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Vanden

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Everything posted by Vanden

  1. You’re talking about a completely unrelated group that subsumed the Knives entirely to boost their ranks. The exact same thing would’ve happened if they’d gone after, say, the Carnies.
  2. Nope, it’s just more of this
  3. Most of them were always slow. Enervating Field was the lone exception.
  4. I still think this is the best way to improve Force Field:
  5. He was a great final foe for the LRSF. Also, he’s the face of heroside, which is handy from a marketing perspective.
  6. This doesn’t make any sense. If you didn't need the heal, you didn’t need the +HP, either. You didn’t lose anything by saving it for emergencies. It’s not like Brutes or Tankers are in a lot of danger of getting one-shot because they didn’t have the boosted HP. Scrappers and Stalkers, maybe.
  7. My point is that since it's villain content, you're playing as a villain when you run it. You can't make the player character the hero you face at the end, that would make no sense. I think you're thinking of Venture.
  8. How's the player character supposed to be the big flashy heavy hitter foe at the end of the LRSF
  9. True, now it isn’t meant for that, but it used to be great at it.
  10. Not tricky at all. Customized weapons are just animated costume pieces, like wings, only their "animation" is just being invisible unless your character is in the matching weapon combat stance. Holstered weapons would just be the reverse, always visible unless your character enters the matching weapon combat stance.
  11. I would just give every character the pharaoh hood and only show every character from the neck or shoulders up. Then, include lines of dialog that explain that the flashback is happening inside a flooded basement, with chest-deep water, and everyone is wearing the pharaoh’s spare headdresses to keep them dry while they look for the big plug in a hole in the floor that’ll drain out all the water when they pull it.
  12. Make the nightmares in the penultimate stage count. That's at least 3 more chances in a run, with potentially many more.
  13. Interrupt enhancements already do exactly what I thought they did
  14. Why do people think like this? Just because the track record hasn't been perfect in the past we shouldn't make an effort to avoid it where possible?
  15. Male, Female, and Huge all have different head shapes, so every ported hairstyle needs to be modified to fit right on the new head. If you want to do it right, you also need to then check the hairstyle against every other head detail, shoulder option, and torso option to make sure no major clipping issues occur and fix those where they do. Not very low-hanging at all.
  16. What if you slot end reduction in your toggles? What if the player has accolades and set bonuses that increase maximum endurance?
  17. Because it’s possible to code the effects of the powers to suppress while shapeshifted, but not the endurance costs. That’s a lot more work to implement.
  18. By permanent, do you mean you want the effect as a costume option, or for the effect to last the full duration of the power?
  19. This sounds like a feature that they could just put in the actual expansion/replacement for the Paragon Dance Party that’s already in the game.
  20. Bah, you folks are crying over spilled milk, wringing your hands over some excessive force, when neither heroes or villains could possibly hurt more people with their actions than they do just by existing
  21. The numbers are accurate, they're what the base Regen and Recovery of the ATs are, thanks to Conditioning.
  22. That definitely seems like using the carpet of inf method. Gains from boosters are so small on full sets, and you sacrifice your effectiveness while exemplared to boot. I only ever use them for frankenslots and common IOs. That's like 25-30 boosters a build, you're talking about using around 200.
  23. Who is spending a billion inf on 1 build Are you sliding the IOs into the sockets on a carpet of inf and just throwing it out afterwards
  24. What an utterly absurd thing to say. "The lower price of IOs hasn't resulted in more players being able to afford them." Preposterous.
  25. Bopper’s got it in one; 99.9% chance this is the problem right here. “Hidden” status is governed by the Meter attribute. Placate sets Meter to 100%, but it’s triggered off an enemy. The purple patch reduces the effectiveness of powers used on higher-level targets, so if the effect isn’t flagged to ignore level differences, using Placate on a higher-level enemy will only set Meter to 90% or less. No 100% Meter, no Hidden status. Well, you may have discovered it in the video, but others just read the patch notes. <.<
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