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Vanden

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Everything posted by Vanden

  1. With the exception of Electric Melee, every single melee set added after CoH launch uses entirely new animations for all its attacks. New FX as well. The only powers that weren't new were Taunt, Placate, and whatever Build Up equivalent the sets had. When they added Dual Pistols, they already had three dual pistol attack animations from Thugs, that were brand new with Thugs. Didn't use 'em, all Dual Pistol attacks were new animations. New armor sets always had new FX for the attacks. New buff sets, control sets, Mastermind primaries, new FX was the default expectation. Reused FX were by far the minority. Did it not occur to any of you guys telling me to just not play it that I might actually want to play Wind Control and would be disappointed if they made a Rad Melee/Armor of it?
  2. That’s all client-side. The issues that going faster than Super Speed caps can cause involve the server, I imagine.
  3. The technical speed limitation is in Super Speed. Fly’s speed limitation is a matter of balance.
  4. It was never a ticket vendor feature, it was a real money shop item. Which, given nearly every other account-wide item from the store is free for everyone now, makes it odd that we don’t have it.
  5. No. Full stop. New archetypes, greatly expanded base building, power cooldown timers, a 64-bit client, these are not maintenance. They are developments.
  6. That’s how it works, yes. That’s because the situation where that would happen, where the mapserver somehow runs faster than the client expects, virtually never happens. The only way I could see it happen is if you get hit by a recharge boost, but the packet that tells your client to recalculate the displays of your recharge status somehow gets dropped and never retransmitted.
  7. Well, you’re wrong. You’re simply wrong. They’re designing and implementing new features, and that’s what a developer does. There’s a big patch on the beta shard right now, they added several new features since the launch of Homecoming, and there’s a list of patch notes dozens of pages long about the changes implemented during the SCoRE years. There’s nothing to call that besides “development.”
  8. So I guess you’re calling them liars? Because “Developer” is exactly what it says on the forums about certain blue-name posters like Leandro and Captain Powerhouse.
  9. Every time you try to use a power the client pings the server to try to use it, and the server is what determines whether a power is recharged, so that wouldn't happen.
  10. I'm curious where you got the impression that this is about damage procs in Burn? It was the Avalanche knockdown proc that really brought the bug to light.
  11. The multiple Burn patches phenomenon is a bug, and removing that is a bug fix, plain and simple. The damage gets insane when you have five burn patches out, there's no way to claim that's balanced.
  12. You're giving JRanger waaay more credit than he deserves for his thought process.
  13. It wouldn't bother me so much if I didn't also have to do it on every costume I have as well.
  14. Of course it matters. The amount of effort the development team puts into maintaining and improving the game is going to directly affect how willing players are to join and stay part of Homecoming’s community.
  15. Putting out power sets with lazy, hacked-together visuals is not a good look for any development team.
  16. No more reusing FX that were never designed for the powers, thanks. That’s the reason I’ll likely never make a Rad Melee or Rad Armor character. If they’re gonna put Wind Control in the game, they should do it right and make FX that fit the powers.
  17. This sounds like it would make for a good Equivalent Power for Rage. Call it Might, and players have a choice between consistent performance, or spiking higher with the risk of survivability hits and periods of weakness.
  18. If you're double stacking, you get the 10 second debuff every 60 seconds, not every 120.
  19. What level is the Exploit Weakness enhancement you're trying to convert? It's the only Sniper set that's available below 20, so a level 10-19 Exploit Weakness IO wouldn't be convertible to another Sniper IO.
  20. Masterminds being tanks is part of a design concept that never actually got put into practice. The only vestige of it left in the game is the high threat modifiers henchman have.
  21. That’s exactly what vorpal is generally understood to mean. Whoever named Vorpal judgment back in the day was going way against the grain.
  22. Yes people will care if random players start walking up to vomit on them. Obviously.
  23. Well, most Support Lores are pretty bad, so it sounds like Drones are par for the course.
  24. Being able to walk up to someone and vomit on them is on a level above (or maybe below?) any other emote we have access to...
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