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Vanden

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Everything posted by Vanden

  1. Player powers are going to be getting the same treatment in a later pass, this first one just targeted mob powers. Enemies with defense that isn't equally distributed across all damage types are quite rare, anyway. I can't think of any examples off the top of my head.
  2. TVTropes got that info from post-shutdown dev AMAs, so it's pretty much accurate as far as we know. Ice Mistral was going to try to go straight, but is ultimately just too selfish and would end up going back to Arachnos. Scirocco would be replaced by Mu'Vorkan as a patron.
  3. Being able to use it to heal living players is Rebirth’s extra effect. You take that away, you’re taking away what makes it Rebirth.
  4. Every rez has its thing (every rez except Empathy, anyway). Thermal's rez is also a nuke, Dark's and Electric's rezzes are AoE rez and control, Rad's rez is a huge buff of the target, Pain's rez is a huge buff on the caster. Why do you think Nature and Empathy's rezzes shouldn't have something like those?
  5. I don't agree with your latter point; I think the reason we don't call Power-Boosted bubbles overpowered is because they're in Force Field. Powers don't exist in a vacuum, they're part of sets. Neither Force Field nor Empathy have the variety of potent debuffs, control, and other buffs that Time Manipulation does. When you consider all that Time can do outside of Farsight, and then look at how it can softcap an entire team on top of that, that's when eyebrows start raising.
  6. Being able to use Fortitude on yourself would make a huge difference in the set's ability to solo, a major weakness for Empathy. Along with the ability to self-rez, it also makes it much more likely that an Empathy character will be able to stay alive in a team situation where things get bad and their heals actually become necessary, rather than simply being the first one to hit the floor. The thing that makes Power-Boosted Farsight so broken is that it's AoE, so it gives its massive buffs not just to the caster but to pets, teammates, leaguemates, etc. An Empath being able to Fortitude themselves is still only buffing themself. I brought up Farsight not because I wanted to claim that Power-Boosted Farsight is some sort of baseline, but because being able to self-Fortitude is still far below what Farsight can do.
  7. Sheathed weapons clipping through back details is basically inevitable. Even a certain triple-A game that released this year featuring dozens of weapons and capes has this issue.
  8. Buuut, thinking further on this, they could just put combat level AND enemy rank on the right or left side of the Target window together, so it says "Level 18 Lieutenant" or "Level 54 Elite Boss" or what have you on the one side, then on the other have distance to target. No need for multiple settings with that method. Edit: Scratch that, don't think it would work. I forgot how crowded the window can get when targeting players, between level shifts and archetype+origins. Replacing SG name is probably the only way to get distance in there without making the window bigger.
  9. Yes, it would be pretty strong, intentionally so. But if Time Defenders can do practically the same defense buffs not just to themselves but to an entire team (or even league) all at once, on top of all the other debuffs and buffs they get, I don't think letting Empathy characters use Fort on themselves is going to break anything new.
  10. Healing Aura Heal Other Absorb Pain Clear Mind Fortitude Valor Recovery Aura Regeneration Aura Adrenalin Boost We're not here to judge the skills of players. Empathy simply has a reputation of attracting players who have yet to learn the most effective ways to play the game or build characters, and it's an elephant that needs to be addressed in any discussion of Empathy's merits as a support set. Beyond that, it's not relevant to this topic.
  11. Where did I say that picking Empathy makes someone a bad player? My words were that Empathy is "the power set of choice for bad players." Meaning bad players gravitate towards Empathy, not that picking Empathy makes one bad.
  12. Indeed, pure death, and we didn't even have to deal with the gangeldoppers they'll eventually spawn.
  13. Probably about 35-40 of those deaths were mine. As a Defender built for +Recharge, I didn't have a whole lot of defense and kept getting pasted. 😬 Phantom Army was invaluable to keep the squishies alive (which was all of us except Linea).
  14. Anyone else think the Mini costume is too small? Like, I toggle on Super Speed and my character disappears into the speed sparks.
  15. I do have to echo this, Blitz definitely seems to have a bit of waddle to it.
  16. Unsurprisingly, logging out on the first floor of the Mercy Island or Atlas Park AE and copying to beta results in a stuck character on Beta.
  17. You gotta wonder, why is this pile of ash still being guarded by 8 Arbiter Drones?
  18. Completely new players won't get so easily roped into farms, and will therefore experience more of the actual game.
  19. Love love LOVE the target distance addition to the target window. I only have 2 bits of feedback: I think the distance number should be moved to below the target's name; having it above the name kinda looks like "let's just get this number on-screen so we can make sure it works, we'll make it look pretty later." And perhaps an option to just replace the target's supergroup/enemy group display with the distance? /target_distance 2 perhaps? SG/enemy group is a fairly superfluous piece of info that I don't really need to have displayed in the target window all the time, and that way the window doesn't have to be made bigger to accommodate the distance display.
  20. Outside of Arachnos, the only issue I've found from my testing is Council/5th Column Marksmen. Their Cryonic Rounds are a major hindrance at low levels, showing up on mobs as low as level 10. Having lethal defense was a huge help against them before, but now they're typed Cold alone. That's the only attack I've found that I definitely think should be changed to Lethal.
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