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Monos King

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Everything posted by Monos King

  1. @Hopestar I DMed the good Dr. as to why I feel that way, but I'll be reiterating in an easier to read format on the forums across two threads, one talking about why it is lackluster, and one giving a simple fix to cement it's identity and role (one of the issues with the power).
  2. I've said this before, but I liked when concentrated strike hit hard enough to leave people with 5 health remaining in PvP. We should just do that again, I'm sure it is balanced.
  3. I could see people accidentally unattuning their enhancements pretty easily and thus wasting a catalyst. Would probably just be better to let people choose to unattune for free if this is something that was widely desired.
  4. At some point in this very thread it was stated I had an appreciation for electrical affinity, particularly on MMs. At the time this was true, but I have since utterly relinquished that opinion. While it is definitely MM friendly, the powerset itself has a plethora of problems, which I will address in the future.
  5. @Ukase Actually, there are a lot of powers that accept both res/def and healing outside of things like healing flames because HP and regen boosts also take heal enhancements. Overload would take heal/def, as would unleash potential. White dwarf would accept res/heal, as would True Grit from shield defense. And a conventional heal+res move would be wild growth. This wouldn't be that obscure at all, it would be pretty coveted really.
  6. That would be a bug on it's own as that is simply not supposed to ever ever happen, but some of my SG mates upon running it the first time with zero of the temps finished as empty handed as they began.
  7. Endurance Modification is listed under allowed enhancements, but not able to be slotted for enhancement sets.
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  8. Evidently Age old Spelling Mistake In Science Origin Power: Should be "you now have access".
  9. I don't disagree with any of that actually, and the impact of assault you specified there were pretty informative, but yeah I'd stick to aim if I'm a beginner (or don't even know why one would select Aim to begin with). All of the above assumes you don't miss, which Aim would practically guaranteed. And in the event of having a nuke, your practical damage is just higher, as you clear enemies with a stronger burst. Damage over time is again, relevant in longer duration scenarios, but most encountered enemies don't have the health for that to be relevant, thus Aims short duration dmg buff is king, and it's eventual inferiority to Assault rarely surfaces. I think we gave enough feedback to the OP on our opinions with aim, but if you have more to say about my stance I wouldn't mind learning more about your hyper min-max results via DM to be sure, sounds interesting.
  10. I haven't had it explained to me yet actually, @Tyrannical perhaps you can or send me a link to a comment doing so. Why is illusion as is too strong for doms? I couldn't see it being worst than the existing OPness when controllers have it.
  11. @Vanden @Omega-202 I pretty much gathered that much. Still, the power displays -40% resistance to all where it should specify that it is only to toxic damage in that case, much like how Banished Pantheon Frigid attacks reduce resistance but only to Negative Energy and Cold damage.
  12. Edit: It seems that the display glitch is more specific; both -20% and -40% are applied to the target, but it is only to toxic damage, and not all damage.
  13. Arachnos Soldiers venom grenade only does -20% resistance, but there is a second value displayed of -40%. I initially assumed the 40% was the main targets -res, and the -20% was splash debuff. But after checking the combat attributes, -20% is the only -res ever applied to any targets affected.
  14. Worth nothing that while that definitely can work for support classes it is otherwise just a loss of damage. At any given moment + 10.2% dmg is like, pointless, compared to 50-60% at planned intervals. Particularly if your a blaster, a mere 10.2% isn't going to impact your kill speed at all, less so still as enemies may have higher regen, but those bursts of 60% most certainly will impact your health burn, and by the time it's off your enemy who might've had a chance to threaten you otherwise is dead. Then you move to next enemy group, use again, repeat. It's why you use it or BU before dropping nukes. Even if assault does give a net larger damage buff over time than aim (which could only be true with unenhanced rech), practically it does not. That would also be assuming you are in non-stop battle, where in reality there is usually downtime to recharge as you travel group to group. So assault > aim dmg wise is true of instances like AV fight mothership raid, and only with default recharge. Not to mention Aim is for accuracy anyway, so it's really valuable when don’t want to benumb or something even as a def/corr.
  15. It's a potential 6 slotter yeah but it's still useless. It's recharge is just too long, and it does nothing of real value for very long.
  16. Mastermind Demon Summoning attacks Lash, Crack Whip, and Corruption are all meant to have a guaranteed toxic damage over time, but currently seem to only have a low chance of DoT. From the logs with Crack Whip: No DoT. The same occurs with every Demon Summoning attack. This is either a performance glitch, or a typo in both the descriptions of the powers and the Detailed Info.
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  17. The Seed Hunters sell you charges of Buoyant Membrane, but the duration of real-time usage caps at 29:52 for whatever reason. Upon purchasing more, the remaining duration of the Buoyant Membrane does not exceed 29:52, and you lose inf without gaining a thing. I had spent a good deal of inf before realizing I was not receiving any more or Membrane Flight.
  18. You're thinking mercenaries. (thugs t2 does -def, not their t1)
  19. @Paperwait Currently, your best pet for such speed activities is to just dismiss, go to the desired location, and resummon. Granting invis works too at times, but its an entire pool pick, costs a lot of endurance to apply to all pets, and doesn't even work if your pets have a damaging or debuff aura anyway. Not to mention some enemies have perception or AoE auras themselves. One of the changes I would like to see most is the ability to activate pets auto-teleport on demand, and remove the automatic aspect so you could command pets to stay at the entrance of the mission, head to the objective, and then click "Come to Me" or something like that just above dismiss and have them all arrive right at your feet. There's more on that idea here.
  20. In personal synopsis, there is no fallout, and there is no harm. There might even be a benefit in certain maps, but I wouldn't know since I usually play with sound off besides music fx or during mothership raids. No complaints from me, though I wouldn't call it priority myself. Or even necessary.
  21. I'm for the eventual removal of the enterbase command, but indifferent to this suggestion. These are just non-analogous instances that can't really be compared. This one is a bit of a slippery slope fallacy. You don't have any evidence that adding a mechanism that already exists to a different thing in a almost identical mission will suddenly erode the games culture or immersion. That isn't the case with glowies now. Why would it happen here? I can also tell you there are already speed runs of missions where people don't give a hoot for the story or immersion, and it has little to do with the fact that there are objectives that make noises. When I make a team, I say "speeding through some missions" or "playing through the story of...". It's easy to specify what your doing if immersion is your goal, and the story/whatever route is almost never even slower than a normal "kill errything" route. Get the objective and go runs are what are speedy, and already exist. There's no harm in them. Just don't do them. If anything, having the trapped/scared/antagonized victim making audible sounds is immersive, and random objects exuding audible radiation or whatever it is isn't, but that's just a nitpick.
  22. By the gods! Impressive. I have scarcely seen so large a storage. But I see that there still are temporary powers (notably summons) that you lack. If you were to join me Ein Teph, I could unlock in you power beyond the chambers of your belief.
  23. If this isn't proof they require a special yellow title, you are wrong!
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