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Everything posted by Monos King
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Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
It's interesting you say that, because a thought came up to me while I mentioned the "team play is how the game is balanced around" note earlier. I wondered, "if that's the case, then why does mez protection on squishies matter?" They already get it in teams, and unlike res/def buffs it's essentially one and done unless your under intense enemy fire. Why not provide it in solo play too? But I realized it's still exactly because of the team play based balance. So here are my major qualms for everyone. Granting squishies greater and inevitable mez protection steps on the toes of the support classes. Why would you even pick up a power like Clear Mind or Clarity when everyone already has the protection. If the OPs suggestion, it would be locking these powers usefulness to only lower levels, and if a more universal installation of mez protection were given, it would be be useless entirely. It would be useful only to Masterminds for their pets (who rarely get them), or in the AoE powers that offer a mez protection along with resistance/defense. We can discuss that issue. Granting squishies greater and inevitable mez protection will make squishies too potent. This is ok in team play with the corresponding increased difficulty (lets forget incarnates we already know difficulty is erased by it) but just isn't the intention for them in solo play. They have other options. Squishies not having mez protection isn't a flaw, so any available options to give it to them can't be poor solutions - they are not seeking to remedy a problem. Just offer additional options for those particularly interested. This one is aimed more specifically at @arthurh35353 Anyone trying to get something like this through, the first 2 above are probably the first to address. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Ok that's what I expected. There's no way a non armor class would out solo an armor class without themselves having armor, but once they get defense and survivability from like IOs and epics it'd be a different story. Summary of my feelings on this topic: I don't mind blasters and other squishies getting some sort of and or greater mez prot options in a separate power like Indominable Will and Acrobatics, but still don't think they deserve or need any additional mez protection from the basic epic armors. The ATO mez protection idea being proliferated is also pretty cool. -
VileTerror. I often see your profound efforts to assist the devs and address community concerns. You are probably one of the most involved players, and I am certain you're appreciated greatly. But I imagine this feedback is too general to be helpful to anyone. You are essentially stating the developers should "do what is good because otherwise people will be upset". This isn't anything they don't know. Because of those factors you noted, and so that they can be closest to legitimate, there is a process. Not everyone can be involved in every step. Those that are paranoid will continue to be paranoid because they don't trust the process, but they don't trust the process because they are paranoid. It is an interesting statement to the profoundness of the accessibility of the developers that the community can even gain insight into more internal activities to complain about to begin with, something that really doesn't exist in other games, and very telling to those same developers that there is still so much resentment. The developers have been so forthcoming, that if there is any withheld information at all, regardless of purpose, it is clandestine. Only a mentality shift will fix that. There aren't any rewards for "good behavior" that could ever be meaningful or even appropriate in that they wouldn't seem child tailored. People should behave courteously, or be removed. To that end, I do agree with letting people know why posts have been moderated. There should be a reactionesque notification immediately with reason, that pops up on a new tab next to messages and notifications called Moderation, and there the removed comment and reason should be documented. Hidden posts as well. This would do little to alleviate peoples disdain of being moderated, because obviously 90% of people think it wasn't in violation of rules (hence posting it), but it would offer some of that ever cherished transparency. But there is no place for anyone who assumes they are right, and ignores the evidence of the other side. Someone who believes there is or were a "secret club" answer me this, I am violently curious. What purpose would there even be to this structure on a video game? Do you believe there to be an exclusive sect where a few players tailor the game to their interests? How would this help the HC team? I do not understand.
