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Vanden

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Everything posted by Vanden

  1. This has already been proven to be untrue. SS attacks follow the same damage formula as every other power in the game, with the exception of Foot Stomp, which breaks the rules to be better than the formula would allow. Super Strength users are not being penalized with this change unless they stack it. Without this change, they get the crash no matter what. This is a buff, people need to stop railing against it like it's a nerf.
  2. What other set gives you a buff on par with permanent, stackable Build Up?
  3. I like this change to Rage, and would love to see it go live.
  4. Nope, Taunt had an unlimited target cap, same as every AoE, until target caps were implemented on AoEs.
  5. That's exactly why you can't slot it. Back during the GDN Wet Ice was hit so hard that the devs removed the ability to slot defense into it to protect players from themselves; there was a conversation on the forums that went precisely in that direction.
  6. I missed this change in the initial excitement, but seeing it now, I think it's too much, taken with all the other changes. Taunt is an incredibly powerful tool for aggro management; you basically push one button, and that target and any targets near it is yours, now and forever. This is why the live devs originally reduced it to 5 targets in the first place, and I agree with their rationale. I think letting that affect up to 10 targets is overkill.
  7. For the better! Forcing Tankers to use their weakest, most useless attacks to contribute in a team environment was the opposite of fun, and as Captain Powerhouse pointed out, barely improved the Tanker's personal DPS overall.
  8. If nothing else goes live I desperately hope that the T1-T2 swap gets in.
  9. But what you're missing is that that was a bug, it was always a bug, and Homecoming has made it clear that that feature is not coming back. That ship has sailed, but with that in mind, we can see that the changes to Rage here are unambiguously a buff.
  10. If putting Rage on auto is the only way you can be bothered to use it, then nothing changes for you. If, on the other hand, you're willing to put some thought into your play, you can reap the benefits while saving your only auto-cast for some other power. For example, your Shield Brute? Can now use that auto-cast on Active Defense.
  11. From my testing Invincibility doesn't seem to have improved range.
  12. What about them not getting the radius increase? Also noticed a bug with Rage; it's showing the new "weakened" floating text even when you avoid the crash.
  13. Well if you don't want to double stack it, then the change already gives you what you want.
  14. Double-stacked Rage with no crash is simply too good. It (almost certainly) won't happen.
  15. Isn't this going to make those powers noticeably worse at holding aggro compared to damage auras?
  16. There's no need to meticulously keep an eye on its duration, it has a ring to indicate when it will cause a crash, so you can tell at a glance when it's safe to use. Furthermore, Rage on the Live shards crashes no matter what, so if you're using Rage ASAP, there is no change in how often the power crashes on you.
  17. I have to say I'm flabbergasted at how many people seem to think they have no choice but to use Rage as soon as it's recharged.
  18. So does the initial pulse of Burn now have more range than the patch?
  19. Question: Foot Stomp's AoE was 15 feet. According to these rules, it should be exempt from these changes. However, the info window is showing the AoE as 10ft. Was Tanker Foot Stomp nerfed specifically to let it take advantage of the new inherent, resulting in an overall buff?
  20. The icon for Gauntlet in my list of buffs keeps blinking as though it's about to expire (which it never actually does, naturally).
  21. It seems like that's part of a bug with the real numbers tab, because the radius of Foot Stomp seems unchanged.
  22. Because it's literally a Build Up that lasts 12 times as long as regular Build Up.
  23. Expanding on this, for some reason the Real Numbers™ in the info window are showing the values with the old damage scalar; when you actually use the attacks they do more damage than the info window says they will.
  24. All you have to do is not click the power as soon as it's recharged, no build considerations required. It even gets a ring around the icon now, to tell you if using Rage at that moment will cause a crash.
  25. No, it just didn't debuff defense, which was a bug.
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