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Everything posted by Vanden
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They're really not rare at all. They drop off of Rikti with a much greater frequency than any other item of that rarity.
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Please change the displayed rarity of Vanguard merits from Rare to Uncommon. (No change to drop rates or conversion values.) I believe that Uncommon rarity better describes their value.
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Ice Ancillary Power Pool for Corr/Def?
Vanden replied to Solarverse's topic in Suggestions & Feedback
Yeah, that'd be good. Something like: Ice: Freezing Touch Ice Patch Frozen Armor Chilling Embrace Hoarfrost Fire: Smoke Burn Fire Shield Char Rise of the Phoenix -
Maybe they could put the local time in the Combat Attributes window, another attribute you can choose to monitor.
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Proc Monster: Nature-Ice Build Analysis & Critique Requested
Vanden replied to SmalltalkJava's topic in Defender
I thing it does, but in a weird way. I believe the way it works is if you're using Core, the rain will get a copy of any stacks of the buff you have at the time of casting, with equal durations remaining. However, the rain can't build more stacks and the damage goes down as those existing stacks expire over the life of the rain. -
If you can find software that will convert images into the .texture files used for icon files, you can make the icons be whatever you want. I don't know what software that is, though, because what I used years ago to make the custom icons doesn't work on Windows 10.
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The only way I could see it being allowed is if you had to level up your alternate builds separately.
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How helpful is the +MaxHP unique on Invul, anyway? Aren’t accolades + slotted Dull Pain enough to reach the HP cap? It seems to me that if anything really starts threatening an Invul character, they’ll pop Dull Pain and then that IO is doing nothing for them.
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Consume is pretty stupid on this subject. It is autohit, so you always get the end drain resist, but then the damage, end recovery, and +Recovery do an invisible ToHit check before they can actually take effect. So it does benefit from accuracy. Personally I three-slot Consume, with 50+5 Acc/EndMod/Rech Perf Shifter, 50+5 EndMod/Rech Perf Shifter, and 50+5 EndMod/Rech Efficacy Adaptor. A fourth slot with an Acc/EndMod/Recharge Efficacy Adaptor wouldn’t be the worst thing if you could swing it. The end drain resistance is enhanceable and doesn’t stack from hitting multiple targets, so you do want to slot it for End Mod.
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Power pools need to have 5 powers now. I'm thinking the last power would be The Entire Claws and Regeneration Sets.
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I think Cap's more of a Willpower character anyway.
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How are you supposed to use your shield to defend yourself if you've thrown it at an enemy?
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The Build Up from Chance for Build Up, Boost Up, only lasts 5 seconds. You don't want to spend any of those 5 seconds casting Aim or Build Up, you want to be attacking, so it's best in the one you use second. And since Build Up is the stronger damage buff, you want to use it second; if you Aim, then Build Up, you're only using up some of the less-valuable Aim time to cast Build Up.
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My point is that it’s possible. With self-heals in armor sets, if they’re recharging there’s nothing you can do to make them charged. Aid Self’s short recharge means the power not being available when you need it doesn’t happen very much, if at all. the short recharge also lets it double as a downtime reducer, since even with its long activation it still finishes healing you before Rest would even kick in.
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John McClane!
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This is why it should’ve been named Might. Plus, then the Brute inherent could’ve been called Rage, like it’s called in the code.
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With Aid Self, the main obstacle to using it in combat is the interrupt, but you can actively create space to use Aid Self in combat with smart play or positioning. The main obstacle with every other self-heal power in the game is that the recharge is so long it’s fairly easy to take enough damage to need it again long before it’s recharged. There’s nothing you can do to force a power to recharge, other than using Burnout, which has its own problems. I like how Aid Self rewards more skillful play like that.
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I just 5-slot it with Doctored Wounds for the recharge bonus and put a 50+5 Accuracy IO in the last slot. I do think it’s worth keeping, since even with perma-Dom you can run down your blue bar between Dom casts. It also counteracts -Recovery effects, which are the real endurance killer, and the -Regen is useful on AVs, especially since it gets enhanced by healing enhancement.
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Maybe they could make it so all foes caught in Telekinesis travel in the exact same direction, rather than being repelled from the caster, causing them to spread out and eventually get loose from the effect. That’d be very handy.
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I could see the cast time being reduced (seriously, over 4 seconds is just way too long), but as a pool power available to everyone I don’t think the interrupt is going anywhere.
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One thing to note is the enhancement values of attuned enhancements don't scale down if you exemplar. They stay at the effectiveness they're at for your true level. However, if you exemplar low enough the enhancement values will get scaled down by the exemplar system, which is a separate system that affects ALL enhancements, and is separate from the attuning mechanic.
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Looks pretty good. The only thing I'd really change is the Hoarfrost slotting, it's much more valuable as a heal than as a mule for some weak set bonuses. If you can't find the slots to 6-slot it, you can just frankenslot it with the slots you already have using +5 Heal/Recharge IOs from three different sets. Aside from that, you don't have any knockback protection, but you can get that by putting a Blessing of the Zephyr in Fly. Fly's capped for speed completely unslotted, so that Fly speed IO is doing nothing for you anyway. Or you could six-slot Overwhelming Force in Ice Bolt or Frost Breath, get the KB protection there, and put a Winter's Gift Unique in Fly. Also, for Aim and Build Up, are you a stacker, or an alternater? If you like to alternate them, that slotting is good. But if you like to use them at the same time and stack them, the Chance for Build Up should go in Build Up.
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A Purely Frivolous Thing (I've wanted since Day-1)
Vanden replied to FourSpeed's topic in Suggestions & Feedback
I don't believe for a second you ever caught that blimp with old-style Hover. -
It's maxed out with just one level 35 IO, even. I guess what he's after is more jump height?
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Aid Self would be an absurdly powerful mitigation tool if it were uninterruptible. Even with its lower heal amount and ridiculous total cast time, at only 20 seconds base recharge it outperforms even Healing Flames in terms of healing over time.