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Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Well, that's because the roles are divided by AT and not strictly position (melee vs ranged). Low damage high survivability is really only tanks, and kheldian dwarfs, literally everything after that will do medium to extreme damage with the exception of defenders and most trolls. What keeps that damage potential in line are limitations to survivability - health, armor, and especially mez. You see that observation in the OPs complaints about mez lowering dps, who didn't realize it's a very intentional balancing element. The classes with armor will definitely be soloing better because they don't have to be as watchful. But the game isn't based on soloing, it's based on what you can bring to the team. More importantly though, what level were those runs conducted at? And what difficulty settings. This is important because there are challenges squishies simply aren't entitled to triumph in. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Side note but I would love to see confuse come into play more it. It would ruin people. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
This is actually the first counter suggestion I made, and I believe it would work fine. No. It's been stated previously, but ranged ATs have their own means of defending against mez via the nature of their play styles, which melee classes do not. Much much more importantly, melee ATs act as tanks. It would not do for them to be getting mezzed without great effort or power on the enemies end, and thus they have a permanent source of protection. Inspirations are a convenience to help fill in for the intended weaknesses of an AT or build, which is why he stated break frees to be there for the OPs usage. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Most do, yeah. Devices, mental, electricity, and temporal are the only ones that do not get some type of mez prot. Blasters get all that going for them, and defenders do too in the form of their AoE toggle protections. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Well, to that I direct you to what I said before about means of dealing with mez. Like I said, there are strengths and weaknesses to playing certain ATs. To make a long story short, you aren't entitled to any degree of mez protection playing a squishy because that's one of their attributes with their role in mind, and even so you can still receive protection from various different sources. It's up to you to invest in them, and making it essentially guaranteed in the form of armor is both too strong when paired with some of the other means available, and really just not appropriate to begin with. At the end of the day, you're a squishy, not a tank. Don't know what else to say but that. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
@arthurh35353 Ooooh that ones my bad, I mispoke. Definitely defense amplifer. What's your global, I'll send you 10m to purchase the right ones. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
Do this for your sake!! -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
No objections here. Defenders getting a mez ATO shouldn't be an issue even though they can already get indomitable will. People were even just talking about possible ideas for a 3rd set of ATOs (max of up to 2 ATO sets per character) this could be a possibility for one if people really wanted it. It still isn't necessary, though. Edit: You definitely need to do research into amplifiers though. Their cost scales to level and they have various benefits. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
You just described what you don't like about being mezzed and not why the existing means for avoiding being mezzed are not to your liking. I'll also include a small example of balance issue with this suggestion, since you asked. You stated you don't want to have squishies becoming immune to mez. Well, if you factor in some other available mez protection/mitigation options to a blaster... Defense Amplifier +4 Mez prots (all) Blaster ATO stackable +3 Mez Prot (all) Acrobatics + hold prot Blaster knockback not resistable by bosses Blaster mez, stackable. Will affect bosses Blaster damage, will shred bosses and everything else And now you have a very much immune to mez blaster who murders everything. This is how it can already be without your proposal. Obviously not everyone is going to get acrobatics, but every other option is possible for any build, and that's just blasters. This is why I don't think it is necessary. There is, even with the above, some degree of strategy that is still preserved (amplifiers are honestly OP), and it is sufficient for mitigating the leveling pains better than adding it to epic armors. With it in epics, it's too much. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
I would not, I am not an advocate of self imposed limitation. If you followed my posts you would know I endorse a good deal of buffs, but don't think capping yourself without reward does anything to improve game experience. I haven't made any brazen assertions about your intentions, so I would appreciate if you didn't go so far as to make any about mine. Including mez protection in epic armors doesn't do too much to impact the leveling experience because of the varying high levels in which they might receive the armor. If I recall correctly, the earliest possible would be 35. I also highly doubt mez tanking dps is as big a concern as you are making it out to be. Dying definitely does. But this dps centric argument is totally new to me, and I main squishies. Defenders will be slower always because of the AT, and I honestly don't even see where your coming from with blasters, who by 32 are certified death machines. It isn't fun to be stuck in mez, but that is a very real aspect of the ATs you choose to play. It comes with trade-offs and benefits. As I said, there are means to address it. Perhaps you could discuss why those means are inadequate from your perspective. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
You should probably look into amplifiers. You have a point about Rune of Protection though. Its not that it's bad, it's just not necessary because of the options available. As for your dps argument the short answer is yes. Things like debuffs and mez exist to get in the way of your progress, impeding your dps is one of many things that they will do. There are different ways of addressing those obstacles, and squishies just already have access to many (that have been listed earlier) to the extent I don't see much reason to make it easier. Blasters, which have the least means of mitigation and mez protection, can literally one or two shot the lieutenants who may mez and can usually KB or immobilize bosses before moving into the kill or whittling them down from a distance. I think it's fine as is. -
Squishies Epic Armors grant 3 Mag Protection?
