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Everything posted by Vanden
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Added Light Form to the chart with the other powers that give the same 30% Recovery boost
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But you slotted Jab, bro. You slotted Jab.
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Imagine my surprise coming back to CoH after about a year off to find that the Minotaurs and Cyclopes in Sister Solaris's arc have a bunch of new powers, including Rage. The finale of this arc requires you to clear out 4 groups of 8 of those guys, and a fifth spawn at the end that includes 6 of them. I can only assume that not a single person remembered this arc when the new mobs were introduced for testing, because asking players to fight 8 elite bosses with Rage simultaneously in what is supposed to be a soloable arc is absolutely insane (I admit I would've been one of the everybody who didn't think to check). I even tried the mission set to the lowest difficulty with Bosses turned off, which downgrades them to Lieutenants, and 8 of those guys with Rage running were still able to kill my Scrapper and all the NPC allies the game gives you to help clear the mission. On my normal difficulty settings, even Barrier Core Epiphany couldn't keep me alive against them. This level of difficulty is way out of line.
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This is stretching the definition of "typo," but there's an issue with the popup message that every character gets the first time a Tip drops for them. The popup explains the basics of the alignment system, how doing tips will fill up the bars, etc. The issue is that since exploration badge tip missions were added, the first tip a character gets is most likely going to be one of those exploration badge missions, which don't interact with the alignment system at all. The text in the window was written when Alignment and Morality missions were the only kinds of tips you could get, and hasn't been updated since. It basically needs to be rewritten without the assumption that those are the only kinds of tips.
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But if you stop making alts, isn't inf just as useless?
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issue 27 Issue 27, Page 4: General Feedback
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It is, but it's easy to miss: -
issue 27 Issue 27, Page 4: General Feedback
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I have thoroughly tested every single aspect of this patch in the 35 minutes since it went up and everything is ship-shape, push it live -
If you were going run PI radios a lot. What build would you use?
Vanden replied to KaizenSoze's topic in General Discussion
You can't run PI radio missions in Grandville! -
I think Manticore going after Crey makes the most sense, since he's the most Batman-y, Vigilante-type character, so he'd have the least problem with openly going against "legitimate" business.
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If you were going run PI radios a lot. What build would you use?
Vanden replied to KaizenSoze's topic in General Discussion
I’d probably go for soft-capped persuasiveness, with a nagging-focused build, to get the devs to add more than four enemy groups to the radio mission pool. -
Doing a TF revamp to still end up with 9 door missions (with 3 defeat alls) and a street hunt is a no vote from me.
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I do have an SSD. Don't know how much it helps, but it's there.
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You don't have to actually rob any banks, just break a few objects to get the mission time limit above 15 minutes, then make it back to Lord Schweinzer before it falls under 15 minutes again, and he'll let you abandon the mission.
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Sub-7 minutes, a new personal best on this flashback 😉
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Rolleyes - And Forum Reactions Suggestions/Discussion
Vanden replied to Marbing's topic in Website Suggestions & Feedback
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Cold Domination ➡️ Ice Affinity Dark Miasma ➡️ Darkness Affinity Electrical Affinity ✔️ Empathy ➡️ Life Affinity Force Field ✔️ Kinetics ➡️ Kinetic Affinity Nature Affinity ✔️ Pain Domination ➡️ Pain Affinity Poison ➡️ Poison Affinity Radiation Emission ➡️ Radiation Affinity Sonic Resonance ➡️ Sonic Affinity Storm Summoning ➡️ Weather Affinity Thermal Radiation ➡️ Fire Affinity Time Manipulation ➡️ Time Affinity Traps ➡️ Gadget Affinity Trick Arrow ✔️ I will not be taking questions at this time
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issue 27 Focused Feedback: Attack Typing Adjustments
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
To be clear, this isn't a change intended to nerf the effectiveness of S/L/E defense. The goal is to add more potential flexibility to future game design. Suppose a dev wants to add an attack that targets an exotic defense type, like Negative Energy. They want this attack to be difficult to avoid. But they don't want the attack's damage to be as difficult to resist when it lands, so the attack should do Negative Energy and Smashing damage. Under the current rules, this attack has to check against Negative Energy AND Smashing Defense, so the attempt to target an exotic defense type is nullified. The only way to make it so Negative Energy defense is the only defense type that can avoid this attack is to make the damage of the attack 100% Negative Energy, which means it's more punishing to actually get hit by this attack than the dev actually wants. Now, yes, the powers system is flexible enough that it's technically possible to make an attack that does Negative Energy and Smashing damage, but only checks Negative Energy defense. It could be any arbitrary combination of damage dealt and defense types checked. But then this attack would be breaking the rules. The rules on HC Live are that attacks check against the defense of every damage type they do. If the devs are allowed to just disregard that, suddenly there are no rules, and players will just have to guess (or find the exact power info for every attack) what defense they need to protect against certain attacks. This is no bueno. Players have to be able to understand what the game expects of them. This change does have the side effect of slightly devaluing S/L/E defense in existing content. But given that those defense types have been proven to be massively, disproportionately effective against the majority of content, and even then this change only impacts a fraction of enemies, it's ultimately a very minor side effect. -
Until it gets changed to be more convenient, I'd suggest logging out next to the indoor detective and logging back in again until you get the other one. Takes less time than zoning and returning for every attempt.
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Frostfire's done his 20 alignment missions and 2 morality missions to go from villain to hero by 50, though
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As an example of how these charts can be useful, I'm currently leveling a Brute, and in the early 40s I realized that my endurance issues were basically solved; this character is simply not running out of endurance. My build calls for Physical Perfection, however, and a quick consultation of the chart showed that Physical Protection gives more +Recovery than a second level 50 EndMod IO in Stamina. That means that when I pick up Physical Perfection, I can replace an EndMod IO in Stamina with a Power Transfer proc, and put another Power Transfer proc in Physical Protection instead of the originally planned Performance Shifter proc. A nice boost to survivability. 😄
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Recharge reduction for Accelerate Metabolism
Vanden replied to Vanden's topic in Suggestions & Feedback
I prefer shorter recharge. Less time between clicks means less time teammates spend without the buff if they miss the cast, and less time you have to wait to get it back when you die.