldn't have accolades. Not to mention accolades do little to affect offensive ability, so no, people "complaining about being lit up on their Scrapper" wouldn't happen from this regardless. These changes help to level the playing field. If they never pvp again, they don't benefit from the accolades. What is your reasoning here?
  11. Forcing all or a lot of the powers on cooldown? I suggested this exact thing. I think that'd be cool. Tyrannical's would also be great.
  12. Oh I see. You are just saying healing wouldn't be the best thing to add. I actually value heals quite a bit, but that's just one thing. Our goal isn't to make bots unkillable, just in line with the other primaries. We'd like every power to be good at what it does, and of course to be thematically sound. Bots survivability, as you've noted, is already apex. So we aren't gonna go and make repair into something bots doesn't need just because it's survivability can be so good a heal is possibly skippable no matter how good it is. We just want to improve where bots is notably lacking. This version of repair offers +endurance (something you will find all pets want) and offers regeneration and recovery to everyone. This is on top of healing. Repair Drones would improve slotting options vastly, while also maintaining the concept everyone is familiar with. Honestly, I'd love to see +HP or +Absorb from them in some manner though. Maybe added to the passive effect.
  13. Looking back also, wondering if a 15 second rech chain heal exactly like Rejuvenating Circuit is appropriate, with a 2 target max. Reason being, the drones would heal based on which robot has the lowest health and might waste their heals on the same bot.
  14. These proposals are made with pet IOs being an automatic feature for MMs in mind, either via the changes from our thread or by adding them to Supremacy in some scaling method or another. It is pretty well known that this is essentially a need, so we're just exploring the look of horizons that aren't weighed down by the slot penalty all MMs face. It's definitely an issue that'll be visited, so we're not proposing anything revolving around cramming those 6 IOs in. Note: They couldn't be Recharge Intensive anyway as they'd have to deal damage to qualify for that. That would come with some advantages and disadvantages that could conflict with the purpose of being heal drones.
  15. As did I. Like I said, anyone is open to DM me if they want to discuss the attributes of -res and interactions with powers in the game. Truthfully, not much to move on to. Fact is Entangling is keeping the -res, which is fine for Trick Arrow. The fact the thread has devolved into discussion of something so minor guarantees the set is in a good place. I think we all agree there.
  16. That sounds like -recharge or -def. We have a precedent for what kind of effects do -res, it's nearly always internal damage, and honestly there do exists descriptions that can justify entangling doing -res. It hardly matters now though since it'll stay, just pointing it out.
  17. Being trapped in a net prevents your synapses from firing and your interior muscles from flexing?
  18. Chronal forces mitigate the speed of both cognitive and physical responses, when applied the body is incapable of tensing or reacting to protect itself from harm
  19. I know you feel similarly, but whenever this comparison pops up, I am obligated to state that it makes significantly more sense than Entangling Arrow. I accept it for Trick Arrow now but it'll be silly to continue using that as a reason for counter intuitive additions in the future.
  20. Unfortunately. Although on a side note this might mean they won't be disabled in PvP.
  21. @Blackfeather This seems cool. I'm curious though. Does adding damage to shiver interfere with use of Flash Freeze's sleep effect, or do you guys not use it in a way where that would matter?
  22. Two Temp related Bugs I recalled. Creeper Seed (From various Vernon Von Grun missions) Deathblossom caps at level 47 Initially thought this was the highest level Deathblossoms can spawn at, but using this power in missions where the minimum level is 50 causes the Deathblossom to spawn at 50 as normal Note: Using this power at lower levels causes a different plant beast to spawn. This is cool. Small suggestion: Replace with DE Plant Lieutenant pet at level 50 Coral Amulet (From Operative Renault SF) Coral Warder caps at level 35 Same initial impressions and discovery as with Deathblossoms; is possible to spawn at 50 normally
  23. I noted most of that earlier, but it's worth mentioning again MMs in general are mostly incompatible with PGA. Acid Arrows DoT is no worst than the rain of damage henchmen provide (and many of them also have DoT anyway). The weird lieutenant and boss beyond to hit floors continue to be troubling, but when you're dealing with the pets that counter-act PGA in nearly every situation, I've found the -to hit helps survivability even in the small increments. Not to mention acid Arrows -recharge and -to hit increase is quite compatible with the -recharge and -to hit many MM henchmen posess.
  24. You want acid arrow. It'll improve the -to hit of your Flash Arrow which you really need if you are rolling Ninjas with their paper frail protections. Although it doesn't affect bosses beyond right now so...that's also a thing.
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