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Everything posted by Monos King
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Weekly Discussion 67: Build your own Epic Pool Power!
Monos King replied to GM Miss's topic in General Discussion
Scroll to the bottom of this, I think we can do something really special here. -
Please buff Bots, Mercs, Zombies, Ninjas, and Beasts
Monos King replied to TheSpiritFox's topic in Suggestions & Feedback
Beasts are actually one of the most well-off of the mastermind pets in terms of survivability and protection. They have significantly better resistance and defenses than the likes of mercenaries and ninja, and even zombies before the -to hit is factored in. There are a plethora of threads outside of this one that compare the attributes of the henchmen and have already had all of these conversations hosted on them. I would suggest visiting some of them for more information; two are linked in my signature. -
@Xanatos Jinx!
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It should because that's the intentional weakness of the power and it isn't meant to be a full on alternative to existing self-heals. The entire medicine pool is already very valuable to those without healing, and it becomes even better with field medic. Much like how all interruptable powers are besides rest, if you use them poorly they still cost endurance. If you enhance the interrupt time this issue does become negligible in most situations, however.
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Please buff Bots, Mercs, Zombies, Ninjas, and Beasts
Monos King replied to TheSpiritFox's topic in Suggestions & Feedback
@TheSpiritFox That is also a good point by Myr. MMs are definitely on the dev radar now, so there isn't much need to erect entire new threads, as much as I support the concern. It would be best just to give suggestions on existing threads. -
Please buff Bots, Mercs, Zombies, Ninjas, and Beasts
Monos King replied to TheSpiritFox's topic in Suggestions & Feedback
Then don't. Carry on. -
That'd be interesting. What server was this?
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Please buff Bots, Mercs, Zombies, Ninjas, and Beasts
Monos King replied to TheSpiritFox's topic in Suggestions & Feedback
Can agree with everything but the phrasing on this since it's mostly a qol change with the AoE application. Repair definitely needs reworking. I do disagree with the "sets need a pet IO mule" idea. It needs to go a step further. MMs shouldn't need to devote 6 slots to those IOs to begin with. We need those buffs integrated into all MMs naturally either via supremacy or another means, and scaled in strength to your level. -
I agree greatly with the desires to give TA greater mitigation. Giving it additional weakening in powers like entangling or glue arrow would go a long way.
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@macskull
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What do you mean? I'd like an example of this phenomenon for perspective.
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Necro/? Advice and Build Request -- Help Please! :)
Monos King replied to Deadshot7's topic in Mastermind
@Hopestar I DMed the good Dr. as to why I feel that way, but I'll be reiterating in an easier to read format on the forums across two threads, one talking about why it is lackluster, and one giving a simple fix to cement it's identity and role (one of the issues with the power). -
I've said this before, but I liked when concentrated strike hit hard enough to leave people with 5 health remaining in PvP. We should just do that again, I'm sure it is balanced.
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Allow catalysts to work in reverse.
Monos King replied to Yomo Kimyata's topic in Suggestions & Feedback
I could see people accidentally unattuning their enhancements pretty easily and thus wasting a catalyst. Would probably just be better to let people choose to unattune for free if this is something that was widely desired. -
Necro/? Advice and Build Request -- Help Please! :)
Monos King replied to Deadshot7's topic in Mastermind
At some point in this very thread it was stated I had an appreciation for electrical affinity, particularly on MMs. At the time this was true, but I have since utterly relinquished that opinion. While it is definitely MM friendly, the powerset itself has a plethora of problems, which I will address in the future. -
New IO set - Mending Bulwark, universal protection
Monos King replied to Vanden's topic in Suggestions & Feedback
@Ukase Actually, there are a lot of powers that accept both res/def and healing outside of things like healing flames because HP and regen boosts also take heal enhancements. Overload would take heal/def, as would unleash potential. White dwarf would accept res/heal, as would True Grit from shield defense. And a conventional heal+res move would be wild growth. This wouldn't be that obscure at all, it would be pretty coveted really. -
That would be a bug on it's own as that is simply not supposed to ever ever happen, but some of my SG mates upon running it the first time with zero of the temps finished as empty handed as they began.
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Endurance Modification is listed under allowed enhancements, but not able to be slotted for enhancement sets.
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I don't disagree with any of that actually, and the impact of assault you specified there were pretty informative, but yeah I'd stick to aim if I'm a beginner (or don't even know why one would select Aim to begin with). All of the above assumes you don't miss, which Aim would practically guaranteed. And in the event of having a nuke, your practical damage is just higher, as you clear enemies with a stronger burst. Damage over time is again, relevant in longer duration scenarios, but most encountered enemies don't have the health for that to be relevant, thus Aims short duration dmg buff is king, and it's eventual inferiority to Assault rarely surfaces. I think we gave enough feedback to the OP on our opinions with aim, but if you have more to say about my stance I wouldn't mind learning more about your hyper min-max results via DM to be sure, sounds interesting.
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I haven't had it explained to me yet actually, @Tyrannical perhaps you can or send me a link to a comment doing so. Why is illusion as is too strong for doms? I couldn't see it being worst than the existing OPness when controllers have it.
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@Vanden @Omega-202 I pretty much gathered that much. Still, the power displays -40% resistance to all where it should specify that it is only to toxic damage in that case, much like how Banished Pantheon Frigid attacks reduce resistance but only to Negative Energy and Cold damage.
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Edit: It seems that the display glitch is more specific; both -20% and -40% are applied to the target, but it is only to toxic damage, and not all damage.
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Arachnos Soldiers venom grenade only does -20% resistance, but there is a second value displayed of -40%. I initially assumed the 40% was the main targets -res, and the -20% was splash debuff. But after checking the combat attributes, -20% is the only -res ever applied to any targets affected.
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Worth nothing that while that definitely can work for support classes it is otherwise just a loss of damage. At any given moment + 10.2% dmg is like, pointless, compared to 50-60% at planned intervals. Particularly if your a blaster, a mere 10.2% isn't going to impact your kill speed at all, less so still as enemies may have higher regen, but those bursts of 60% most certainly will impact your health burn, and by the time it's off your enemy who might've had a chance to threaten you otherwise is dead. Then you move to next enemy group, use again, repeat. It's why you use it or BU before dropping nukes. Even if assault does give a net larger damage buff over time than aim (which could only be true with unenhanced rech), practically it does not. That would also be assuming you are in non-stop battle, where in reality there is usually downtime to recharge as you travel group to group. So assault > aim dmg wise is true of instances like AV fight mothership raid, and only with default recharge. Not to mention Aim is for accuracy anyway, so it's really valuable when don’t want to benumb or something even as a def/corr.