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Everything posted by Monos King
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It just means it couldn't be allowed to be permanent, or would need to be a toggle. That's an excellent observation though.
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Nah that's fair, if we're talking about the capes/auras they could've made it unlock automatically at a certain level once you ran it the first time too and it would've been fine as well.
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I actually loved that, but I'm pretty sure they added a unlock cape and aura emailable token for like one Empyrean Merit later on. The thing I dislike most about Homecoming is how costume progression was just abandoned entirely. I get why, since these servers weren't really meant to be a running game and were really just a playground for returners who figured they'd never play the game again, but it was a big part of the game. Echoing what Solar said, part of what made the game most wonderous for me was sitting in awe of level 50s and their badges and (often corresponding) awesome outfits, that were symbolic of how much effort they put in. I remember stumbling across RWZ (I never read updates or was on the forums) and seeing the badass vanguard dudes, and the excitement when I actually unlocked their outfits and emote change was such an awesome thing.
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Hm. Hm. We'll collaborate on the completed version in the near future. Soon all shall dance.
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New IO set - Mending Bulwark, universal protection
Monos King replied to Vanden's topic in Suggestions & Feedback
This is priority and I would like a direct installation of this in the real game immediately. We can nerf regen later. -
No...you're on to something. Something grand...something...debonair! New Powerset: Motor Control! You possess the means to manipulate your enemies cerebral make-up, causing them to break it down on the dance floor! This sets primary means of crowd control is knockback, as opponents (fabulously) fall and take their ally's with them! Prime Cerebellum | Magnitude 4 disorient | Minor Damage | 40% Chance for chain knockback | Recharge 1 second Uses Whirlwind Animation on those it spreads to Uses random dance emote on those disoriented You assail the mind of your opponent, causing them to flail aimlessly. Enemies move so erratically that they may crash into ally's, causing them to spin as well. Swan Lake | Magnitude 2 Twirl | Moderate Damage | 50% Chance for Chain Knockback | Recharge 2 seconds You introduce a grand display to your enemies. Enemies will move in sync with you, and begin twirling helplessly. Nearby enemies may begin repeatedly falling over. It only needs two powers. You're a genius Grey.
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No doubt. I'd for one like to get arctic gust to not make me transparent and to also not have to twirl with whirlwind on. Those two would fix a lot of my issues.
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It's probably because you're playing a superhero game and you literally radiate power. That's not to say there aren't some FXs I'd also like to see suppressable though.
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Hey Devs, can you please some or all of this to HC?! :)
Monos King replied to BurtHutt's topic in Suggestions & Feedback
Funny enough that's exactly how I saw HC until I toured the other servers. -
Hard no, for various reasons.
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Well you'll notice I was talking about the "dps meta" and how the debuff sets come with -res which is exceptionally valuable in content when everyone wants more damage. So...we agree. Most of your other concerns are already addressed in later posts as well. We weren't talking about purely the viability of debuffs vs buffs; that wasn't this conversation, although it's one that we can have. They have their strengths and weaknesses. Debuffs will, for the entirety of everyone attacking said target, increase dmg, to hit, whatever; their targets can be limited in kind. Click buffs are inherently more limited in potential range, but last longer and are much more consistent when being toggles. A ST debuff lets everyone do more to one, a ST buff lets one do more to everyone. In different situations, you might value a debuff more than a buff or vice versa, and AVs are really the only enemy where it's obvious buffs are supreme. For instance, -defense is really only heavily resisted by AVs. But take a look at values. -Defense values are monstrously greater than +to hit values, and more often than not can also stack, whereas something like overgrowth or fortitude cannot. The same applies to -tohit values compared to +def. Purple Patch does hit debuffs hard, but it's offset by larger values. The situation still decides which would be better. One issue that comes to mind with something like -tohit is it being totally undermined by effortlessly accessible soft caps in teamplay, but that is also a different discussion.
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I'm sure even with something like what's suggested above +0/x1 and the like would still be a walk in the park. There probably wouldn't be anything to worry about if installed practically.
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If you think that's good there's like a billion other cool temps. I just get all the coral powers everytime they deplete. 72 hours in game time is seriously long too, you should just join a temp hunting SG.
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This is correct and I am quite anti-power creep, but simply declaring that the other sets like empathy are viable doesn't fix that problem. It's just...really clear it falls behind in relevance; I love it and it has its role but that role becomes unnecessary quite quickly. I'm not calling for changes to empathy either, I just needed to affirm that fact.
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Don't forget -res also increases damage of unenhanceable abilities, like all procs and prestige powers.
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@Ralathar44 @summers What are you two on about? It is exactly because of the DPS centric meta that the debuff sets are most valued at the end game. They make you do more damage. They mitigate damage. I can't even imagine how you think any of your points thus far would make empathy a better end game option than something like cold. End Game enemies can one shot the unprepared, or kill so fast it might as well be. Mitigation is king there. Heals are touch-ups. Suggesting that the purple patch renders -res less useful is also just silly, I suggest picking up a power analyzer in temp permitted content or running Surveillance. You can literally see enormous -res, -def, and even -dmg values applied that directly disprove the idea that debuffs aren't important there.
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Peacebringers: Bring Back Solar Flare's Stomp Animation!
Monos King replied to ScarySai's topic in Suggestions & Feedback
All I know is it was changed before closing, as I remember hating the change along with the EAT unlock being made lvl 20. -
I'm just making the hard decisions, sometimes you need to be sacrificed for the teams moral. All I'm sayin.
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Dead serious, I think this should be added as a temporary power for the next Valentine's Day Event, and should do moderate damage so it isn't a guaranteed kill but if it does kill it buffs everyone. Gets a real long recharge too. I am fully aware this could be used as a troll tactic and care not. I reject your objections, I reject them!
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Peacebringers: Bring Back Solar Flare's Stomp Animation!
Monos King replied to ScarySai's topic in Suggestions & Feedback
Agree, hate clap want back stomp. -
Oh no doubt. The feedback and suggestions forum the most important one for me.
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There might be good reason for that. Here's a list of some: Irksome in-game campaigning Immediate alienation by the defeated populace. Forcing casual or simply incapable players to monitor the forums Really destructive changes being pushed forward That last one is where I'd center future discussions. Game designers don't a good player make, and players certainly don't make good game designers on that merit alone. People like buffs more than nerfs, obviously, and when player preference runs rampant bad things happen. Like dreaded power creep, powerset monotony, removal, etc. Players usually aren't looking at the wide scope of events and the future. They're too busy enjoying the game for different reasons, and want to cherish things that might need to be sacrificed to prevent issues later. I'm not too keen to focus on all that 24/7, and probably neither are you. I'd love to play a long running game that did operate by vote ins though, that would be quite the case-study.
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Can you link to me a popular game or legacy server that does this? I think what your insinuating calls for investigation. Consider me intrigued.
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Don't know about that one boss. I mean, as a general rule of thumb sure, but not so much on the suggestions and feedback forum where discussion is entirely the purpose. Pretty sure in regards to proposals, talking someone into liking or disliking a thing is what's on most peoples minds when they engage an opposing view. This isn't like "I don't like chocolate ice cream, and don't try and change my mind." I like something = I think it's a good idea here, and from rallying support from the players to outright convincing the devs, persuasion has a big role here.
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Inspired by Sanctuary?