Monos King replied to arthurh35353's topic in Suggestions & Feedback
I'm not for this idea either. The squishies already have their own ranges of mez prevention, and for some of them that's obliterating the enemy that mezes before they get to breath or making the first mez before them. Their not even supposed to have guaranteed access to mez protection itself (which including it in the armors is) because of their existing strategies for dealing with it, and you can already get break frees, amplifiers, or rune of protection. There's two ways I could see this being ok maybe. Adding it to the pseudo t9s or adding it to a click mez protection like with Indomitable Will in how controllers/defenders get it (iirc). For the latter, that's a precedent that's been set already so I think it would work. -
Focused Feedback: Trick Arrow Revamp
Monos King replied to Jimmy's topic in [Open Beta] Focused Feedback
It's that, yeah, and for the primaries that don't suck it works out fine. The better majority of MM primaries just need to be looked at. -
This one is subjective, so you'll probably want to relent a little on that perspective - otherwise it'll just be fuel for a debate that could probably be avoided. I didn't play EM back on NCSoft, but I can see the auto fast ET giving a different panel of options than now - it's to be expected when it acted that way all the time. For those of you that were already playing ET optimally, it's more likely the new changes seem familiar, or capture the spirit of old ET more effectively. The below is more aimed at everyone, including me. People are allowed to feel differently about the sets changes. What's clear for anyone to see are the vast performance improvements as opposed to live, and if there are concerns in between those improvements then they are still valid. It's clear performance alone isn't everyone's priority, and in being more tolerant of that position we should be a bit more sparing in how vehemently we choose to address/counter those claims. It's because some don't feel like they've been acknowledged that they continue to reiterate themselves. The dissonance here lies in that testing and feedback is oriented on mechanical or performance variety, which leaves little space for thematic or sensate conversation with highly anticipated changes. And then people respond to sensate feedback with performance feedback and vice versa, and we end up in a cauldron of contention. I don't think there should be separate threads for those aspects, just that we should be mindful of where the concerns are stemming from. I want to say this before departing. Maybe we should leave a little more to the devs. We're not gonna see eye to eye on everything. Sometimes, when only argument is in sight, we should just put in our feedback (complaints, commendations), give justifications, and let the devs evaluate as is going to be the inevitability anyway. After all, they read this all of this...and have their own preferences too. There's a point where enough has been said. And I need not remind, but even if you tactically depart from one topic the concern doesn't end. Eventually a new point is brought up by you or someone else, and then we get to discuss that perspective as well. But that's the goal. Devolving into debate is natural, even productive, but in my opinion, this one is getting out of hand. We're here to have conversations. Let's not forget that.
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If they tested it and disliked it that's fine, yeah.
