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Vanden

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Everything posted by Vanden

  1. I can mule a LotG into Retsu, though.
  2. But there is no nerf being tested here...?
  3. I get all my incarnate salvage from TF, story arc, and trial rewards. I never spend Empyreans or Astrals on salvage, they’re worth reward merits. This means I both save the merits to spend on IOs, but running all those trials and TFs also means I make lots of inf, too. One character, all T4 incarnated out, typically earns enough merits and inf to outfit three or four alts with IO builds.
  4. If you had three Tankers on a team, everything they’d fight would have -60 resistance. A full team of Tankers would be fighting enemies at -160 res. Absolutely nothing can compare to that level of damage output.
  5. Because either you make Bruising stackable, which like Captain Powerhouse says would make teams of Tankers the most gamebreakingly ideal composition by far, or you keep it unstackable as it is, which keeps the status quo that multiple Tankers are a waste on teams.
  6. I'm pretty sure they would need to rework all the animations at least a little, since the costume change emotes weren't designed for the player characters to change position in the middle of them. There'd probably be weirdness like leaving particle effects behind that should stick with the character, or the FX getting all stretched out as they extend between where you started and where you end up, that sort of thing. But I do like the idea.
  7. I'm not sure this test means the buffs are over the top, since you specifically went out of your way to get more AoE attacks, and played on a difficulty that heavily favors AoE attacks (weaker, more numerous enemies).
  8. IO slotting in general isn't what's being talked about, we're talking about getting full sets of expensive IOs on low-level characters.
  9. This is a really sticky issue. I've said before that I think modifying powers just to make them capable of being IO mules is a bad idea, but the MM primaries that have that extra power able to slot pet IOs really do have a significant edge over the ones without it. A much better solution would've been to just not add SIX (!!) different defense aura IOs in the first place, but that ship has sailed. Any increase in pet base survivability is going to be multiplicative with all those IOs in play, and it makes the whole thing pretty much a lose-lose situation.
  10. But tweak doesn't mean that
  11. "Twinked" is a longstanding RPG term that refers to a low level character supplied with items and equipment by a higher-level character, that it would be impractical for them to acquire themselves.
  12. The info window can only show data affected by enhancements, not outside buffs. And the increased radii have to be implemented as outside buffs, because otherwise the proc rates of IOs would plummet in AoE powers.
  13. Thanks Blondeshell, the badge tracker's exactly what I was looking for. I think it's the exact one I used to earn the badges back in the game's heyday.
  14. The command is /levelupxp (which the popmenu uses). You just pass it the level you want to be, like /levelupxp 33 to become level 33, for example.
  15. Anyone have a good crafting badges checklist? There's a lot of data points to keep track of when making those badges.
  16. This was such a patently ridiculous claim on its face I had to test it myself, but you're right, there really is no travel suppression in PvP. In light of that I don't understand why we have travel suppression at all.
  17. PvP is most of it. Suppression wasn't added until after PvP, where it's the biggest concern. The AI isn't overly inconvenienced by it, having computer reflexes as it does. You can exploit jousting to defeat the AI more safely than standing and fighting, but it also takes longer, so it's not an unbalancing strategy. Super Speed provides absolutely no movement benefits while suppressed.
  18. I would rather they remove suppression outside of PvP and make the endurance cost in combat justifiable.
  19. In order to softcap my defenses, one of my Ninjitsu powers has to go. Which should it be? My options are Caltrops, Smoke Flash, Kuji-In Retsu, and Blinding Powder. I'm leaning towards Smoke Flash right now.
  20. I don't have anything against IO mules in general, but if you enable a slot mule on a set that's fine without it, that's just power creep. And if you're doing it to buff an underperforming set, you're balancing around IOs, another thing to be avoided. If Ice Armor is actually underperforming and a buff puts Wet Ice's defense at a point where it would actually be worth slotting for, then there's nothing wrong with allowing defense IOs in it. But if nothing else is going to change about the power, it shouldn't be changed to allow defense slotting.
  21. Sometimes feedback is just "don't do it." I even gave you a reason for why I said it, and if you want more detail, it's because changing powers to let them mule IOs is power creep. As for Ice Armor in dire need of TLC do you have numbers to back that up? It looks fine on paper to me.
  22. I was happy to leave my initial post as my only one in this thread until someone said it was an invalid response for whatever reason.
  23. I think this is exactly the place for it, because that's the only actual change that will come of the suggested change for Wet Ice.
  24. I know what you wrote, I just don't buy it.
  25. Spare me the BS. No one here wants Wet Ice to take defense sets for the sake of consistency, they want it to mule the various IOs defense sets offer.
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