There's no need to meticulously keep an eye on its duration, it has a ring to indicate when it will cause a crash, so you can tell at a glance when it's safe to use. Furthermore, Rage on the Live shards crashes no matter what, so if you're using Rage ASAP, there is no change in how often the power crashes on you.
Question: Foot Stomp's AoE was 15 feet. According to these rules, it should be exempt from these changes. However, the info window is showing the AoE as 10ft. Was Tanker Foot Stomp nerfed specifically to let it take advantage of the new inherent, resulting in an overall buff?
Expanding on this, for some reason the Real Numbers™ in the info window are showing the values with the old damage scalar; when you actually use the attacks they do more damage than the info window says they will.
All you have to do is not click the power as soon as it's recharged, no build considerations required. It even gets a ring around the icon now, to tell you if using Rage at that moment will cause a crash.
Was this really even a bug? I found it pretty convenient that if I didn't use the full duration of my Hybrid by the end of a mission I could have it at the beginning of my next mission, too.
Possible bug? I checked the numbers on the Live shards for Tanker secondary attacks, and they're the same as they are on Pineapple, despite Tanker's supposedly having higher modifiers on Pineapple.
I think it works. Tanker base damage has been increased by the same amount that Bruising would add to your attacks, so the only real increase in damage is to the Tanker's AoE attacks.
Oh boy, if this goes live I'm gonna have to make new charts.
Is it feasible, rather than making this change, to simply make Tankers able to choose the T1 or T2 power at creation?
I saw the same things you saw, I was there too. I’m not saying you’re wrong because I didn’t see the same things you did. I’m saying you’re wrong because you’re wrong.
I’m assuming you mean the Arena, since the GDN predates PvP zones.
But even then, this is very wrong. The GDN happened as a necessary step to enable the devs to design challenging content and give player characters more room to grow to meet these challenges, not because some players complained it was hard to kill other players in PvP.
8 shards and a Notice of the Well is a pretty easy price to pay for your t3 alphas. For everything else, yeah, thread components are the better option. Especially t4 Alphas; 48 shards and two Notices is a big "no thank you" from me.