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Vanden

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Everything posted by Vanden

  1. I’m assuming you mean the Arena, since the GDN predates PvP zones. But even then, this is very wrong. The GDN happened as a necessary step to enable the devs to design challenging content and give player characters more room to grow to meet these challenges, not because some players complained it was hard to kill other players in PvP.
  2. Can we close this thread yet? I don't believe it's headed anywhere good.
  3. 8 shards and a Notice of the Well is a pretty easy price to pay for your t3 alphas. For everything else, yeah, thread components are the better option. Especially t4 Alphas; 48 shards and two Notices is a big "no thank you" from me.
  4. I hate that power. I really wish there was a way to hide the effect of granted Stealth powers on your characters.
  5. I've done over 1000 damage in one hit using Bitter Freeze Ray before. So that's pretty big.
  6. What's with the scare quotes around "this statement?" I only directly quoted the things you posted. And yeah, it's no surprise people would wonder aloud if you're trolling when you make such contradictory, off-the-wall claims. One or two slots to put into Active Defense is an easy price to pay when leveling. 2 recharge SOs is all it takes to perma it, 3 if you want a buffer for when you get hit by slows.
  7. Oh, my bad, I thought Pines said it was 40s. Still, what with it having an endurance cost muddling the math, needing to recast it constantly, and the fact that I don't know how often it ticks, I don't think I could make a very good chart for it.
  8. You're getting these responses because you say things like: Even though you clearly know you can slot the power for recharge reduction, because in the same post you say: That and the fact that you said Active Defense somehow forces you to take Acrobatics, even though AD gives you more KB protection than Acrobatics does.
  9. Lifegiving Spores isn't a good fit for this cheat sheet, since you can't really perma it; it only affects a small area and you have to toggle it off to move it, and wait for it to recharge, so it can't be a consistent, reliable source of endurance.
  10. Maybe related to the UI scaling feature; if you have any docked windows, like the tabs on the Chat window, or any of the windows that connect to the Nav window, they stick out to the left rather than being centered on the window they dock to. How they look on the live shards (old screenshot, sorry): How they look on the beta server:
  11. I noticed on the Beta client that in the windows that pop up to automatically introduce you to new contacts, the portrait of the contact is downright tiny - a bug with the new UI scaling feature maybe? Screenshot:
  12. You, uh, you can slot the power itself for recharge. It's easy to make perma.
  13. Are you logging out in hopsitals or the Midnighter Club?
  14. They're really not rare at all. They drop off of Rikti with a much greater frequency than any other item of that rarity.
  15. Please change the displayed rarity of Vanguard merits from Rare to Uncommon. (No change to drop rates or conversion values.) I believe that Uncommon rarity better describes their value.
  16. Yeah, that'd be good. Something like: Ice: Freezing Touch Ice Patch Frozen Armor Chilling Embrace Hoarfrost Fire: Smoke Burn Fire Shield Char Rise of the Phoenix
  17. Maybe they could put the local time in the Combat Attributes window, another attribute you can choose to monitor.
  18. I thing it does, but in a weird way. I believe the way it works is if you're using Core, the rain will get a copy of any stacks of the buff you have at the time of casting, with equal durations remaining. However, the rain can't build more stacks and the damage goes down as those existing stacks expire over the life of the rain.
  19. If you can find software that will convert images into the .texture files used for icon files, you can make the icons be whatever you want. I don't know what software that is, though, because what I used years ago to make the custom icons doesn't work on Windows 10.
  20. The only way I could see it being allowed is if you had to level up your alternate builds separately.
  21. How helpful is the +MaxHP unique on Invul, anyway? Aren’t accolades + slotted Dull Pain enough to reach the HP cap? It seems to me that if anything really starts threatening an Invul character, they’ll pop Dull Pain and then that IO is doing nothing for them.
  22. Consume is pretty stupid on this subject. It is autohit, so you always get the end drain resist, but then the damage, end recovery, and +Recovery do an invisible ToHit check before they can actually take effect. So it does benefit from accuracy. Personally I three-slot Consume, with 50+5 Acc/EndMod/Rech Perf Shifter, 50+5 EndMod/Rech Perf Shifter, and 50+5 EndMod/Rech Efficacy Adaptor. A fourth slot with an Acc/EndMod/Recharge Efficacy Adaptor wouldn’t be the worst thing if you could swing it. The end drain resistance is enhanceable and doesn’t stack from hitting multiple targets, so you do want to slot it for End Mod.
  23. Power pools need to have 5 powers now. I'm thinking the last power would be The Entire Claws and Regeneration Sets.
  24. I think Cap's more of a Willpower character anyway.
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