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Discord Weekly Discussion - Ongoing and Updated Thread
Monos King replied to GM Miss's topic in Suggestions & Feedback
Not a fan of replacing electrical blast -end with -rech. There are many suggestions that are superior to outright replacing the thematic element of one set and stepping on another's toes. -
You are being deliberately obtuse. Enhancements drop in game, are sellable, and easily obtainable. I mentioned them because any player that is able to obtain them, can also easily access the PvP accolades. Any player with any familiarity will be able to get enhancements, and if they aren't even capable of that then competitive PvP isn't something they are ready for. If need be, guides could be made to affording PvP accolades in the same way there are myriad guides on how to make money. But are you seriously suggesting enhancements, a universal expectation, are such a burden that they clash with the newly accessible accolades? If that were the case, then that is more of a discussion pertaining to enhancements. Except here are a few things. Low levels are denied many accolades. There are many that require task forces they cannot enter to unlock. This is an improvement. The effort to unlock accolades the normal way is significantly, significantly greater than the effort to earn 100k in game and acquire enhancements or PvP accolades, which are thrown at you through normal gameplay in spades. This is an improvement. If price were actually such a barrier, then nothing changes for the worst. If this is such an issue that it affects many people, then a large amount of people will be in PvP without accolades and the people that had them before will still have them now. Except now, when those that don't have them want them, they can go into an in-zone store and procure the PvP accolades. Or run a mission. Improvement. Accolades are not a need for PvP. More precisely, they aren't a right. They are expected in the highest level of competition because it is exactly that. More powerful players will always be more powerful. These changes are a considerate gesture because some players do have accolades, and so to make the elite more reachable, they are being made accessible to everyone. What point are you getting at that you think I've made for you? That if the PvP accolades were made free, they would be less costly than how they are now? That much is obvious. Or are you trying to prove that they should be free to begin with? If that's the case, then the fact that characters need enhancements isn't getting you anywhere. This is a principle of the entire game. No one is getting hand outs, if you're interested in getting into PvP then there are still going to be some expenditures just like any other aspect of the game. The only thing that's changed now is that players that were previously unable to make that investment now can, and that it is a much smaller one when compared to that of the actualades. Here's something to realize. Players that aren't trying to get an edge on the next person are not PvPers, nor are they trying to be one. That is fine, I engage in very casual and zone PvP myself, but there are no PvP changes that are going to be made with that sort in mind.
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You know what costs more than the 100k for those accolades? Enhancements. Enhancements leveling up, inventions going in, and for the affluent, procs and IOs right before. You should know this very well, stop making the costs out to be significant. It is silly. If you go into PvP, which is competitive, without enhancements you are doomed anyway. If you can get those, you can get the accolades, or you can earn them. When I started off, that didn't even matter to me to begin with, but when you start wondering "ok how do I become strong" you quickly figure out what options are available to you. This is not incorrect. But as mac notes, none of the accolades have informative names either. We had those initially for these PvP accolades, but they were boring and I doubt many liked them. For what it is worth, being fake accolades and all, I don't think they are deserving of cool names and could stand being reverted. But I don't feel very strongly about it. It's a simple matter to just acquire the PvP ones, but I do hate forgetting to buy them and entering a match with no accolades. I know that shared cooldowns are now a thing. It's possible the badges that grant accolades could lock out players from purchasing corresponding PvP accolades, and clicks would be placed on shared cooldown for good measure. But I don't think any of that is necessary.
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This is total nonsense. Accolades are baseline; experienced PvPers definitely already have them. They are the ultimate min-maxers. It's inexperienced players and newer PvPers that wouldn't have accolades. Not to mention accolades do little to affect offensive ability, so no, people "complaining about being lit up on their Scrapper" wouldn't happen from this regardless. These changes help to level the playing field. If they never pvp again, they don't benefit from the accolades. What is your reasoning here?
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Forcing all or a lot of the powers on cooldown? I suggested this exact thing. I think that'd be cool. Tyrannical's would also be great.
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Monos King & Galaxy Brain: Robotics
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
Oh I see. You are just saying healing wouldn't be the best thing to add. I actually value heals quite a bit, but that's just one thing. Our goal isn't to make bots unkillable, just in line with the other primaries. We'd like every power to be good at what it does, and of course to be thematically sound. Bots survivability, as you've noted, is already apex. So we aren't gonna go and make repair into something bots doesn't need just because it's survivability can be so good a heal is possibly skippable no matter how good it is. We just want to improve where bots is notably lacking. This version of repair offers +endurance (something you will find all pets want) and offers regeneration and recovery to everyone. This is on top of healing. Repair Drones would improve slotting options vastly, while also maintaining the concept everyone is familiar with. Honestly, I'd love to see +HP or +Absorb from them in some manner though. Maybe added to the passive effect. -
Monos King & Galaxy Brain: Robotics
Monos King replied to Galaxy Brain's topic in Suggestions & Feedback
Looking back also, wondering if a 15 second rech chain heal exactly like Rejuvenating Circuit is appropriate, with a 2 target max. Reason being, the drones would heal based on which robot has the lowest health and might waste their heals on the same bot.