Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Leogunner

Members
  • Posts

    1367
  • Joined

  • Last visited

Everything posted by Leogunner

  1. But it could make you redundant, which I think was the point: FF defender? We got Farsight and IOs Don't nerf Farsight/Fade, we have IO defense cap anyway. It's no big deal We play to be powerful, not balanced, so no point starting here even it it sounds reasonable The fun of the many over the fun of the few despite having no measured census of the many's actual count The arguments just reek of redundancy to try to explain away a reasoned post. The same old arguments of double-downing on OPness.
  2. Like I said, you have baggage with a phrase. If the thing I described is you, I say again, do you honestly care if you ruin my fun?
  3. I don't think that was the point. It was that he might want to play a character with a certain concept but the min/max in him knows it may perform much worse than an alternative that doesn't fit his character or they just pick the OP set regardless of not actually wanting to play the same set (again). You'd have to pick @Galaxy Brain's brain to get why he gets diminished enjoyment. I don't know him.
  4. I'm not. Someone just hinted at possibly calling me snooty but since I'm not or took it personally, I clarified. If I'm taking this personally, then what are you doing? You just took the one portion from a statement (you people) and whatever other baggage you may have with it and dumped it on me as if I'm calling you out. Unless, of course, the attributes I describe actually describe yourself. So even if that statement was directed at @Infinitum, saying you ruin the fun, do you honestly care? Would you care that you ruin my definition of fun? I know you don't. And I'm fine with that. But that's not what I said but that's what you read.
  5. @Galaxy Brain JUST made and example of himself of affecting his fun. I guess if you'd rather armchair psychologist his means of deriving fun from a game, you can brush it aside, but I prefer not assuming stuff with absolute statements.
  6. Then read the sentence after the part you quoted. It goes together to make that point.
  7. Stop taking things personally. Just because I say *you* and also quote you, doesn't mean every you is you. If you think I'm attributing something to you, then argue that. And I will take that luck. I may not min/max in the game, but I'll take what I can get on the forums. As for whether or not I get anywhere with you doing that, that purely depends on the veracity of your posts.
  8. No one said it did sour everyone's fun but you did say it never comes up that it sours someone's fun.
  9. Yes, you people. You people that min/max the game and then use that as an excuse to introduce more aspects to min/max. You people that jump to conclusions that everyone likes to play your way. And you people that brush aside an argument when you can't figure out a rebuttal.
  10. There are more perspectives than that. Just because you build for soft cap one way doesn't mean everyone builds for soft cap the same way. For instance, if I'm even bothering getting a non-defense armor character to softcap, I build for 35% and make sure to have a handful of purple inspirations. 1 small purple = softcap and some change. As for ruining the fun, you people have already done that. I mean, okay, we have the capacity to softcap practically every character and give them ridiculous recharge and good to broken damage but should we do it? And if we don't do it every time, do we just point to those exploiting the system and say "everybody's doing it!"? You can't go north and south at the same time.
  11. My 2 cents on the matter: Bugs aside, I don't really see a problem with Farsight being power boostable. I'm more surprised at the duration. Why is it 2 minutes? There are buffs like Fortitude, Frostwork, and Forge that last 2 minutes but they're single target! You might say "but their recharge is much lower", but that kind of doesn't matter when you're trying to buff a team and you have to ramp up to fully buffing the team (if not ever completely). Even similar AoE buffs like World of Pain, Overgrowth or Recovery Aura have shorter durations and/or longer recharges. What makes Farsight/Time Manipulation so special? Is the rest of the set garbage and Farsight/Fade the diamonds among the rest of their mediocre set? GM Mathison stated that the click and animation was a cost these powers have to pay for their use and I say, if that were the tax why not just aim there? If you had to click those buffs every 30sec to maintain them, suddenly it is taxing and you might even miss some allies that are out of range more often. Heck, go ahead and lower the recharge too and now you're spending a good amount of time maintaining teammates buffs (or just yourself).
  12. That's why I nitpicked, because ethnicity is quite political in the current year. Not many complain about culturally authentic restaurants or festivals but they will obsess over the ethnicity of particular political candidates or topical stories. You don't have to take my advice as I'm not forcing the matter, but it's unwise to ignore someone's point of view out of spite. I was trying to help you.
  13. And that's not being hypocritical. Are you done? Or do you have an argument against the things I actually said rather than the words you're putting in my mouth?
  14. I don't think the sets have too much control. It may be rather lopsided with which control power in the sets shine, but I feel the main problem is the prevalence of +recharge. An AoE control power you have to rotate or save for emergencies isn't bad but blasting out all the powers that are meant to be amazing or strong all the time every other spawn is what makes things feel very off. That's why I proposed changing them to facilitate other uses. Having the Dom version be miniaturized by decreasing the target cap but decreasing the recharge and the Controller version do superior damage? Kind of a blend of both my ideas? I think someone suggested making them "CC debuffs" that lower resistance to mez effects for a time, I think the only problem with that is it likely wouldn't receive much play in most content as foes tend not to last much longer after the mez wears off.
