-
Posts
3630 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
None of those emotes are gone, they're all still in the game. Except pizza, which we never had.
-
I would like to update with new icons if it was possible, yes. I've got Piglet, but it doesn't seem to be able to make new .texture files. But also, I can't actually find any of the i25 icons, like the new Blaster secondaries or Sentinel powers. Piglet can open multiple piggs at once, but even so I can't find anything they added for i25. So I'm at a loss there. As for making the custom icons, there's not much to it. Someone at the Titan Network made an Icon Compiler program that let you combine any color schemes and symbols and export it as a TARGA file, which they let me use. I'd just make the icon I wanted, then PiggViewer would let you copy the header from the right icon file with a bitmap or TARGA to make the .texture file. So really, my role in the process is just as the guy anal enough to scrutinize all the icons and make replacements where I found inconsistencies.
-
The moment it's safe to use Rage again is supposed to be a few seconds before you lose the damage buff, though. I do think it could be a good idea.
-
Make Superdyne/Fixadyne a Purchasable Temp Power
Vanden replied to Murcielago's topic in Suggestions & Feedback
Okay, how about this: You can buy Superadine/Fixadine, but as soon as you click the Buy button, the screen fades to black. Narration appears on screen that says, "And with that simple action, $character became one more lost soul to lose themselves to addiction. Remember, Winners Don't Use Drugs!" Then you return to the character select screen, and that character is deleted. -
Well it's supposed to sound positive. Your character used their Rage to improve their fighting without it having any negative impact on them.
-
Bump. This bug happens to me nearly every time I enter the second mission of Apex's TF.
-
What about "Rage mastered?"
-
Literally ANYTHING to stop ranged henchmen from brawling
Vanden replied to Weylin's topic in Suggestions & Feedback
Nobody's saying it can't be done. What's been said is that it isn't some magic bullet that instantly solves the problem. -
Literally ANYTHING to stop ranged henchmen from brawling
Vanden replied to Weylin's topic in Suggestions & Feedback
I don't really get the impression that CoXG does the proper due diligence on the full effects of the changes they make, and they have a very small population so if that ends up having a major effect, it would probably take a while to be noticed. -
Nerfing Regen some more? I like where your head's at!
-
There'd also be a ton of art work. Right now, the buildings on the far sides of the war walls look really bad, but that's okay because you can't get close to them and can only see them though the war walls. There's also virtually nothing at street level that makes it look like, you know, a city. The borders of every single zone would have to be redone to make it look presentable. But even more than that, it'd have to be done in such a way as to make it clear to anyone approaching that they're getting close to the edge of the zone. In Praetoria, the city is broken up into a series of islands, so it's easy to tell when you're getting close to the edge of a zone, but in Paragon City, there'd be no easy way to tell at a glance if you're approaching the border.
-
I hadn't heard that they decided to walk back the decision to update the wiki with i25 info should Homecoming become legit. Do you have a link for that?
-
With such heavy use of procs, the actual Tanker's contribution to that damage is pretty much minimized.
-
Mind Control tweaks or a new Psionic Control.
Vanden replied to Razor Cure's topic in Suggestions & Feedback
Unfortunately, Seeds of Confusion is just way too good. Whoever designed it was clearly under the impression that Confuse is a weaker control type than Hold, rather than a stronger one. Anything done to address the disparity between SoC and Mass Confusion is going to have to be a nerf to SoC, and everyone hates nerfs. You can't really make a control set based on Penelope Yin's signature powers, because she doesn't actually have any signature control powers. All her moves are attacks. I'm not sure she even has any control powers at all. Ultimately, I think the best way to buff Mind Control is to increase the damage on Levitate, Mesmerize, and Dominate, to make up for the lost damage potential from a pet. -
I just really wish we had fingers.
-
Any Thoughts on the best Lore Incarnate to take for a Tanker
Vanden replied to TacoHammer's topic in Tanker
Seers had a bug that made the boss’s Dominate power do no damage; that was the actual reason they were the worst DPS. It was fixed fairly recently and I don’t think anyone’s tested them since. -
Add a smidge of +Recharge to inherent Swift?
Vanden replied to Rathulfr's topic in Suggestions & Feedback
That's what the rewards for the Death from Below and Drowning in Blood trials are for. Maybe we should just add a Recharge booster to those lists of rewards? -
Patch Notes for September 27th, 2019 - Issue 26, Page 3
Vanden replied to The Curator's topic in [Open Beta] Patch Notes
Would it be possible to create a new sound effect for Takeoff? It's nowhere near as good as Foot Stomp, so it seems like it shouldn't have as much impact. -
Slotting attuned enhancements at the minimum level works, but it leaves your powers pretty anemic until you hit the 30s or so, especially in accuracy enhancements.
-
That's not really a bug, just an oddity of the how power icons display cooldowns. Every power's icon grows at a steady rate while it's recharging; it's different for each power depending on the base recharge, but when that recharge is modified, the rate at which the icon grows doesn't actually change. Instead, when the recharge has been reduced, the icon just starts off farther along in its growth period. The reverse is also true; if you get hit by a slow, or one of your recharge boosts expires, the icon will revert back to an earlier point in its growth rate. This is why if you get hit with a massive slow, like Lingering Radiation from an Archvillain, for example, your powers will appear to not be recharging, because their recharge is reduced so much that the icons stay at the minimum size until the time remaining on the slowed recharge is less than the base recharge. Under the hood, however, all the recharge rate math works as expected.
- 1 reply
-
- recharge
- forced feedback
-
(and 1 more)
Tagged with:
-
Is there some kind of superpowered outside heroes (and villains)
Vanden replied to ZeeHero's topic in Roleplaying
A fairly large portion of the mission contacts are people with powers that don't lend themselves to fighting. -
I'm really having a hard time seeing how it could be exploited. The most you could do is attack NPCs until you trigger enough misses that your next attack will be forced to hit, and then go for another player, but you can already do that. My suggestion only makes the streakbreaker more agressive at high tohit chances. Also, you're probably going to have 95% chance to hit the NPCs in PvP zones, but it might be much less against a player with defense. If you attack an NPC with a 95% chance to hit it and miss, then go attack a player you have a 75% chance to hit, the streakbreaker won't kick in. If you do have a 95% chance to hit that player, you would've likely hit them anyway without any sort of streakbreaker priming.
-
Request: Add back the foot stomp animation to Solar Flare
Vanden replied to PhoenixCE's topic in Suggestions & Feedback
Thumbs up, the FX for the power were designed for the Foot Stomp animation, they never looked right with the Hand Clap animation.