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Monos King

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Everything posted by Monos King

  1. Nah Agony Mages actually do spawn at level 50, or at the least level 50 defined Agony Mages exist already (via AE). What I would REALLY love to see are Elite Bosses occasionally spawning in Founders Falls and Peregrine Island, like they do in St. Martial and Nerva Archipelago. These are high level zones, seems appropriate. And also cool.
  2. That's right. I want everyone to suffer because suffering is fun. Level 50s deserve the hardest, not pity NPCs! Bring back Paragon Protectors at level 50, and also Shadow Cysts ty for listening.
  3. I go to Peregrine Island and at Portal Corp I'm always met with the same two sights. I'd like to see some Agony Mages, Overlord Bosses, and more of the lesser encountered Circle hanging around at Portal Corp. And as for Grandville, more Paragon Protectors. I never understood why they replace Paragon Protectors with Paragon Protector "Elite". The Elite are just vastly inferior, for the highest level ordinary zone there should definitely be some MoG and Elude users mixed in the crowd.
  4. @borgking001a Actually, I thought I had forgotten about a certain unique quality of HVAS that does disqualify it from getting multiple charges and I did: it lasts forever. I definitely do want to see Snow Beast from Pocket D get more charges though. I would also like to see us granted 5 charges of the RV Heavy Temporary Powers; they are far too weak to be given only one charge (despite them also lasting forever). As a result I cannot even show them off frequently, as that is all they are good for.
  5. They'd have to give it some more powers; even with the boss damage modifier it would still be exceptionally weak if it was the temporary power version. Would need to be the AE version, and maybe given Greater Ice Sword too.
  6. Very enriched way of saying I'm using a power that doesn't hit that hard because I like its effects lol This is cool, and I've been trying to see stuff like the smashing dmg proc anywhere for a while. Wonder how there would be objections to this.
  7. I was initially going to say "This will never happen" in regards to the HVAS but actually, I can't see why it wouldn't. It's the only elite boss pet that comes in 1. I think you should be able to get 5 charges like most others, as long as each purchase is individual.
  8. My interpretation of cottage rule is simply that you cannot remove function, but you can enhance it (increase values) or improve it (keep existing attributes to some degree and add new things). I honestly do not care in the slightest about cottage rule though and only acknowledge it as a courtesy to those obsessed with it. I don't mind for changes to be evaluated for their individual benefits juxtaposed with their sources individual problems...and wouldn't dismiss a change just because it is an overhaul entirely. I got a few links for you. Check those out, tell me how you feel about them. Much like you shadowrex proposed an ammo-swap, and even I also originally envisioned an ammo change of sorts going where Serum went, along with a few other things. That idea just won't be enough to help mercs though, as mercs is genuinely stepped on and requires a lot of basic and general improvements before we can even consider how Serum factors in.
  9. I do recall the future plans from the AMA's; it would've been great to see how those stories would have played out. If we had seen that storyline come to fruition then seeing travel between the two would work, most likely unlocked with completing a trial or arc. So yeah, not never necessarily but definitely wouldn't be added without some story related precedent.
  10. They are literally enemies so that will never bode, it would be like saying Talos Island ferry should have access to Mercy Island because you get to both via boat. The only more "player friendly" means I could think of that could make sense is Pocket D via Null the Gull or some other secret entrance.
  11. If it's a temp power you earn via an arc or zone event I am very supportive. If it's from pay2win vendor I am very opposed. Letting punch and kick have alternate animations would probably solve the problem better though, if it can be called that.
  12. Oh ok. Thanks for the info.
  13. Should it not be behaving as ordinary procs would, which work at every level?
  14. Aura IOs such as Sovereign Right and Expedient Reinforcement shown at the far right do not work while exemplared. Despite Reinforcement even being attuned, the IOs provide no buff for the pets while exemplared unless their given level is at or below the level you are exemplared to. This applies to every pet IO with the exception of the always catalyzed AT IOs.
  15. Ah I see. He's definitely not using the End over Time buff though. He has used it once out of all of the times I have summoned him.
  16. It just means it couldn't be allowed to be permanent, or would need to be a toggle. That's an excellent observation though.
  17. Nah that's fair, if we're talking about the capes/auras they could've made it unlock automatically at a certain level once you ran it the first time too and it would've been fine as well.
  18. I actually loved that, but I'm pretty sure they added a unlock cape and aura emailable token for like one Empyrean Merit later on. The thing I dislike most about Homecoming is how costume progression was just abandoned entirely. I get why, since these servers weren't really meant to be a running game and were really just a playground for returners who figured they'd never play the game again, but it was a big part of the game. Echoing what Solar said, part of what made the game most wonderous for me was sitting in awe of level 50s and their badges and (often corresponding) awesome outfits, that were symbolic of how much effort they put in. I remember stumbling across RWZ (I never read updates or was on the forums) and seeing the badass vanguard dudes, and the excitement when I actually unlocked their outfits and emote change was such an awesome thing.
  19. Hm. Hm. We'll collaborate on the completed version in the near future. Soon all shall dance.
  20. This is priority and I would like a direct installation of this in the real game immediately. We can nerf regen later.
  21. No...you're on to something. Something grand...something...debonair! New Powerset: Motor Control! You possess the means to manipulate your enemies cerebral make-up, causing them to break it down on the dance floor! This sets primary means of crowd control is knockback, as opponents (fabulously) fall and take their ally's with them! Prime Cerebellum | Magnitude 4 disorient | Minor Damage | 40% Chance for chain knockback | Recharge 1 second Uses Whirlwind Animation on those it spreads to Uses random dance emote on those disoriented You assail the mind of your opponent, causing them to flail aimlessly. Enemies move so erratically that they may crash into ally's, causing them to spin as well. Swan Lake | Magnitude 2 Twirl | Moderate Damage | 50% Chance for Chain Knockback | Recharge 2 seconds You introduce a grand display to your enemies. Enemies will move in sync with you, and begin twirling helplessly. Nearby enemies may begin repeatedly falling over. It only needs two powers. You're a genius Grey.
  22. No doubt. I'd for one like to get arctic gust to not make me transparent and to also not have to twirl with whirlwind on. Those two would fix a lot of my issues.
  23. It's probably because you're playing a superhero game and you literally radiate power. That's not to say there aren't some FXs I'd also like to see suppressable though.
  24. Funny enough that's exactly how I saw HC until I toured the other servers.
  25. Hard no, for various reasons.
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