  15. I see you don't know what hypocrisy means. Also, you're the individual who is attacking my argument. I re-stated my argument. What you stated as your compromise is irrelevant to me defending my stance. It does. It's called propagation. While the Tanker or Brute is limited to holding the aggro of 17 foes (or is it 18?) thus neutralizing their threat to squishier allies, a Controller or Dominator can throw down several AoE controls on different groups thus neutralizing more threat. And bringing up damage is comparing apples to oranges here. Damage has its own formulas, limits and considerations. This is about aggro management and neutralizing threat. In that capacity, among the other ATs whose role is to manage aggro, Doms and Controllers do it best. Everything you just said is power creep. Everything! Apparently, you don't know what hypocrisy means or what the term power creep describes.
  16. I'm aware it's a nitpick. My post was a correction of grammar which presented examples with a bit of context to show the difference in those two words. I was assuming using the term "ethnic diversity" in the current political climate in the west, the specific context of it was pretty widely known so nitpicking that wouldn't be seen as a personal attack. Another example, ethnic diversity in colleges is specifically talking about the alumni and maybe the professors, not the cultural climate of the school.
  17. I sure the fuck can. Who are you to tell me I can't? Someone who can't put together a proper argument for why control ATs need super 30sec duration AoE holds that recharge in a minute and a half, that's who. Ignoring the actual state of the game? My argument is the actual state of the game is suffering over and over because of being overtuned and adding stuff like this makes it worse. And you obviously can't see the forest for the trees because holding a spawn has nothing to do with the amount of control THE POWERSET actually has. If a control set had only AoE slows and maybe a KB but also only had this ONE AoE hold that recharged rather quickly (say 120sec), I don't think that's a bad thing or a problem...but having sets with AoE immobs + AoE confuse/stuns + a sleep patch/KB patch + 2 ST holds and a pet that KBs and holds ontop of if then asking for another AoE 30sec hold ontop of all that is fucking redundant and you're being facetious in ignoring that being my argument.
  18. Just an idea but when I think of Forcefield users I think of creating barriers. I think it'd be pretty neat to make a box or wall or shape of some kind that can't be targeted through and that foes cannot pass through. I want to be able to make a choke point in any environment or lock off an area in confined spaces.
  19. So when you Wormhole a group of mobs to a spot, you're fine with them just wondering aimless? Also, it's a pain dropping an Ice Slick and the mobs on the edges eventually getting away...just too easy to toss a Frostbite on them. Same with Earthquake. I actually feel not immobilizing a group of mobs after you toss Seeds of Confusion on them wastes their shots. If they aren't randomly running to their next target every other attack, they can just turn and shoot them when the attack recharges. Not saying you need to use the AoE immobilize but it's more time efficient than trying to hold everything before you attack them.
  20. I can certainly see Runescape being an option since you can play it on mobile too. I voted City of Heroes and FFXI as I was actually surprised I could pull up my 10 year old account and start where I left off while using solo NPCs. The NPCs are kinda like Pokemon where you have to quest to get some of the special shiny ones.
  21. It's because there are various trains of thought here, some wanting to "fix" endurance issues early on and some wanting to make the tier 1s "attractive" to players that either never take them or remove them the moment their build will allow.
  22. I kinda used to feel the same way back in the day... ...but then I started exploring the world of melee ATs and it's pretty fascinating how different each can be with just a bit of alterations for a specific AT. Like did you know Martial Arts for Tankers and Brutes has an additional effect on Storm Kick that buffs buffs positional defense but for Stalkers and Scrappers, it just has a higher crit chance? Or that for Stalker Dual Blades, One Thousand Cuts has a longer range than any of the other melees? Or that Greater Psi Blade applies the additional insight damage in an AoE but only for Tankers? Various little quirks within the set being unique can make the set feel like an almost entirely new set when played by a different AT.
  23. It's not common to hear much about staff. Doesn't it have more aspects that benefit it? If I remember Staff mechanics right, on the other ATs, they have to get a power called Staff Mastery that gives them the 3 forms toggles and Form of the Body is like a stacking +dmg boost for every stack of Perfection...but for Stalkers, they get Form of the Body for free? Is that right? And ontop of that, Stalkers get Build Up. The only thing you give up is the cone immobilize attack (and the other 2 Form toggles) but get Assassin's Staff instead (fair trade, imo).
  24. How about the hilarity at the hypocrisy of how we got to City of Nukes is through consistent power creep veeeerrry similar to what's on display here? Btw, I've been against a lot of changes over the years to include inherent Fitness and removing the unique factor of the lethal crashless nukes by making all nukes crashless. I also don't like what incarnates have done to the late-game and think the IO bonuses on def and rech need more duplicate values to limit non-def armor types from capping def. A lot of those boats have sailed but I'm not a quitter.
  25. Well, I think you're exaggerating. If you're not and the Tankers stick in a spawn for only 10 seconds and then move on, they are either very bad or are used to teams that can wipe spawns in around 10sec or less. Rushing ahead to take the alpha is a product of the playstyle of min/maxers. For a Tanker to be useful, they rush ahead to take the alpha not only so they do something useful but also to lead the team and keep their momentum as well as give the spawn the chance to cluster before AoEs have the opportunity to spread them in some way. So what I see from those "1 or 2 utterly terrible" Tankers is that it needs to be communicated that the team is having trouble surviving when they leave (most Tankers get all drooly when you tell them you can't keep people on their feet, they will keep draging their face against whomever so long as it's getting between squishies and death) OR if you have enough support and control to contain the spawn after the Tanker rushes ahead, that just means the next spawn is likely clustered and ready. My question to you is, do you not want to go fast? That's usually the consensus on team tactics, and those Tankers were trying to facilitate that. From what I can tell, you wanted to slow down. If you just told them that, I feel he'd have hung around in the spawn for 15sec instead of 10 before rushing to the next spawn.
×
×
  • Create New...